Which console would be the easiest to develop for?

Discussion in 'Nintendo Game Development' started by weeblecakes, Feb 20, 2018.

  1. weeblecakes

    weeblecakes Newly Registered

    Feb 20, 2018
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    Reposted from reddit.com/r/nintendo, since the mods removed this for being "a yes/no answer, or tech support, game help or other sorts of questions that don't need an opinion but a correct answer"

    Hi ASSEMblergames, long time forum reader, just created an account today.

    Anyway, I have somewhat decent bash and batch scripting knowledge, and I am constantly wanting to learn more about programming languages.

    Which Nintendo console would be the easiest to develop some homebrew for? I have been thinking on either the Wii, DS, NES, Game Boy, SNES, or the N64.

    Last edited: Feb 20, 2018
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  2. nold

    nold Active Member

    Nov 19, 2017
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  3. LuizNai

    LuizNai Robust Member

    Jul 13, 2016
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  4. udkultimate

    udkultimate Rising Member

    Nov 10, 2016
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    Hello dude. I don`t know which nintendo console is easier to develop. I think ninendo 3DS and Nintendo Wii-U just because you can get free access to Unity Engine. Just register on this site developer.nintendo.com, and you get immediatelly access to download Unity for Wii-U and N3DS.

    However, If you like developing games using a free version of Unreal Engine 3, without the need for a devkit, and something very easy to do, without relying too much on programming languages, rather focus more on the game design itself, take a look at my modified edition of UDK Engine (Unreal Engine 3) witch exports the game for both PC/Xbox360/PS3 and you can play test the game on any Custom Firmware PS3 and XBOX360 RGH/JTAG (modded consoles).

    Take a look:

    If you like developing for N64 (which is my most beloved console also), you can rely on programming using https://github.com/DragonMinded/libdragon.

    However, if you are more a designer than programmer (like me), you can rely to rom hacking to be able create some cool games for n64 using modding tools that completely convert a game and allow you to import custom models, textures and even animations for such games.

    The top on this list, for me is Goldeneye Setup Editor (goldeneyevault.com) which can be described as a First Person Shooter Creator Engine for N64 (it uses Goldeneye007 and Perfect Dark as a base game). You can create complete new levels (using a 3D modeller), import custom characters, animations, sounds, weapons, and so on.

    Other is Banjo Back Pack Editor (banjosbackpack.com), which allows you to complete mod the Banjo Kazooie Game, again custom levels, and recently the feature to import custom character models was added.

    The last, but not least, there is a complete editor for Super Mario 64 (also is possible to change mario player model to any custom model you have), and create new maps, levels, and gameplay features (http://qubedstudios.rustedlogic.net/ToadsTool64.htm)

    Oh, I forgot, there is also Zelda 64 Modding Tools (http://forums.maco64.com/forum/81113/), and Mario Kart 64 Modding Tools (http://origami64.net/showthread.php?tid=456)
    Last edited: Feb 20, 2018
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