WANTED: art, content creation software and source code for 2D tilemap based Mars 32xcd software

Discussion in 'Sega Discussion' started by vexatious, Mar 17, 2019.

  1. vexatious

    vexatious Rising Member

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    Target: Sega Mars 32X CD + 64meg Sega mapped Ram cartridge with sram


    Want tilemap editor like "Tume" or similar with 15-bit color support.

    Looked for "Meat" for "Windows 95" but links seem gone or software only available through email. Any way to get this?

    Where's the older "Sonic Boom" for targeting Sega Mars 32x? Only the newer one seems available for Sega Saturn and doesn't seem to support 32x.

    "Sega Art Editor" and sound tools for MacOS seems gone too. These had no version number according to abstract in 1994 SDK documents for Sega Mars 32x. Where can I find them?

    Where's the development libraries belonging to the Sega tools suite for MacOS in 1994? If there's no libraries then where's the complete suite?

    Source code for any 32x Mars CD games like "Corpse Killer"? What about "Knuckles Chaotix"?


    Thanks :)

    EDIT (03-28-2019)

    Finally found something!! It's "WinGrit" https://www.coranac.com/man/grit/html/wingrit.htm[/URL]. It's not complete for 32X Mars CD but it's definitely something to start working with. This tool can export to C code and supports RLE compression, and it's open source! It doesn't support 15bpp but it's open source. If anyone knows where there's open source library functions or firmware for the GBA and NDS graphic chip and features therein, please let me know.




    List of software with Mars 32X CD support (WIP):

    WinGrit (partial support but it's open source) https://www.coranac.com/man/grit/html/wingrit.htm

    Mappy (not the most transparent to Mars 32xCD but exports to a standard FMP format which is arguably the best way for multi-targeting and it's very advanced at the same time. DOS and Windows 9x/nt support and source code for both DOS & WIN32 available)http://www.tilemap.co.uk/mappy.php



    List of MISC. software and libraries that can supplement or be useful (WIP):

    Library "Squish" https://github.com/Bananattack/squish. Fast and low memory lossless compression with C code support for 64k files. RLE seems supported.

    Software "bmp2c" https://github.com/danfekete/bmp2c. Converts BMP files with RLE compression to C code.

    Library "Allegro" https://wiki.allegro.cc/index.php?title=Allegro_-_A_Game_Programming_Library. Pretty much does everything including 3D and sound, and seems to be open source with C and C++ optimized.

    Library and 32X Program examples with source code , "png, zlib, jpeg, music players, gameboy emulator, and graphic 2D-3D demos" http://jiggawatt.org/badc0de/console.htm#32x. Mostly C but one or two in assembly, and source code for all available.

    Software "Sixpack" http://jiggawatt.org/badc0de/sixpack/. Same website as above. Lots of useful tools and functions for 32X Mars image conversion. Lots of compression addon support and RLE support. Check other links on same site since there might be other useful tools.
     
    Last edited: Mar 29, 2019
  2. vexatious

    vexatious Rising Member

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    Updated main post to work more as a guide for 32X mars CD game making since I found some critical requirements. It's a WIP since 32X Mars CD is severely lacking support and unfortunately still needs big gaps filled for complete game-content creation toolkit.
     
  3. Headcrab

    Headcrab (BigEvilCorporation)

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    There might be a few things in that 32X-DDK release:

    https://mega.nz/#!JZln1LyZ!38V4QWOUkbe4140hq3cEvYC8v9Seyq0h6x_QsSgfwGQ

    Some of the Saturn 2D tools were updated versions of 32X tools, you might have some luck there. Some docs referencing them:

    https://antime.kapsi.fi/sega/files/ST-124-R1-091394.pdf
    https://antime.kapsi.fi/sega/files/MapEdit.pdf
    https://antime.kapsi.fi/sega/files/Painter.pdf
    https://antime.kapsi.fi/sega/files/SprEdit.pdf

    I might be able to find some of these tools in my discs when I get a chance.
     
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  4. vexatious

    vexatious Rising Member

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    Thanks HeadCrab. Will double check Saturn tools. There was a Map Editor package for Mars 32x on some earlier DTS cds... Will double check the larger DDK.

    Believe Drx forum user has some of these older DTS cds and used to host some of it on hacking-cult.org website.

    Can someone experienced tell me if Sega Saturn has a VDP mode compatible to 32X Mars Super VDP? AFAIK 32x is a simple bitmap-framebuffer. Saturn have a mode transparent to it? If there's it would be way easier.

    Thanks

    EDIT

    32X Hardware Reference 1994 Manual does indeed state Saturn and 32X share the same software tools for "Simple Animator" and "3D Edit". Didn't see that (sorry). Also describes the same DGT2, PICT, DXF and PICS formats used; PICS being animation... Will have to clean my physical environment since I'm homeless (unless automobile count as a home...) to polish some useful guide.


    EDIT:
    Wow just noticed I can't update older posts (like first one in this very thread)... Next time I'll need to be extra careful if I decide to change it to a guide. Nevertheless I found some tools with open code. My next step is getting Visual Studio 2012 to install and get something useful started. It's so annoying getting hardware stuff sorted just to start somewhere with software.

    Next step is assembling Extension Ram Cartridge so 32-bit mars cd titles can happen. Going to inspect one of those 112-in-1 cartridge pcbs. If someone can recommend a common memory mapper chip please post (preferably a 6-bit controller like the Sega 315-5755).

    Does anyone have a mirror backup-snapshot of the old Sega of America 1995 ftp soa.ftp/gnu/pub? It's mentioned in the DTS cds but curious how much other stuff was there. It's kind of funny considering I use Slackware for Linux which is supposedly older... Thanks.

    EDIT:

    Found nice website with lots of good guides and samples. Can be downloaded as single zip too. http://www3.telus.net/alexander_russell/. Seems very old with last update from August 15, 2002. These kinds of websites are getting harder to find.
     
    Last edited: May 7, 2019

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