PSX Music Disk - My entry for the 1st PSDEV competition!

Discussion in 'Sony Programming and Development' started by Avanaboy, May 22, 2012.

  1. H360

    H360 Familiar Face

    Joined:
    Mar 5, 2011
    Messages:
    1,474
    Likes Received:
    1
    You have no comment because you just edited your post above to add in that line I said, and didn't show the rest of the conversation from the IRC log.

    <haunted98> why is Sony's code a mess? lol
    <Avanaboy> ahah because they care about you :)
    <nextvolum> Because the code of everyone better than you is a mess I guess
    <Avanaboy> they do this mess so you can learn even to read that confused code :)
    <nextvolum> PsyQ examples are meant for experienced users
    <nextvolum> they are not part of a programming course
    <nextvolum> The people who don't judge are the first to judge
    <nextvolum> that's what I like about you guys.
    <Avanaboy> haunted98, IIRC I've found some good tutos on hitmen sites ;) give it a look!
    <haunted98> yeah im just going through the sony examples to see what they have.
    <haunted98> hitmen have some assembly stuff also.
    <Avanaboy> yeah they are cool
    <nextvolum> One of you two can't code at all, the other is a poor coder.
    <nextvolum> Avanaboy
    <nextvolum> you are a poor coder
    <haunted98> if you were such a great programmer Giuseppe Gatta, then you would use PSY-Q and not make your own SDK.
    <nextvolum> This statement is so idiotic that I can't even wrap my head around it
    <nextvolum> You, sir, have no idea about what programming is

    If you ask me, you're a bit of an arrogant prick towards people Tails (NextVolume).
    You dont see me being arrogant because I can solder better than you. I dont brag about it or bring it up.

    Fix the attitude, or i'll fix it for you.


    *After I posted this, you edited it again.
    I am accomplishing trying to learn how to program for the PS1, but you keep getting in the way. Leave us alone. You do your own thing, and we will do our own thing.
     
    Last edited: May 24, 2012
  2. tails92

    tails92 Spirited Member

    Joined:
    Sep 29, 2008
    Messages:
    197
    Likes Received:
    3
    You aren't making any sense at all.
    Thanks for proving that *you* are being the arrogant pricks here. Which the IRC log clearly shows.

    Also, my dear, realized why I am on your channel? Or you just can't?

    EDIT: I left you guys alone. Then I posted my review. Then you couldn't stand it. Then you started this innuendo. Need I say more?
    What did I edit, Honey? Nothing. Don't make up shit.
     
    Last edited: May 24, 2012
  3. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
  4. H360

    H360 Familiar Face

    Joined:
    Mar 5, 2011
    Messages:
    1,474
    Likes Received:
    1
    OMG Calpis you just made me ROFL xD

    BTW im Jimmy. He kicks ass.
     
    Last edited: May 25, 2012
  5. cybdyn

    cybdyn Embedded developer (MCU & FPGA)

    Joined:
    Jan 12, 2012
    Messages:
    551
    Likes Received:
    4
    i'm glad to see every new "intro" for ps1 )))
     
  6. CodeAsm

    CodeAsm ohci_write: Bad offset 30

    Joined:
    Dec 22, 2010
    Messages:
    1,504
    Likes Received:
    178
    Wow, just what happend here... no, I dont want to know.
    Its a fine intro, it make's me willing to take also a look at this sdk, and see what I can make...
    Remember there are more people reading this all and making up their minds about this all.
     
  7. Avanaboy

    Avanaboy Spirited Member

    Joined:
    Jun 10, 2011
    Messages:
    166
    Likes Received:
    2
    Thanks guys ;)
     
  8. Gemini

    Gemini Retro developer

    Joined:
    Apr 1, 2008
    Messages:
    406
    Likes Received:
    88
    There's no need to look at this intro in particular as there are like a ton examples out there made specifically for PSY-Q from the simplest thing to the more complicated ones. Hell, I even made a semi-working engine with PSY-Q (click here) with several advanced features such as async CD reads, memory card management, streamed SPU audio, and other neat stuff. There's so much material out there all you gotta do is choose and read.
     
    Last edited: May 25, 2012
  9. Avanaboy

    Avanaboy Spirited Member

    Joined:
    Jun 10, 2011
    Messages:
    166
    Likes Received:
    2
    yeah your works is very good ! btw a lot of ppl that start to code the psx , read my works because they are much simple for beginners ;)
     
  10. Gemini

    Gemini Retro developer

    Joined:
    Apr 1, 2008
    Messages:
    406
    Likes Received:
    88
    I can imagine, cutting corners like that should simplifly things by A LOT.
     
  11. cybdyn

    cybdyn Embedded developer (MCU & FPGA)

    Joined:
    Jan 12, 2012
    Messages:
    551
    Likes Received:
    4
    Avanaboy, you are right, beginners is interesting more in simple example, then they want to see more coplex ones, after grown up their skills...
    i dunno what the problem, everyone choose what wish...
     
  12. Avanaboy

    Avanaboy Spirited Member

    Joined:
    Jun 10, 2011
    Messages:
    166
    Likes Received:
    2
    Thanks a lot for the support cybdyn ! ;)
     
  13. Gemini

    Gemini Retro developer

    Joined:
    Apr 1, 2008
    Messages:
    406
    Likes Received:
    88
    @cybdyn: there are official samples out there, and some even teach you how to use advanced hardware features, not just the basics (meaning there's both kind of examples). So what's the point in learning from bad code? It's not a contest on learning how to suck.
     
    Last edited: May 25, 2012
  14. H360

    H360 Familiar Face

    Joined:
    Mar 5, 2011
    Messages:
    1,474
    Likes Received:
    1
    To learn. I fixed up Sony's code example. I learnt how and I learnt a lot. Thats why I want to use PSY-Q.

    All I got was insults.
     
    Last edited: May 26, 2012
  15. Gemini

    Gemini Retro developer

    Joined:
    Apr 1, 2008
    Messages:
    406
    Likes Received:
    88
    You don't need poor code for that, that's why you use good examples instead. Also, if one wants to know how PSY-Q works all they gotta do is open the reference docs and check the samples for an overview of how things are handled. Learning from poorly made examples usually ends up in the opposite direction and you learn nothing at all, other than how to recycle other people's code without being able to create anything on your own. Want an example of that? I haven't seen so far one single intro or simple program using the SPU in a decent manner.
     
    Last edited: May 26, 2012
  16. Avanaboy

    Avanaboy Spirited Member

    Joined:
    Jun 10, 2011
    Messages:
    166
    Likes Received:
    2
    Afaik only you and tails have judged my code poor :) so that's fine for me ;)
     
  17. Gemini

    Gemini Retro developer

    Joined:
    Apr 1, 2008
    Messages:
    406
    Likes Received:
    88
    Any programmer with decent skills would do the same.
     
    Last edited: May 26, 2012
  18. Avanaboy

    Avanaboy Spirited Member

    Joined:
    Jun 10, 2011
    Messages:
    166
    Likes Received:
    2
    Taking in mind that this is just my 2nd work on the psx , I don't think so that my code have to be judged too poor (imho) ;)
     
  19. Gemini

    Gemini Retro developer

    Joined:
    Apr 1, 2008
    Messages:
    406
    Likes Received:
    88
    It doesn't matter if it's your second PlayStation work, it's just not a good example of programming, being it PSX or whatever. Oh the bugs.
     
    Last edited: May 26, 2012
  20. Avanaboy

    Avanaboy Spirited Member

    Joined:
    Jun 10, 2011
    Messages:
    166
    Likes Received:
    2


    ahah man I've got that u don't like that code :) there is no reason to continue (imho) .. everybody learn from what they want and not what is judged by you ( or me ) ;)
     

Share This Page