Hello all, I figure this is the correct place to ask this question. So I stumbled across the project to convert PS2 to N64 here (www.afermiano.com) a while ago, and decided that it could do with a little upgrading. That said and done, there's one thing I've not been able to get around: Super Mario 64 thinks a controller isn't attached where as everything else seems fine. There were already replies to commands 0x00 and 0x01, and I added in 0xFF thinking it was the same as 0x00 (to the best of the documentation I could find) but I've still not been able to get the game recognising the chip. I also don't have any way of sniffing the bytes going backwards and forward so am a touch blind in solving this issue. Question is: Does anyone know what makes Super Mario 64 special in this regard?