**WARNING, POTENTIAL FOR SPOILERS IN THIS THREAD** Rather than start a thread discussing the gameplay or the graphics or complaining about bugs in this early beta game, I wanted to start a thread with discussion of how to access parts or features of the game that seem to exist but are difficult or not obvious to get to. To start out with, I have been testing on a US rev 1 dreamcast and here are some questions I have to anyone who might have found a solution: Has anyone discovered a way to access the debug menu? I don't have a dreamcast mouse, but I've tried my keyboard and my controllers in all 4 controller ports, and hit every button on each and didn't get any reaction from the debug menu. (Unplugging the controller from P1 during gameplay does cause the game to freeze though) Perhaps since the game was developed on non-final hardware, the game is expecting input from an early beta version of the keyboard/mouse or some other interface that isn't akin to any of the released DC accessories. The boss fight in level 2 regularly does not load in time before the player ship on rails hits invisible barriers at the end of the rail scenario waiting for the boss scenario to load. Once the player has hit the barriers, the player ship is virtually uncontrollable and can not engage in the boss fight. Has anyone had a different experience, or a solution to access the boss fight? Is there a way to get past the hilltop at the beginning of level 4? (invisible barrier seems to push you into the ground making the hilltop inaccessible, although based on the rail the player travels on, the hilltop seems to be where the player ship must go and where the level would continue) Level 3 does not load through the starting debug menu. Any comment on if it exists? Related to the start menu - the controller and keyboard don't seem to function as inputs for Nimai's Room sound test. Anyone have solutions on how to move around the sound test menu? Level 5 and 6 appear to be at a very early stage of development, but files on the disc suggest there might be boss events or other scenarios in these levels. Any ideas on accessing or triggering them? If the debug menu could be accessed, it is my speculation that the other levels could be tested and evaluated off the rails akin to level 1 in "Mike's room" Beautiful graphics and textures in this game!