It may have taken 19 years, but the wait is finally over. Your first glimpse at Sonic X-treme, running on the PC and Sega Saturn, has arrived. The goal for this project is to release some playable Sonic X-treme Builds for the world to enjoy, based on the original engine. Please keep in mind that these are not final builds of the game, engine or levels. This is a preview of the work that JollyRoger has been doing to port the game to modern Windows OS and OpenGL. It includes a tweaked level that has been modified for playability, along with the original level files as they were found. While some modification to the code had to be made so that the game could be played, the game is essentially unchanged to allow for the most authentic gameplay experience possible. There is no sound. There is no music. Nor is there any real goal. But for fans who have waited over 19 years, there is nothing like playing the real thing. Do remember that this is a technical demonstration and nowhere near a finished game, so there are plenty of issues. The following list only contains issues that involve a partial or incomplete port of the original engine on Windows 7+ and OpenGL. Update for 10/6/2016 SonicBoom Pre-NV1 Windows Build Update for 10/23/2015 V37 Release 003 : Enhanced with Level Pack Update for 6/3/2015 V37 SonicBoom Editor Released Update for 5/6/2015 Sega Saturn PoV Build Released Update for 4/26/2015 V37 Build for NV1 / Windows 95 released Update for 4/6/2015 Fisheye Build based on v40 of the engine release for both Sega Saturn and PC! Update for 3/6/2015 Fixed palette management Initial implementation of scrolling backgrounds (no quadratic distortion) Fixed foreground objects transparency issues Gamepad Support Added Windowed mode EXE added v37 Release 003 Trailer: Point of View Sega Saturn Build Gameplay: v40 Sega Saturn Gameplay: v40 PC Screenshots: v37 Release 001 Trailer: v37 ProtoMedia Sonic X-treme Promo: V37 Screenshots: Please feel free to download from any of the sources below. All hosts contain the same exact file. SonicBoom Pre-NV1 Windows Build: Mega.co.nz Mediafire v37 Release 003 : Enhanced Port with Level Pack (10/23/2015 Release): Mega.co.nz Mediafire Point of View Sega Saturn (5/6/2015 Release): Mega Mediafire v40 Release 1 (4/6/2015 Release): Sega Saturn: Mega Mediafire PC: Mega Mediafire v37 SonicBoom Level Editor (6/3/2015 Release): Mega.co.nz Hugefiles Mediafire v37 for NV1 / Windows 95 (4/28/2015 Release): Mega.co.nz HugeFiles Mediafire Please note: The archive needs to be unzipped directly on C:\, so that it decompresses into a folder called "SONCBOOM" v37 Release 2 (3/6/2015 Release): Mega.co.nz Anonfiles HugeFiles Mediafire v37 Release 1 (2/23/2015 Original Release): Mega.co.nz Anonfiles HugeFiles MediaFire File Size : 1.8mb The original Sonic X-treme team: They slaved away many years of their lives working on Sonic X-treme, and without them none of this would have existed at all. JollyRoger: Porting Sonic X-treme Pre-Alpha over to Modern Windows + Open GL. Andrew75: Game File data Organization. DEF file research, editing, and experimentation to help Tweak physics to make the game feel a little more playabe. Borman: Additional support. Tichua: Original Sonic X-treme assets contribution. Thank you to the community at Assembler forum and the Sonic Retro forum for the support.