Sonic X-treme v37: Enhance Port with Level Pack View the Sonic Retro Thread Unlike the previous releases of Sonic X-treme, this release does a number of things different. First and foremost, it has moved beyond just what Ofer had done in version 37, and enhances it with the following features: Background music can be used A camera distance function has been added that allows each .def file to "counterbalance level depth scaling differences vs Sonic's distance to the camera." Like later engine builds, there is a global configuration file for Sonic's main physics, along with other engine settings In addition, over 150 playable test levels are now included in the pack, originally created by Sega Technical Institute. Many levels are duplicate designs, but they have tweaked attributes like texture physics settings to help slow or speed up Sonic in certain situations. Other levels may represent a snapshot of the levels development history, showing the development process itself! In order to make this possible, each and every level.def file had to be edited. This included: Removing Sonic's main physics The player parameter was changed from static to player New camera parameters were set up and adjusted, to match the camera distance between levels that had different depth scaling Some color pallet links were corrected Replaced all ring and enemy blocks with actors so that Sonic could pass through them, and possibly interact with them in a future release. Attempted to tweak the physics in the new Global file to make the game feel more playable Of course, for the preservationists out there, all of the original assets and level files are also included in their unmodified form, as they were when they were found. This also includes levels from older revisions of the engine, despite the fact that they do not work with this current version, along with partial levels for other builds! This is a Windows build Mega.co.nz Mediafire Chris Senn: Music Contributions Tichua: Original Sonic X-treme assets contribution. The original Sonic X-treme team: They slaved away many years of their lives working on Sonic X-treme, and without them none of this would have existed at all. JollyRoger: Porting Sonic X-treme Pre-Alpha over to Modern Windows + Open GL. Andrew75: Game File data Organization. DEF file research, editing, and experimentation to help Tweak physics, and other aspects to make the game feel a little more playable, Camera depth position counterbalance setting tweaks. Borman: Additional support. Thank you to the community at Assembler forum and the Sonic Retro forum for the support.