Various unreleased and beta games

Discussion in 'Unreleased Games Discussion' started by Youloute, May 12, 2011.

  1. Luchi

    Luchi Newly Registered

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    [GALLERY=media, 2292]N64Mag19julio99 by Luchi posted Oct 1, 2017 at 9:44 PM[/GALLERY]

    Hi, Grand Theft Auto 64 From N64 Magazine Spanish n 19, Jul 1999.

    [GALLERY=media, 2293]N64Mag30junio00 by Luchi posted Oct 1, 2017 at 9:46 PM[/GALLERY]

    N64 Magazine Spanish n 30 Oct 1, 2000.
     
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  2. darkspire17

    darkspire17 None

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    Nice to see the old N64 Macross game, i got to recently talk to one of the devs, it was pretty cool getting to speak to him, here is a little excerpt:
    Hi! Sorry to take a while to get back to you… life has been crazy lately!

    If all you need is the rom image, you can get it on my webpage (www.opusgames.com, go to the Robotech page listed on the main page). This is the exact rom I then burned on to my developer cartridge, a few months after Gametek went bankrupt, and is a slightly enhanced version of what we showed at E3 1998, right before Gametek died.

    Feel free to archive the rom image… I’m glad people like you are finding these things and keeping them alive….
     
    Last edited: Oct 2, 2017
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  3. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Here's Biff Malone's SCES 1994 video featuring some footage of the unreleased Telegames title Graham Gooch's World Class Cricket for the Jaguar. According to Retro Gamer writer Kieren Hawken, who had the chance to speak with Pete Mortimer of Telegames UK for his article from the archives about the company, it was based on the Amiga version:


    Here's the abridged footage of Glenn Percival's WCES 1995 video featuring Conan/Konan by Arcade Zone:
     
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  4. MBMM

    MBMM Powered by Pied Piper

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    That definitely would have been something. Wonder how far into development it was and what ended up happening to the project.
     
  5. Luchi

    Luchi Newly Registered

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    The version of the GTA 64 according to the magazine was 50% at CES 1999. Sorry for the resolution of the images that is quite bad, I translate the article:
    "Finally, after a lot of months of continuous stalking, the DMA Design have released pledge and have given the go-ahead for the creation of an N64 version of its super violent car game, GTA. In fact two years ago, when the N64 began its journey, we could already see a version of GTA for the console that took advantage of the Silicon Valley engine, in the DMA headquarters ". At that time, the problem was not to make the conversion to the N64 but to get Nintendo to give its approval to an argument full of bullets to innocent pedestrians and "deals" somewhat suspicious among mafiosi. However, now that Resident Evil has got on the bandwagon, as has the Turok and the not exactly childish Perfect Dark, the big N could not say no.
    The 50% complete version has debuted at E3, proving that 1999 will not only be the year of the great games for N64, but also the year of the great N64 games for adults ... "
    I have reviewed the entire magazine and only another note appears on the cancellation, according to the magazine, the game was started from the beginning of the N64 using the graphic engine of Silicon Valley. In other sources it is said that Rockstar did not show images of the game, maybe the magazine had access to some images.

    View attachment 28807
    Star Wars Demolition (N64)
    From N64 Magazine (Spanish) n 35, nov 2000. Launched for PSX.

    N64Mag35nov00.jpg
    "While Factor 5 is busy in the final touches of Battle for Naboo, LucasArts has already prepared the next Star Wars game for N64 called Star Wars: Demolition.The development is in the hands of the team that created Vigilante 8, and part of the plot revolves around a series of demolition tournaments ... "
     
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  6. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    I've been meaning to dig up all the scans that i've uploaded on a group about various unreleased games for the jaguar. Once i have complete free time, I'll dig them up ;)

    OK, some stuff has popped up recently for the Atari Jaguar, some of which were not avaiable on Unseen64 or on Jaguar Sector II for that matter...here are the following + original sources listed + I'll be throwing some other cool bonuses about the Jaguar here and there. Enjoy :) :
    - Classic Traxx: http://www.atarimania.com/game-atari-jaguar-classic-traxx_31086.html
    - Black ICE/White Noise Shooting Script: http://www.atarimania.com/game-atari-jaguar-black-ice-white-noise_30879.html
    - Jack Nicklaus Cyber Golf Test Report: http://www.atarimania.com/game-atari-jaguar-jack-nicklaus-cyber-golf_31085.html
    - AVP Development Documentation & Map Layout: http://www.x-cult.org/games/1175/Alien_vs_Predator/
    - AVP Props (I saved the images in time. They were lost right now so, here's the backup images: https://www.facebook.com/groups/jaguarsector/permalink/268379823633190/):
    https://web.archive.org/web/20151230232604/http://justclaws.atari.org/jagudome/tilework.html
    - AVP2: Annihilation Design Document: http://www.x-cult.org/games/1149/Alien_vs_Predator2/2792/Preview_Documents/
    - Messe Sanoh Jaguar sales catalog: http://astralunit.blog.fc2.com/blog-entry-236.HTML
    - Super Space Acer Design Document: https://www.facebook.com/groups/105586892805903/1679368528761057/
    - Arlo Armadillo Vs. The Bugs Below artwork: https://www.facebook.com/groups/jaguarsector/permalink/237606336710539/
    http://www.x-cult.org/games/1158/Mascot_Character_Game/2802/Concept_Artwork/
    - Ultra Vortek (Behind the scenes by Beyond Games):
    https://www.facebook.com/media/set/?set=oa.217551165382723&type=3
    https://www.facebook.com/media/set/?set=oa.242042562933583&type=3
    - Space Junk artwork & props: https://www.facebook.com/media/set/?set=oa.236298790174627&type=3
    - Iron Soldier 2 development document: http://www.x-cult.org/games/1160/Iron_Soldier_2/2800/Development_Documents/

    Here's some notable SCES 1994 footage featuring betas & some unreleased games for various systems:
    - Biff Malone's videos:

    - Glenn Percival's videos:

    - The Computer Chronicles report:

    - NAVGTR's videos:

    - jexora's videos:


    Phear WCES 1995 gameplay footage for the Atari Jaguar by Don Rogers, uploaded by John Hardie of the National Videogame Museum on his YouTube channel (he's also the one playing the nearly complete title):


    Here's some scans metioning some unreleased and planned games for the Atari Jaguar in DieHard GameFan magazine.
    - DHGF Vol.1 - Issue 9 (Pg. 114), 1993
    - DHGF Vol.1 - Issue 11 (Pg. 133), 1993
    - DHGF Vol.2 - Issue 2 (Pg. 160), 1994
    - DHGF Vol.2 - Issue 7 (Pg. 102, 104, 146 & 147), 1994
    - DHGF Vol.3 - Issue 7 (Pg. 8, 35, 36 & 37), 1995
    Atari Jaguar & Atari Jaguar CD titles listed:
    Battlezone 2000, Gunship 2000 (Unreleased), Redline Racing (Checkered Flag), Lobo (Unreleased), Apeshit (Toki Going Apespit - Unreleased), Chaos Agenda (Black ICE\White Noise - Unfinished), Doom 2 (Unreleased), Hose Nose And Buger (Hosenose and Booger - Unreleased), Cisco Heat (Unreleased), Battle Wheels (Battle Wheels 2025 - Unreleased), F1 Racer (World Tour Racing), Lester the Unlikely (Unreleased), Tommy Moe Skiing (Val d'Isere Skiing & Snowboarding), The Shadow (Unreleased), Bases Loaded (Unreleased), Super Off-Road (Unreleased), Deathwatch (Unreleased), Soulstar (Unfinished), Brett Hull NHL Hockey (Jaguar CD - Unfinished) & Thea Realm Fighters (Unreleased).
    DHGF Vol.1 - Issue 9 (Pg.114) 1993.jpg DHGF Vol.2 - Issue 2 (Pg. 160) 1994.jpg DHGF Vol.2 - Issue 7 (Pg. 102) 1994.jpg DHGF Vol. 2 - Issue 7 (Pg.104) 1994.jpg DHGF Vol.2 - Issue 7 (Pg. 146) 1994.jpg DHGF Vol.2 - Issue 7 (Pg. 147) 1994.jpg DHGF Vol.3 - Issue 7 (Pg. 8) 1995.jpg DHGF Vol.3 - Issue 7 (Pg. 35) 1995.jpg DHGF Vol.3 - Issue 7 (Pg. 36) 1995.jpg DHGF Vol.3 - Issue 7 (Pg. 37) 1995.jpg

    Here's LOTS of scans from Computer and Video Games magazine covering & metioning Kick Off 3 for the Atari Jaguar + other systems, alongside a advert for the game in EGM magazine. The Jaguar version was never released though a prototype flash cart containing the game exists, most likely in the hands of Jason @Jaysmith2000 Smith, the founder of the defunct website Jaguar Sector II or in anybody's hands right now...
    - CVG March - Issue 148 (Pg.114), 1994
    - CVG April - Issue 149 (Pg.4, 22, 23 & 24), 1994
    - CVG May - Issue 150 (Pg.5, 68 & 69), 1994
    - EGM Ad
    - ST Format June - Issue 59 (Pg.61), 1994
    CVG March - Issue 148 (Pg.114), 1994.jpg CVG April - Issue 149 (Pg.4), 1994.jpg CVG April - Issue 149 (Pg.22), 1994.jpg CVG April - Issue 149 (Pg.23), 1994.jpg CVG April - Issue 149 (Pg.24), 1994.jpg CVG May - Issue 150 (Pg.5), 1994.jpg CVG May - Issue 150 (Pg.68), 1994.jpg CVG May - Issue 150 (Pg.69), 1994.jpg 7vPQcK9.jpg atari-st-format-issue-059_61.jpg

    Here's some scans by Scott Stilphen of the design proposal for a unreleased racing game by Virtuality for the Atari Jaguar called Classic Traxx. The rest can be seen on the source listed: http://www.atarimania.com/game-atari-jaguar-classic-traxx_31086.html
    classic_traxx_unreleased_memo.jpg classic_traxx_unreleased_memo_2.jpg classic_traxx_unreleased_memo_3.jpg classic_traxx_unreleased_memo_4.jpg classic_traxx_unreleased_memo_5.jpg classic_traxx_unreleased_memo_6.jpg classic_traxx_unreleased_memo_7.jpg classic_traxx_unreleased_memo_8.jpg classic_traxx_unreleased_memo_9.jpg classic_traxx_unreleased_memo_10.jpg

    Here's some scans by Scott Stilphen as well of the Chaos Agenda (Black ICE\White Noise) shooting script for the Atari Jaguar CD.
    Rest can be seen here: http://www.atarimania.com/game-atari-jaguar-black-ice-white-noise_30879.HTML
    chaos_agenda_unreleased_script.jpg chaos_agenda_unreleased_script_2.jpg chaos_agenda_unreleased_script_3.jpg chaos_agenda_unreleased_script_4.jpg chaos_agenda_unreleased_script_5.jpg chaos_agenda_unreleased_script_6.jpg chaos_agenda_unreleased_script_7.jpg chaos_agenda_unreleased_script_8.jpg chaos_agenda_unreleased_script_9.jpg chaos_agenda_unreleased_script_10.jpg

    Here's some test reports & part of the design document of Jack Nicklaus Cyber Golf for the Atari Jaguar CD, scanned by Scott Stilphen. I took the liberty to put them in chronological order.
    Source: http://www.atarimania.com/game-atari-jaguar-jack-nicklaus-cyber-golf_31085.HTML
    jack_nicklaus_cyber_golf_unreleased_test_6.jpg jack_nicklaus_cyber_golf_unreleased_test_7.jpg jack_nicklaus_cyber_golf_unreleased_test_8.jpg jack_nicklaus_cyber_golf_unreleased_test_9.jpg jack_nicklaus_cyber_golf_unreleased_test_10.jpg jack_nicklaus_cyber_golf_unreleased_test_5.jpg jack_nicklaus_cyber_golf_unreleased_test.jpg jack_nicklaus_cyber_golf_unreleased_test_2.jpg jack_nicklaus_cyber_golf_unreleased_test_3.jpg jack_nicklaus_cyber_golf_unreleased_test_4.jpg

    Here's testing reports & the NHL License paperwork of Brett Hull NHL Hockey for the Jaguar & Jaguar CD, scanned by Scott Stilphen.
    Source: http://www.atarimania.com/game-atari-jaguar-brett-hull-hockey_30418.HTML
    brett_hull_hockey_unreleased_test_report.jpg brett_hull_hockey_unreleased_test_report_2.jpg brett_hull_hockey_unreleased_test_report_3.jpg brett_hull_hockey_unreleased_test_report_4.jpg brett_hull_hockey_unreleased_test_report_5.jpg brett_hull_hockey_unreleased_test_report_6.jpg brett_hull_hockey_unreleased_test_report_7.jpg brett_hull_hockey_unreleased_test_report_8.jpg brett_hull_hockey_unreleased_nhl.jpg

    Here are the memos send between Microfolie's Edition and Atari about Commander Blood for the Atari Jaguar Cd and reasons that led to the cancellation of the port's development. Scanned by Scott Stilphen. A demo of Commander Blood for the Jag CD was released by B&C Computervisions more than a decade ago...Source: http://www.atarimania.com/game-atari-jaguar-commander-blood_31082.HTML
    1.jpg 2.jpg 3.jpg 4.jpg 5.jpg 6.jpg 7.jpg

    Here's the Design Proposal of Flip Out! for the Atari Jaguar & PC. Scanned by Scott Stilphen.
    Source: http://www.atarimania.com/game-atari-jaguar-flip-out_7124.HTML
    flip_out_gorilla_systems_memos.jpg flip_out_gorilla_systems_memos_2.jpg flip_out_gorilla_systems_memos_3.jpg flip_out_gorilla_systems_memos_4.jpg flip_out_gorilla_systems_memos_5.jpg flip_out_gorilla_systems_memos_6.jpg flip_out_gorilla_systems_memos_7.jpg flip_out_gorilla_systems_memos_8.jpg flip_out_gorilla_systems_memos_9.jpg flip_out_gorilla_systems_memos_10.jpg

    Here are the memos that shows what happend with Creature Shock and Demolition Man on the Atari Jaguar CD. Scanned by Scott Stilphen. A Prototype of the Jaguar CD version rest in the hands of Retro Gamer magazine writter and contributor Kieren Hawken, who is also one of the co-founders of the Jaguar Sector III Facebook group. A Demolition Man demo for the Jag CD was released years ago by B&C Computervisions.
    Source: http://www.atarimania.com/game-atari-jaguar-creature-shock_31083.HTML
    creature_shock_unreleased_[no_publisher]_memo.jpg creature_shock_unreleased_[no_publisher]_memo_2.jpg creature_shock_unreleased_[no_publisher]_memo_3.jpg creature_shock_unreleased_[no_publisher]_memo_4.jpg creature_shock_unreleased_[no_publisher]_memo_5.jpg

    Here are the test reports of Hyper Force & Space War 2000 for the Atari Jaguar, scanned by Scott Stilphen. Space War 2000 was later released by B&C Computervisons years ago.
    Sources: http://www.atarimania.com/game-atari-jaguar-hyper-force_30121.HTML
    http://www.atarimania.com/game-atari-jaguar-space-war-2000_30428.html
    hyper_force_songbird_memos.jpg hyper_force_songbird_memos_2.jpg spacewar_2000_memos.jpg spacewar_2000_memos_2.jpg

    Here's some paperwork and map layouts of the various Tiny Toon Adventures build for the Atari Jaguar. Version 001 was released in very limited numbers by Beta Phase Games years ago...
    The rest of the TTA Jag stuff can be seen here: https://www.unseen64.net/2008/10/28/tiny-toon-adventures-jaguar-cancelled/
    http://tinytoons.wikia.com/wiki/Tiny_Toon_Adventures_(Atari_Jaguar)
    TTA1.png TTA2.png
    While this drawing was posted by Scott "Jagmod" Walters here: https://www.facebook.com/photo.php?fbid=10155485040422080&set=p.10155485040422080&type=3
    16387891_10155485040422080_8694824461816395847_n.jpg

    Here's some of the silhouettes used on Alien Vs. Predator's High-Score screen for the Jaguar. I haven't found the Colonial Marine silhouette yet...
    - CVG March - Issue 148 (Pg. 24, 25 & 26), 1994
    CVG March - Issue 148 (Pg.24), 1994.jpg CVG March - Issue 148 (Pg.25), 1994.jpg CVG March - Issue 148 (Pg.26), 1994.jpg

    Last post of the day from me and i'm really sorry to @Youloute if i spammed posts like crazy XD but i really needed to catch up. Here's some really cool stuff about Legions of the Undead: Descent into Hell for the Atari Jaguar. A spiritual successor to AVP on the Jag and was going to use a improved engine from that game. The original name of the project was Dungeon, then it was changed into Legions of the Undead and the subtitle was added in the end. Source code of the title rests in Rebellion Developments' offices.
    - CVG - Issue 149 (Pg.25 & 26), 1994
    - ST Format - Issue 58 (Pg.58 & 59), 1994
    - DieHard GameFan Vol.2 - Issue 6 (Pg.130 & 131), 1994
    - Ultimate Future Games - Issue 1 (Pg.13), 1994
    - Ultimate Future Games - Issue 7 (Pg.15), 1995
    The trademark for the game was abandoned on June 27, 1996: https://trademarks.justia.com/745/34/legions-of-the-undead-descent-into-hell-74534575.HTML
    CVG March - Issue 148 (Pg.25), 1994.jpg CVG March - Issue 148 (Pg.26), 1994.jpg DQNqxwaWAAEEIFO.jpg DQNqxvgX4AEOlh0.jpg DQNqxvrWkAEbzdL.jpg DQdBUL3U8AAdzIM.jpg DQNqxvZWsAAFXKL.jpg DQdD67hUIAAP27X.jpg
     
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  7. PrOfUnD Darkness

    PrOfUnD Darkness Familiar Face

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    Those scans are gold! Thank you for linking them.
     
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  8. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    You're welcome :) Thanks to various friends that i've made last year + the discovery Scott Stilphen got last year as well it was possible to get all this cool stuff that went unnoticed by many people years ago. I have a buttload more to show so this won't be the last post you'll see from me :D
     
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  9. MBMM

    MBMM Powered by Pied Piper

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    So much to look through. Big thanks for posting these and being so active/productive on the site.
     
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  10. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    This is not even the tip of the iceberg when it comes to the Atari Jaguar/Jaguar CD ;)

    Here's the holy grail of unreleased Atari Jaguar games, which later became a fan-favorite for many on the Nintendo 64, Tetrisphere or better known as Phear in 1995. Here's the flyer from WCES 1995 scanned, which was first posted on Jaguar Sector III by Scott Walters.
    Sources:
    - http://jagmod.com/phear/PhearFront.jpg
    - http://jagmod.com/phear/PhearBack.jpg
    - DieHard GameFan Vol.3 - Issue 3 (Pg.109), 1995
    - CD Consoles February - Issue 4 (Pg.102), 1995. Erroneusly referred to as Battle Sphere
    - EGM September - Issue 98 (Pg.102), 1998
    PhearFront.jpg PhearBack.jpg gf395.jpg Page%20102.jpg electronic_gaming_monthly_098_-_1997_sep_102.jpg

    Here's All Systems Go Technologies' 1994 Press Kit. This includes stuff such as the Video Jukebox (VJ), InfraRAD & B.I.O.S. Fear by Zinc Studios. AFAIK, none of these products were never released. ASG Technologies were also going to publish a 2D platformer for the Atari Jaguar as well called Hosenose & Booger, which also went unreleased...
    Sources:
    - Video Game Ephemera: http://www.video-game-ephemera.com/027.htm
    - EGM & EGM2 magazine Ads.
    - You've been through the preliminaries Jaguar flyer: http://www.gameinformer.com/b/featu...me-informer-archives-hosenose-and-booger.aspx
    - http://www.cyberroach.com/jaguarcd/html/hosenose.htm
    - http://www.oocities.org/the32xmemorial/xBiosFear.HTML
    - https://www.unseen64.net/2008/05/11/biosfear-atari-jaguar-unreleased/
    027_b.jpg 027_d.jpg 027_f.jpg 027_g.jpg 19693610_881429282023088_9123736160632339643_o.jpg jaguar1.jpg jaguar3.jpg

    Here's direct-feed screenshot of Kick Off 3 for the Atari Jaguar. This pic was avaiable on Jaguar Sector II but since the website went down, many thought it was lost until Kieren "The Laird" Hawken posted the same pic again in January 2017 at Jaguar Sector III.
    Source: https://www.facebook.com/groups/jaguarsector/permalink/198553393949167/
    15940656_10154251063638596_7455886610221589382_n.jpg

    Update: Anything Atari Jaguar-related stuff from now on and in the future will be posted on a dedicated thread for the system i plan to make here on the General Gaming sub-thread and on Mobygames. If i post here nobody will notice them so just for the heads up. I'm not going to post more on @Youloute 's thread about unreleased stuff because i'm now banned from his/her VGDensetsu Twitter account (due to tagging the account a lot on my own Twitter account for the Jaguar but i realized he/she's not interested in unknown stuff about it) and blocked by him/her here (because he/she thought i was going to spam his/her message inbox here). Yeah i'll admit that it was a stupidity to tag his/her VGDensetsu account on my Twitter posts but i've now learned my lesson but from now on if he/she wants to find unknown stuff about the Atari Jaguar for VGDensetsu well that's now up to him/her, i'm not going to pinpoint where they come from. That's all everybody.
     
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  11. Youloute

    Youloute Robust Member

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    Mentionning me in every of your tweets even after I asked you to stop is one thing, acting like a bot I would have created to spam other people is another.

    [​IMG]
     
  12. speedyink

    speedyink Site Supporter 2016

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    ...That whole picture just looks like gibberish to me. Now I feel old :(

    If that translates to someone harassing you, that's lame, hope they stop.
     
  13. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Like i said before, i'll stop tagging you on my Twitter and i'll go doing my own things. BTW, if i linked your page to those people it's because the content you upload is top tier, even after you blocked me so why not link them to your page? That's all i have to say...
     
  14. Yakumo

    Yakumo Pillar of the Community *****

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    KGRAMR, I'm going to keep this simple. Stop annoying Youloute.
    I don't care for excuses or reasons. You are doing something that involves him which he isn't happy about. That's what is important.
    Please stop or we will take action.

    This forum does not and will not accept behaviour that causes concerns, annoyance or insults others even away from this forum. If you want to be a member here then abide by our rules.

    Thank you.
     
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  15. LJL Kunio

    LJL Kunio Member

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    Well, there are a couple of patents published in 64 Magazine of N64, but they are not very interesting. This has a NES bike control and several designs:
    Pag. 68: 64DD (John Cordell, Kenichiro Ashida), Charger of CD SNES (Tadahiro Kuwa), First Console (Masayuki Uemura, Akitsugu Murauchi, Takehiro Izushi).
    Pag. 69: Bike control for NES (Mazakazu Nagano, Katsuya Nakagawa, Yoshiaki Nakanishi), D-Pad 1985 Mechanism (Ichiro Shirai), NES Controller Adapter (Christopher Stamper, Timothy Stamper), Obstacle Game 1978 (Gunpei Yoko).
    Pag. 70: Console with gun 1978 (Gunpei Yoko), ROB Bailarin 1985 (a strange robot dancer) (Gunpei Yoko), Robot vacuum cleaner 1978 (Gunpei Yoko), Rubik style puzzle (Gunpei Yoko).
    There is missing a sheet with a keyboard for NES by Lance Barr from NOA 1989 and some others, if I find it I upload it.

    Magazine_64_37_0067.jpg Magazine_64_37_0069.jpg Magazine_64_37_0067.jpg Magazine_64_37_0069.jpg Magazine_64_37_0070.jpg
     
  16. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    I know i said that i would not post anything Atari Jaguar-related here (and i stand by that) but i found a treasure cove of previously unavailable stuff that i think it's absolutely worth it to put it here so stay tuned 'cause they're from a fan-favorite magazine ;)
     
  17. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    More mentioning about Tetrisphere being previously known as Phear.
    - DieHard GameFan (Vol. 5 - Issue 9/September 1997) - Pgs. 28 & 93:
    Gamefan_Vol_5_Issue_09_0028.jpg Gamefan_Vol_5_Issue_09_0093.jpg
     
  18. LJL Kunio

    LJL Kunio Member

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    Tetrisphear looks good, I wonder if the Jaguar version would be similar.

    Rumors N64:

    upload_2018-3-18_16-12-24.png

    Driver (64 Magazine 23, nov. 99)

    upload_2018-3-18_16-13-20.png

    Tekken 3 (?):
    ¨"Apparently in the streets of Tokyo is not talked about anything else: there will be a version of Tekken 3 for N64 !. We did not just believe it either, but if it were true ..."

    upload_2018-3-18_16-23-32.png

    NBA Jam (for NES): Club Nintendo México 2 n° 12, dic 94

    upload_2018-3-18_16-25-22.png

    Metal Marines (NES): Action Games (Argentina) n° 11 -Probably this is a mistake, Metal Marines I think it was released for SNES, Action Games was a version of the Brazilian magazine Acao Games-



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    Buster Bros and Dennis the Menace (NES): Club Nintendo México vol. 2 n° 8 / n° 12 / n° 10-11
    Strangely, both nominated game of the year in 1993 at Club Nintendo Mexico, also appear in a couple of Top Ten of the magazine.

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    NES Keyboard: 64 Magazine (Spanish) 2001
    The NES never had an official keyboard, this is one designed by Lance Barr of Nintendo of America in 1989, alongside the design of the Lakitu camera used by Super Mario 64. The patents are in Google Patents.

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    Finally Ultra Descent (Descent 64) for the N64 never existed, 64 Magazine 5 1998, in the note when asking Jim Boone of Parallax, this states that: "the game did not even reach the design phase. No doubt it would have been based on the original Descent. " Among the reasons for its initial cancellation, it says that "There was a lack of development systems for N64 evident at that time, so we decided to dedicate ourselves exclusively to the creation of Descent 3 for PC". :(
     
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  19. LJL Kunio

    LJL Kunio Member

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    Watching the video .. Tetrisphear looks similar in Jaguar, this was a good console.
     
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  20. Superrayman3

    Superrayman3 Peppy Member

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    Banzzai 22 - May 1994 translation (Translators note: some minor artistic decisions were made during translation in an effort to retain the same feeling and spirit of the original article, thankfully the translation itself was pretty straightforward as is so not much to adapt. -Superrayman3 2018):

    "Psygnosis is about to release three of its best games on the 16-bit Super Nintendo, we're not used to seeing that. Their programmers are in the process of bringing the latest lines of programming to Lemmings 2, Wiz and Liz and Puggsy. Lemmings 2 brings a slew of new options that appear as you move through new tables. Wizz and Lizz, which Megadrive fans already know, is a very original platform game where you can play with 2 players at the same time. Puggsy, the youngest, is a mixture of Lemmings and the Krusty Fun House for the reflexive side combined with the qualities of the best platform games."

    From this I gather the SNES version was still probably either 1/2 or 3/5 complete by this point based on the basic descriptions and highly unspecific details so Banzzai was probably either sent a demo video tape or a cart with only a few levels (similar to the Mega CD demo that Psygnosis released in Europe back in the 90's) with a likely fall to winter '94 release planned which would make sense as that would be when most people would be out shopping for the holidays of that year.

    Banzai 26 October 1994 translation (Translator's note: Like the Banzzai 22 - May 1994 translation some minor artistic decisions were made during translation in an effort to retain the same feeling and spirit as the original article, thankfully the translation itself was pretty straightforward as is so not much to adapt. -Superrayman3 2018):

    "The principle of this new platforming game by Psygnosis on Super Nintendo is simple : you traverse through 52 levels in search of your spaceship to return to your planet of origin. In each level you'll face a various monsters. To defend yourself, you can bounce on them or you can throw objects that you find here and there. You'll have to rack your brain to reach the bosses of the island. Puggsy combines the ingredients of the hits: action, reflexive, platforming... a mix of Lemmings like reflexes and Krusty's Fun House like handling. Nice!"

    From this I gather the game was about 98% - 100% complete and ready to ship with a late October early November release pretty much confirmed (sans final debugging of course) so this actually aligns pretty well with what Jon Burton said about the SNES version's cancellation being a last minute decision it seems like Psygnosis got cold feet at the very last second and decided against releasing the SNES version of Puggsy which is a shame as SNES fans missed out on a classic (It'd be nice if there a few carts manufactured and slipped through the cracks out in the wild but it probably wouldn't happen, there's been no trace of this version existing in cart form be it retail or dev cart so who knows?).
     
    Last edited: Sep 20, 2018
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