Yes you're right, but it's true the first models used a plastic rail for the lens assembly which wasn't consistent with quality standards. Sony had to relocate the lens assembly away from power supply to supposedly fix that. They finally fixed it after three or four revisions. Look at the Sega CD for instance. It uses a cheap CDROM assembly supposedly from a music CD player, but it works and never seemed to have quality control issues. You can be cheap if it works right, but customers lose money with a low quality machine. When you make money from low quality parts that don't work right, even when you try to work around it, it kind of does make you look cheap and dirty. And about the r3000a, how is it custom? I already mentioned it has a tacked on external cache controller. The GPU is what makes money on the psx. It's a broken GPU with no perspective correction and it draws triangles. The polygons are only three pointed and that's much uglier than quads without perspective correction. The psx deliberately uses off the shelf parts from abandoned projects or whatever. Saturn on the other hand sticks with well picked hardware, and each one is selected for specific tasks. Games don't even need the CDROM drive on the Saturn like the Stv arcade machine (STV arcade get it?); it's basically a hybrid cartridge CDROM arcade system put together with high quality Yamaha, Motorola and Hitachi components, carefully selected by an arcade machine company. Psx hardly even has Sony parts. And what do you mean by strong hardware? You do need well crafted silicon and fast components for fast performance. If add ram to an 8-bit bus good luck keeping framrate consistent with demanding game engines like those Capcom vs games. Just because people can make games for money and bang every component and register with a cute SDK that does everything, doesn't make it a good machine for games. You might as well give MR. Rogers a Heavy Metal award for most perverted creature on earth, just because he's human and does a kid's show.