SNES Dev-Kit/SDK/C-compiler?

Discussion in 'File Downloads - Share and Request' started by TranceDoll, Mar 1, 2007.

  1. TranceDoll

    TranceDoll Rising Member

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    If anyone's got it, hook me up :p Been looking to try developing for this console.

    Cheers!
     
  2. Maks

    Maks Spirited Member

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    Use what the professionals did: a 65816 assembler :)
     
  3. babu

    babu Mamihlapinatapai

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    I would also recommend this..
    But if you _really_ want to program in C I can send it to you next friday when I come home.. unless someone else give it earlier to you.
     
    Last edited: Mar 23, 2007
  4. TranceDoll

    TranceDoll Rising Member

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    Nope, they didn't; send away :p

    Maks: I'm not going to learn assembly just so I can (try to) make a game ^_^'
     
  5. babu

    babu Mamihlapinatapai

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    well as I said next friday (Mars 30) when I come home.
     
  6. d4s

    d4s Robust Member

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    i'll just say that you wont get very far without low-level-knowledge on the snes.
     
  7. Flyinghigh

    Flyinghigh Peppy Member

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    d4s is right
     
  8. babu

    babu Mamihlapinatapai

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    he sure is :)
     
  9. kammedo

    kammedo and the lost N64 Hardware Docs

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    Last edited: Mar 29, 2007
  10. babu

    babu Mamihlapinatapai

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    home now..
    for now you seem to be out of luck.. can't find it on my drive. Will continue to search a bit more.. as the disc - thanks to lots of dead drives and disc crashes in the past - is higly unorganized.
     
  11. babu

    babu Mamihlapinatapai

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    Last edited: Mar 31, 2007
  12. Maks

    Maks Spirited Member

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    The above file is definitely not going to get him where he needs. There was no "professional" SNES C devkit. All games were coded in assembler. If you want to make games, I'd recommend starting on a PC and learning the basics before trying a less documented system such as a console.
     
  13. cdoty

    cdoty Gutsy Member

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  14. Maks

    Maks Spirited Member

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    Doesn't look like it actually included anything SNES specific?
     
  15. kammedo

    kammedo and the lost N64 Hardware Docs

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  16. cdoty

    cdoty Gutsy Member

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    I would imagine that every new game would contain very few reused libraries, especially with the performance issues of the 65816. But, a C compiler would make the game logic coding easier and less tedious.
     

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