The Sims (PS1)

Discussion in 'Unreleased Games Discussion' started by ccrogers15, Apr 15, 2013.

  1. ccrogers15

    ccrogers15 Spirited Member

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    I recently read that the console port of The Sims was being developed for the Playstation 1 but cancelled. Does anyone have any info on this?

    The only thing i found was this on archive.com:
    [​IMG]
     
    Last edited: Apr 15, 2013
  2. mpx

    mpx Rising Member

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    Is this for real? Where did you read this information? Can you give link or scan?

    This cover picture is from real EA / Maxis web page?

    Wow this is mind blowing to me :confused-new:

    So idea and developing of this port started around 2000. or 2001.?
     
  3. ccrogers15

    ccrogers15 Spirited Member

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  4. Carnivol

    Carnivol Dauntless Member

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    Don't recall ever seeing anything official regarding a PS1 port of The Sims, unlike other same era stuff like Black & White - where EA certainly didn't miss a single chance to promote its console presence.
     
    Last edited: Apr 15, 2013
  5. ccrogers15

    ccrogers15 Spirited Member

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    It was bumped in development from PS1/64 to PS2,GC and Xbox.
    Technically they did not miss an opportunity.

    I still would love to see this cancelled prototype of the console port. I can only imagine the graphics. lol
     
  6. Carnivol

    Carnivol Dauntless Member

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    Again, if there's nothing but uncited wikipedia entries for this and no statements from someone who were actively involved in the project, then I really don't think this is correct. Wikipedia's not exactly the go-to place for accurate information on certain topics concerning the games industry and technical yahoo (such as how a billion games are falsely claimed to be running on various versions of the Unreal Engine, thanks to idiots thinking a game clearly must run on the Unreal Engine because they were able to run the game in an emulator, accompanied by a DirectX geometry ripper, and rip the 3D models from the games and then dump them into 3DS Max and export to the Unreal 3 Editor.)
     
  7. ravecrocker

    ravecrocker Rising Member

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    i know it's been like 2 years since this topic was made but i didnt want to make a new one. so this is something really interesting to me, what do you guys think the game would have been like? would it have been a direct pc to ps port or similar to the ps2 game? also if anyone else has more info on this game that'd be cool.
     
  8. VoodooMystic

    VoodooMystic Active Member

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    .
     
    Last edited: Aug 27, 2017
  9. ravecrocker

    ravecrocker Rising Member

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    What part of i dont want to make a new thread did you not get?
     
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  10. VoodooMystic

    VoodooMystic Active Member

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    .
     
    Last edited: Aug 27, 2017
  11. cammers1995

    cammers1995 Active Member

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    That is moronic. It saves clutter.

    Anyways, I figured out this was a hoax by a member of ModTheSims. It wasn't ever real.
     
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  12. AnonBaiter

    AnonBaiter Member

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    So that means we have the ROOT for the problem.
     
  13. SamMcLaren35

    SamMcLaren35 Newly Registered

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    Maybe Sims was going to be released on PS1 and N64, but didn't. Maybe because sim games weren't really popular on consoles(Except Harvest Moon).
     
  14. cammers1995

    cammers1995 Active Member

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    No, its because PS2, Xbox and Gamecube released so there was no point in developing two versions. There is some small and useful info about the sims console trilogy (1, bustin out, urbz) here: https://en.wikipedia.org/wiki/The_Urbz:_Sims_in_the_City#Development
     
  15. ravecrocker

    ravecrocker Rising Member

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    ah well now we know, still woulda been cool if they made it, i bet if they did it would have been like the pc version like sim city and simtown or "sim city jr." the pc version of sims only had 3d characters, everything else was made of sprites
     
  16. rtv190

    rtv190 Robust Member

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    i would assume the N64 version would have cameos from various nintendo characters (what Maxis Nintendo game didn't have that) and would have N64DD support if it was released abroad.As for the PS1 version, it would have looked more true to the PC version and possibly would have autosave and the real time clock just like the N64DD version
     
  17. MBMM

    MBMM Powered by Pied Piper

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    IIRC ccrogers was a known troll. Don't take anything said with any semblance of seriousness or consideration.
     
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