Team Fortress 2: Invasion (2003)

Discussion in 'Unreleased Games Discussion' started by Kallus, Jan 26, 2018.

  1. Kallus

    Kallus Seriously Serious Member

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    Team Fortress 2: Invasion is a cancelled version of Team Fortress 2 that was never officially revealed or publicly shown. It was in development sometime in 2003 and is speculated to be cancelled around mid 2004.
    The source code was leaked in late 2003, alongside only two models from the game. Then in 2012 the 2007 Source tree leaked, showing that the source code was ported to it.


    Gameplay
    Instead of the normal gamemodes Team Fortress was known for, Invasion was more RTS-Like, and seemed to play on a much bigger scale.

    The only gamemode ever made for the game was a gamemode that revolved around collecting resources. Resources could be gained by killing enemy players, destroying enemy equipment, or via a resource pump. Each round is called an "Act", and can be won by whatever team has the most resources collected.

    If a team reached a certain amount of resources, technology would be gained. Technology that you could gain includes a bull rush ability for the Commando, corpse consuming for Infiltrator, and an EMP for the Technician/Sapper, and different types of sentry guns. The most you could level up your technology was 6.

    The resources you gained could be used to build objects, which includes sentry guns, dragon's teeth, (a WW2 tool made to stop tanks) Buff Station, Powerpack, Healing Station, and a Spawn Station to set spawn points for your team. The Powerpack was the device that was needed for everything you needed to build, as it served as a power source. The Buff Station would increase your health and increase accuracy when plugged into it.

    Classes

    The Commando
    Armed with a shield and a laser rifle, the Commando is a good class for support against the enemy team. This class is pretty quick. This class is only able to build a Powerpack, and a wagon if you're on the Alien team. Can kick enemies to the ground when close to them.

    The Defender
    Armed with a Minigun, this is a slow and heavy class that is good to provide defense against the enemy team by building various defensive structures and by fending them off with the Minigun. This class can build a Powerpack, Bunker, Barbed wire, Dragon's teeth (?), Sentry Gun, and a Manned Missle Launcher. This class is recommended for those that want bullets to fly.

    The Escort
    The Escort's main purpose is to protect surrounding teammates using a large shield he controls, which has two different tracking methods. This class can build a Bunker, Sandbag bunker, and a Manned Missle Launcher.

    The Medic
    Armed with a burst rifle and his trusty Repair Gun, the Medic can heal teammates and repair damaged team buildings. The Medic can build a Sandbag Bunker, Resupply Station, Buff Station, and the Powerpack.

    The Pyro
    The Pyro's main purpose may be to burn enemies and destroy enemy equipment, The Pyro can pour gas and light it later, which can be very useful for setting traps. The Pyro is armed with a Gas Can, Flamethrower, Grenade Launcher, and a pistol.

    The Technician/Sapper
    Armed with a Shotgun, Rallyflag Placer, and a Rocket Launcher, the Sapper specializes in both offense and defense. The Sapper can construct a Resource Pump to increase their team's Resource Bank. Can build a Sandbag Bunker, Powerpack, Manned Plasma Gun, Resource Pump, and Dragon's Teeth. The Sapper is the engineer of Team Fortress 2: Invasion.

    The Sniper
    Armed with his Sniper Rifle and Limpit Mines, the Sniper is a good class to use to quickly and effectively take out enemy players. When standing still for a period of time, the Sniper can become completely invisible, but only when your team had enough resources. Cannot build anything.

    The Recon
    A fast, unarmed class. The Recon is good for scouting out enemy players and resources, and also can track enemies that are within a certain radius from the Recon and shows them on the map. This class may have a mechanical, metal glove to be used to punch enemies, each punch charges a stronger electric punch. This class currently does not work and crashes the game

    The Support
    Very broken, meant to be the Demoman of Team Fortress 2: Invasion. Or possibly just meant for testing.

    Infiltrator
    This class is not a man, but is a robot disguised as a spy. Can disguise as an enemy player, silently kill players, consume corpses if your team has enough resources, and had thermal vision. Good for getting resources without anybody noticing. Can't build anything. Has thermal vision and it's own assassination weapon.


    Powerpack
    The Powerpack can supply up to 3 nearby objects with energy until it's destroyed. Good for keeping your buildings protected while away.

    Sentry Gun
    Able to find and quickly eliminate enemies by shooting high-speed plasma projectiles. Good for keeping enemies out of your team's base.

    Buff Station
    This object can heal up to 4 players connected to it. A connected is indicated by a wire or tube attached to the player from the Buff Station. If the player moves out of radius, the connection to the Buff Station is lost. Good for players that need healing while the medic is off doing something else.

    Barbed Wire
    Although the name doesn't sound as cool, the Barbed Wire is good for keeping out enemies from places you don't need them in. When two barbed wire are placed close to each other, it generates a deadly laser in between them.

    Bunker
    Good for keeping cover from enemy fire and also good for protecting vehicles and infantry against enemy projectiles.

    Sandbag Bunker
    Although not as strong as the Bunker, this is good for keeping cover while still attacking enemies, and provides good cover from enemy projectiles.

    Vehicles

    Wagon
    good for getting places quickly, but isn't very powerful. Recommended use is for transportation only.

    Battering Ram
    If you wanna get places and kill enemies at the same time, this vehicle is for you. Pretty strong against enemy corpses and bodies.

    Tank
    Slow, but good for defending your team's base from oncoming enemies. Shoots missles at a slow fire rate.

    Teleport Station
    Not much of a vehicle, but can be built at Vehicle Bays like all the others. good for trying to get your teammates somewhere quickly, if you're willing to take the risk of placing them to said place.

    Strider
    Similar to the Tripods from War of the Worlds, these are tall, lengthy vehicles that move slow but are good for trying to kill enemies, as it provides cover and transportation at the same time. Alien team only

    Mini-Strider
    Just like the Strider, but smaller in size. Uses up less resources, and is pretty good if you have enough to build it, but if you have enough to build a normal Strider, the normal Strider is recommended. Also only for the Alien team.



    Over the years, many projects have tried to complete the game as originally intended, but none of them have succeeded. The first team to attempt to finish and polish the game's source code was Team GabeN. Team GabeN worked on it through 2005-2011. Over that course, they showed stunning progress in development of the game. Sometime in 2010, the 2006 Xmas version of Team GabeN's TF2 project leaked, and was shown to be a fairly early version, but was still the most playable thing at that point.

    Later on, Talonbrave would take this on and port the source code over from Source 2007 to Source 2013, and polished up the game quite a bit. However, development stopped in mid 2017, the projected entered development in early 2016, making this a short but sweet example of what could be done with the source code.

    In late 2017, another project was born. Taken by the TFI Team, it proved to be a somewhat alright project, and was built off of Team GabeN's Xmas build. It was very similar in some areas but did have it's differences. Later on, this project would also start working on a 2007 and 2013 port of the game, 2007 being built off of the leaked 2007 source code for TF2: Invasion and 2013 being built off of Talonbrave's 2013 port. Fun Fact: I'm apart of the team. You can currently view their progress on ModDB, which can be found here. Below are some never-before seen development screenshots of TFI's Invasion build's upcoming huge update

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    (VGUI mockup for PDA)
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    (Human Technician)
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    (placeholder texture for sentry)

     
    Last edited: Jan 26, 2018
  2. Kallus

    Kallus Seriously Serious Member

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    Besides screenshots of roughly compiled builds, several concepts were drawn up for the game before cancellation. Below are some pictures of all of the art we have for the game.
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    (Power Shield)

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    Steampunk Tommy Gun

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    Mini-Strider/Tripod
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    (Alien Hover Tank)
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    (Technician/Sapper)
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    (Medic)
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    Invasion Medic: Final (Notably Similar to current TF2's medic design. Most likely carried over from the Invasion phase of TF2's development.)
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    Human Technician/Sapper
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    (Alien Defender)
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    (Power Shield Concept)
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    The Buff Station
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    Healing Station
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    Actual in-game screenshot taken around the time the game was being developed.
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    This one features the Medic with his textures in an in-game screenshot as it seems.
     
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  3. PixelButts

    PixelButts Site Soldier

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    Interesting. I would have expected at least some of this to be on valvearchive.
    Neat stuff
     
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  4. udkultimate

    udkultimate Rapidly Rising Member

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    Very interesting stuff, specially the hands animation (Steampunk Tommy Gun). I see these animations are playing inside maya viewport, however didn`t Valve said that they use Softimage for their game art?
     
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  5. Kallus

    Kallus Seriously Serious Member

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    I think so, these images were on Chuck Jone's website, which includes many assets he made for games. He could've put the animation in maya as he may have not had access to Softimage at the time it was taken.
     
  6. Kaeser

    Kaeser Rising Member

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    Great post, I had no idea about this and surprised to learn about the gameplay concepts.
     
  7. Arcadia

    Arcadia Robust Member

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    Was this before or after TF2 was a simple military sim? I know a version like that existed aswell.
     
  8. Kallus

    Kallus Seriously Serious Member

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    No, this one happened right before the TF2 we know and love today entered development. There were 3 space-themed TF2 versions around, Space TF2, Roman inspired humans vs aliens, and the one I made my post about; Invasion. Invasion is the only one with actual source code, and seems to be what the other space-themed TF2's were using. Probably evolved naturally into Invasion. Invasion was then cancelled in favor of a much more simple version of Team Fortress for a new generation with a unique art style. Sad to see this be cancelled, thought it was the coolest and would've bought this any day over current TF2.
     
  9. Mine

    Mine Newly Registered

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    Good job kallus I'm impressed
     
  10. runwhiteboyrun

    runwhiteboyrun Active Member

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    Helluva thread, nice job.
     
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  11. Kallus

    Kallus Seriously Serious Member

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    Forgot to mention this, but according to the game's source code, the resources are called "Jojierium" and the Recon has a jetpack.
     

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