Sega Genesis palette

Discussion in 'Sega Discussion' started by everett1911, Oct 28, 2017.

  1. everett1911

    everett1911 Robust Member

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    Does anyone here know where I could find the rgb values of the sega genesis' 512 colours palette?

    I'm slowly working on a game project of mine and I'd like to be faithful to the genesis' graphics so I don't want to start using colours that wouldn't show up on a real genesis.
     
  2. begallegal1

    begallegal1 Spirited Member

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    I am the furthest thing from knowing what I am talking about with genesis stuff, but here are a few link that may be helpful
    ------------------------------------------------------------------------------
    This guys tools is amazing and works great from pulling palettes out of games you may wish to mimic
    https://twitter.com/gamecolorwheel?lang=en
    Tool SRC: https://github.com/Josephblt/GameColorWheelCreator
    -------------------------------------------------------------------------------
    Other possibly helpful things (that you probably already found but adding them just in case)
    http://segaretro.org/Palette
    [​IMG]
    https://en.wikipedia.org/wiki/List_of_monochrome_and_RGB_palettes#9-bit_RGB
    http://www.sega-16.com/forum/showthread.php?31789-Greyscales-on-Mega-Drive-Genesis-palette
     
  3. Leftnoodle

    Leftnoodle Member

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    I'm slightly confused!

    The example 9 bit palette obtains the RGB values by ( 255 / 7 ) * n where n = 0..7 resulting in values of 0, 36, 72, 109, 145, 182, 218, 255 for each component

    Various tools and other information I have found use multiples of 32 for each component up to a maximum of 224

    Others use (multiples of 32) - 1

    So what are the actual RGB palette values? I'm going to go and check some actual games to see what values they are using.
     
    Last edited: Apr 13, 2018
  4. Leftnoodle

    Leftnoodle Member

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    After looking SOR2 it would appear the possible values are:

    0, 32, 64, 96, 128, 160, 192, 224, 255

    Please correct me if I'm wrong!
     
  5. LocalH

    LocalH Spirited Member

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    The actual VDP output is non-linear, and doesn't match either of those ramps.

    MD VDP color levels

     

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