Target: Sega Mars 32X CD + 64meg Sega mapped Ram cartridge with sram Want tilemap editor like "Tume" or similar with 15-bit color support. Looked for "Meat" for "Windows 95" but links seem gone or software only available through email. Any way to get this? Where's the older "Sonic Boom" for targeting Sega Mars 32x? Only the newer one seems available for Sega Saturn and doesn't seem to support 32x. "Sega Art Editor" and sound tools for MacOS seems gone too. These had no version number according to abstract in 1994 SDK documents for Sega Mars 32x. Where can I find them? Where's the development libraries belonging to the Sega tools suite for MacOS in 1994? If there's no libraries then where's the complete suite? Source code for any 32x Mars CD games like "Corpse Killer"? What about "Knuckles Chaotix"? Thanks EDIT (03-28-2019) Finally found something!! It's "WinGrit" https://www.coranac.com/man/grit/html/wingrit.htm[/URL]. It's not complete for 32X Mars CD but it's definitely something to start working with. This tool can export to C code and supports RLE compression, and it's open source! It doesn't support 15bpp but it's open source. If anyone knows where there's open source library functions or firmware for the GBA and NDS graphic chip and features therein, please let me know. List of software with Mars 32X CD support (WIP): WinGrit (partial support but it's open source) https://www.coranac.com/man/grit/html/wingrit.htm Mappy (not the most transparent to Mars 32xCD but exports to a standard FMP format which is arguably the best way for multi-targeting and it's very advanced at the same time. DOS and Windows 9x/nt support and source code for both DOS & WIN32 available)http://www.tilemap.co.uk/mappy.php List of MISC. software and libraries that can supplement or be useful (WIP): Library "Squish" https://github.com/Bananattack/squish. Fast and low memory lossless compression with C code support for 64k files. RLE seems supported. Software "bmp2c" https://github.com/danfekete/bmp2c. Converts BMP files with RLE compression to C code. Library "Allegro" https://wiki.allegro.cc/index.php?title=Allegro_-_A_Game_Programming_Library. Pretty much does everything including 3D and sound, and seems to be open source with C and C++ optimized. Library and 32X Program examples with source code , "png, zlib, jpeg, music players, gameboy emulator, and graphic 2D-3D demos" http://jiggawatt.org/badc0de/console.htm#32x. Mostly C but one or two in assembly, and source code for all available. Software "Sixpack" http://jiggawatt.org/badc0de/sixpack/. Same website as above. Lots of useful tools and functions for 32X Mars image conversion. Lots of compression addon support and RLE support. Check other links on same site since there might be other useful tools.