Greetings all! My name is Dan, a former employee of Check Six Studios, known for having developed Spyro: Enter The Dragonfly on PS2 and Gamecube. I was told to go to this site by a former co worker to release some information about a cancelled Spyro pitch from our old studio. So, here it goes: ------------------------- Back in July 2000, we snagged a contract from Universal for TWO Spyro The Dragon titles. As you can see, only one was released. The other? It was not picked up due to sales of the previous game. Anyways, in December 2001, we split the team off into two different groups, and we were also being assisted by another start up studio as well. Our other team started development of this second Spyro title, which would directly follow up the first game. (Back then, Spyro 4 was then known as Spyro: When Villains Collide) and this new title, at the time, was simply referred by a codename: "Wedding Crasher". This title would only see one month of development, and it never exited concept stage. This was in part due to Universal Studios forcing our teams to merge back together and to focus on the first title, because, admittedly, we were slacking behind. Spyro 5 (Wedding Crasher) was to open up to the wedding of Hunter and Bianca, taking place in the Artisan Homeworld from the first ever Spyro. All of a sudden, right when they kiss, a large portal shoots out of the ground, and who comes out? The Sorceress. Yes, she was to come back. She caught wind of Bianca and Hunters wedding and purposely wanted to break it up. When she emerged, she stole Bianca's ring and ran back into the portal. Spyro, of course, follows her. After the loading screen, another cut scene appears. Spyro would look around and find out he is in a new world known as Asaygo, a dark world where the inhabitants are all being held as slaves by a group of magical wizards, known as the "Spell Bounders", and the Sorceress is one of them. Spyro would have to collect power crystals from about 50 levels to open a portal to the wizard castle, to where he would defeat the wizards. This title would have featured more character returns, such as The Sorceress and Elora, and would have potentially been the largest Spyro title released. Sadly, the title never was picked up due to our first game bombing out. Spyro Enter The Dragonfly did not meet universal contract expectations, and we were required to pay a fee due to violating the contract. This caused our company to go down, and when we closed, everything went with it. (Including design concepts, photos, sketches, etc of this cancelled game). Anyways, if anyone has questions, let me know.