Hi all. Some may know that Widescreen hacks have been done for the Original Xbox, Ps2, Game Cube, Dreamcast and even the Psx. So I was thinking, why no one loves the Sega Saturn? So the other night I gave it a shoot, so far so good, I've found different addresses were values for v-fov, h-fov among other things, were stored. I am pretty much new to the Sega Saturn Hacking so I am not really sure of how things do work on the console. It seems there is no emulator with static memory which makes things harder. I don't even know if what I am messing with is the console's emulated memory or the emulator's memory. Anyway these are the codes to use with CEP and SSF. This one will make the game Widescreen Code: 3004FD1B 00AA Examples. This one will prevent the game from clipping geometry outside the 4:3 area. Code: 3004FD28 0020 Examples. Code Off Code On If you want to use it with Yabause, the fastest method ( I Think) is with Cheat engine, set it to scan an "array of Bytes" and insert this: E5000000C3000 Then it will find where the value is stored, go to "browse this memory region" and change the first 00E5 to 00AA. Can someone convert this to AR codes? if so, Can someone test it on real hardware? Also note the hack has an issue. The games has, lets say "3 gameplay modes" I call them on foot gameplay, battle gameplay and riding the Dragon, the code works on all except when you ride the Dragon, battles and on foot seems to work propperly. Now that it seems proved that it is (somehow) possible to make Saturn games WS I hope pople with knowledge of how the Saturn works start looking into it so we can see more and more games running in widescreen on the Sega Saturn.