PS3 Beta release thread (4 years older or older ONLY)

Discussion in 'File Downloads - Share and Request' started by PixelButts, Oct 15, 2015.

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  1. PixelButts

    PixelButts Site Soldier

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    Since there's a thread for 360 related builds, I figured a PS3 build thread would be acceptable. This is far less popular than the 360 releases but that's okay.
    Obviously keep the new rules in the stickied post in mind when sharing any builds.

    Not all of these are beta builds so do keep this in mind. It's nice to have debug content as well so they're included in this.

    I'll personally be trying to maintain a list in this opening post for easier access to what's been shared. Feel free to PM me about a title you wish to share if you don't want to post it here yourself, just be sure it abides by the (you guessed it) new rules.

    --Build Backup Guide--
    *Guide now updated for DEX and CFW PS3 users without PC BD drives*
    Guide to dumping PS3 discs via PC Bluray drive
    : https://assemblergames.com/threads/guide-backing-up-ps3-beta-discs-via-pc.59173/

    --Releases--
    -Builds-


    Build 1:
    PES 2009 PAL Review build:
    Build 2:
    MotoGP 10/11 Pal Preview build:
    Build 3:
    Red Faction Armageddon Preview build:
    Build 4:
    House of the Dead: Overkill Extended Cut Review(?) build (Dated 2011-09-17):
    Build 5:
    Ultimate Marvel Vs Capcom 3 Preview

    Build 6:
    Damnation (dated January 6th 2009)

    Build 7:
    Damnation (dated April 6th 2009)

    Build 8:
    Project Bourbon Milestone 13 (Starhawk is the game - incomplete build)

    Build 9:
    WWE'13 PAL Debug

    -Mods-

    Mod 1
    :
    Dead Island Debug enabling:
    Mod 2:
    Beyond Two Souls Debug enabling:
    Mod 3/4
    :
    Call of Juarez: The Cartel and Bound in Blood Debug enabling:
    Mod 5:
    Dead Rising 2 Debug enabling:

    --Other member releases--

    Sonic All-Star Racing Preview:

    Grid Autosport Dev Build:

    Motorstorm Pacific Rift E3 Demo:
    Killzone 2 Preview Beta:
    Duke Nukem Forever Demo:
    Sonic Generations 20-day Demo:
    SOCOM Special Forces Trial:
    God of War 3 E3 Demo:
    Final Fantasy XIII Early Demo:

    More to come. maybe this year maybe next year but sooner or later more will be added. If you want to make a contribution then feel free to message me or post it in here.
     
    Last edited: Jul 16, 2017
  2. PixelButts

    PixelButts Site Soldier

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    So to start with bumping the thread I made, I'd like to say I'm glad to share the following game build.

    Overall nothing overly special of a review build, though there are some oddities here and there that make me wonder why it's like it but oh well. Dated 37 days before EU release.
    PES 2009 PAL Review build: https://mega.nz/#!bkJkACpT!2hd-YVEyg6tfK2O85H3LnJH9mOAUMHqpURpRG1ogv3M

    In game I haven't noticed anything spectacular, I'm not overly understanding what I'm doing as I don't play sports games and have limited knowledge of it, but so far no debug menus and no special options. Can't say there's much going on including minor differences but nevertheless it's a review build.
    One strange thing I noticed was the game disc lacks a Trophy data folder as well as a DRM license folder (as well as the files respectively).

    It was ripped with my DEX PS3 using Multiman (directly to HDD then build to ISO on my PC to use on non-DEX systems). I can also attach the error correction file if needed, though I don't think anyone here (except maybe Borman) would want it.

    On a very unrelated note, this is an EU game... So why is "Soccer" in the name of it when the only place that actively calls it Soccer is the US? Am I missing something here because it's very odd to me.
     
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  3. Flash

    Flash Dauntless Member

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    Maybe because it's the original (trademark) name of the series and nobody knows WTH "PEF" means?
    P.S. FIFA International Soccer for 3DO wasn't called "FIFA international Football" either in euro release.
    And there's no logical pattern in game names adaptations/translations - some get translated, some don't.
     
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  4. SILENT_Pavel

    SILENT_Pavel Gutsy Member

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    So, you are trying to say, that ELF file from PES 2009 PAL Review build has "debug keys" inside of the executable file, which block the launch of it on typical CEX PS3 CFW? Like debug XEX on x360 or not? BTW thanks for release, i'm just trying to learn this more clearly. For example any dev build on PS2 can be launched on usual retail unit, so PS2 ELF can't have special "debug keys" as PSP and PS3?

    Also, here is a list of retail PS3 (or multiplatform) games, that contain debug elements (that not on Unreal Engine 3).
    • Beyond: Two Souls
    • Call Of Juarez - Bound In Blood
    • Call Of Juarez - The Cartel
    • Dead Island
    • Dead Rising 2
     
  5. PixelButts

    PixelButts Site Soldier

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    Not quite. When its extracted via PS3 managers it gives unencrypted files. This then allows the Eboot.bin to be altered freely if needed. When building as an ISO I tick an option to build to work on CFW 3.55 systems and it can build accordingly. However, because I don't have a CEX PS3 I can only assume I've properly done it. If there's an issue I can reupload any builds but I'd assume it would be okay.

    I threw the Eboot into SCE tools and got the following log. It certainly detects as a SELF file (so encrypted) but there aren't any keys detected, so it's not really encrypted so to say.
    [*] Error: Could not find keyset for SELF.
    [*] Warning: Could not decrypt header.
    [*] SCE Header:
    Magic 0x53434500 [OK]
    Version 0x00000002
    Key Revision [DEBUG (devkit)]
    Header Type [SELF]
    Metadata Offset 0x00000410
    Header Length 0x0000000000000980
    Data Length 0x00000000017CECD8
    [*] SELF Header:
    Header Type 0x0000000000000003
    App Info Offset 0x0000000000000070
    ELF Offset 0x0000000000000090
    PH Offset 0x00000000000000D0
    SH Offset 0x00000000017CEE98
    Section Info Offset 0x0000000000000290
    SCE Version Offset 0x0000000000000390
    Control Info Offset 0x00000000000003C0
    Control Info Size 0x0000000000000070
    [*] Application Info:
    Auth-ID [retail game/update]
    Vendor-ID [normal]
    SELF-Type [Application]
    Version 01.00
    [*] SCE Version:
    Header Type 0x00000001
    Present [TRUE]
    Size 0x00000030
    unknown_3 0x00000000
    [*] Control Info
    Type Flags
    Size 0x00000030
    Next [TRUE]
    Flags 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    [*] Control Info
    Type Digest
    Size 0x00000040
    Next [FALSE]
    Digest 1 62 7C B1 80 8A B9 38 E3 2C 8C 09 17 08 72 6A 57
    9E 25 86 E4
    Digest 2 93 2A 9C 5A 1E 82 CA 31 13 5D 1A 60 E3 EB 79 3B
    D4 1E EB C6
    [*] Section Infos:
    Idx Offset Size Compressed unk0 unk1 Encrypted
    000 00000980 013F0FC8 [NO ] 00000000 00000000 [NO ]
    001 01400980 003CB988 [NO ] 00000000 00000000 [NO ]
    002 017CC308 00000000 [NO ] 00000000 00000000 [NO ]
    003 017CC308 00000000 [NO ] 00000000 00000000 [NO ]
    004 017CC308 00000000 [NO ] 00000000 00000000 [NO ]
    005 014F4120 00000008 [NO ] 00000000 00000000 [NO ]
    006 013F1900 00000020 [NO ] 00000000 00000000 [NO ]
    007 013F1920 00000028 [NO ] 00000000 00000000 [NO ]
    [*] ELF64 Header:
    Type [EXEC]
    Machine [PPC64]
    Version 0x00000001
    Entry 0x000000000144A800
    Program Headers Offset 0x0000000000000040
    Section Headers Offset 0x00000000017CE518
    Flags 0x00000000
    Program Headers Count 0008
    Section Headers Count 0031
    SH String Index 0030
    [*] ELF64 Program Headers:
    Idx Type Offset VAddr PAddr FileSize MemSize PPU SPU RSX Align
    000 LOAD 00000000 00010000 00010000 013F0FC8 013F0FC8 X-R --R --- 00010000
    001 LOAD 01400000 01410000 01410000 003CB988 0077CD90 -WR -WR --- 00010000
    002 LOAD 017CB988 00000000 00000000 00000000 00000000 --R --- --- 00010000
    003 LOAD 017CB988 00000000 00000000 00000000 00000000 -WR --- --- 00010000
    004 LOAD 017CB988 00000000 00000000 00000000 00000000 -WR -WR -WR 00010000
    005 TLS 014F37A0 015037A0 015037A0 00000008 000001EC --R --- --- 00000008
    006 PARAMS 013F0F80 01400F80 01400F80 00000020 00000020 --- --- --- 00000008
    007 PRX 013F0FA0 01400FA0 01400FA0 00000028 00000028 --- --- --- 00000004
    [*] ELF64 Section Headers:
    Idx Name Type Flags Address Offset Size ES Align LK
    000 0000 NULL --- 00000000 00000000 00000000 0000 00000000 000
    001 000B PROGBITS -AE 00010200 00000200 0000002C 0000 00000004 000
    002 001F PROGBITS -AE 00010230 00000230 012BEAF0 0000 00000008 000
    003 0011 PROGBITS -AE 012CED20 012BED20 00000034 0000 00000004 000
    004 0017 PROGBITS -AE 012CED54 012BED54 00002B00 0000 00000004 000
    005 0025 PROGBITS -A- 012D1854 012C1854 0000DBE8 0000 00000004 000
    006 002F PROGBITS -A- 012DF440 012CF440 0000079A 0000 00000008 000
    007 0041 PROGBITS -A- 012DFBDC 012CFBDC 00000198 0000 00000004 000
    008 0055 PROGBITS -A- 012DFD74 012CFD74 00000560 0000 00000004 000
    009 0065 PROGBITS -A- 012E02D4 012D02D4 00000004 0000 00000004 000
    010 0072 PROGBITS -A- 012E02D8 012D02D8 00000004 0000 00000004 000
    011 007F PROGBITS -A- 012E02DC 012D02DC 00000004 0000 00000004 000
    012 008D PROGBITS -A- 012E02E0 012D02E0 0000044C 0000 00000004 000
    013 0097 PROGBITS -A- 012E072C 012D072C 00000004 0000 00000004 000
    014 00A5 PROGBITS -A- 012E0730 012D0730 00098400 0000 00000010 000
    015 00AD PROGBITS WA- 01378B80 01368B80 00088400 0000 00000080 000
    016 00B8 PROGBITS WA- 01400F80 013F0F80 00000020 0000 00000008 000
    017 00C8 PROGBITS -A- 01400FA0 013F0FA0 00000028 0000 00000004 000
    018 00DC PROGBITS WA- 01410000 01400000 0000052C 0000 00000004 000
    019 00E3 PROGBITS WA- 0141052C 0140052C 0000031C 0000 00000004 000
    020 00EA PROGBITS WA- 01410848 01400848 00000004 0000 00000004 000
    021 00EF PROGBITS WA- 01410850 01400850 00039A40 0000 00000008 000
    022 00FC PROGBITS WA- 0144A290 0143A290 00000560 0000 00000004 000
    023 010B PROGBITS WA- 0144A7F0 0143A7F0 00097F20 0000 00000008 000
    024 0110 PROGBITS WA- 014E2710 014D2710 00021090 0000 00000008 000
    025 0115 PROGBITS WA- 015037A0 014F37A0 00000008 0000 00000004 000
    026 011C NOBITS WA- 015037A8 014F37A8 000001E4 0000 00000008 000
    027 0122 PROGBITS WA- 01503A00 014F3A00 002D7F88 0000 00000080 000
    028 0128 NOBITS WA- 017DBA00 017CB988 003B1390 0000 00000080 000
    029 012D PROGBITS --- 00000000 017CB988 00002A52 0000 00000001 000
    030 0001 STRTAB --- 00000000 017CE3DA 00000139 0000 00000001 000

    In regards to the titles you linked, I MAY be able to make something out of the references but it would take a lot of time as I'm going to need to read up on how these were made as well as why they're allowed to work.
     
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  6. PixelButts

    PixelButts Site Soldier

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    Main post updated to include Dead Rising 2.
     
    Last edited: Nov 14, 2015
  7. PixelButts

    PixelButts Site Soldier

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    Slight bump for those who may have missed things.
     
  8. RaZiel

    RaZiel Enthusiastic Member

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    Thanks but had to resign the eboot.bin to 4.21 in order to boot the "soccer" game. I did get it to boot as-is on Rebug 3.55.4 CEX.
     
  9. PixelButts

    PixelButts Site Soldier

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    Yeah i must apologize for that. I realized I had forgotten to resign the eboot files.
    At least vanilla rips are available as well.

    I will say, the Puppeteer build may be unplayable due to an issue with the disc itself. One of the files is corrupt for whatever reason and I only managed to get it 100% working once. That said, a rip exists, it's playable but only if you replace the file in question.
    It also has a debug menu leftover, but there's no way to enable it easily so that's out too. In the mean time, enjoy what's available, as next year I'll have more available (even one 360 title).
     
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  10. dans87

    dans87 Site Supporter 2013,14,15

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    Mistawes, port187, Galdius and 3 others like this.
  11. PixelButts

    PixelButts Site Soldier

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  12. dans87

    dans87 Site Supporter 2013,14,15

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    via the guide , firstt time using the software so i might not have got the settings right

    if its all ok , i can continue to dump the other builds i have
     
  13. PixelButts

    PixelButts Site Soldier

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    Downloading it now to see if all came out as it should.
    I assume you didn't touch the eboot?
     
  14. dans87

    dans87 Site Supporter 2013,14,15

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    ah no , just dumped and made it an iso
     
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  15. PixelButts

    PixelButts Site Soldier

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    Perfect. Always nice to have a vanilla rip.
    Not like it matters since we can resign it to OFW anyway, but still nice to have untouched rips. I'll boot it up in a while and post a screen or two.

    Thanks for sharing it man!

    Edit - looks good file wise. I have to say the eboot file is a really clean one. I'm impressed how well the devs made this one.
     
    Last edited: Dec 10, 2015
  16. PixelButts

    PixelButts Site Soldier

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    Got some screens of Motorstorm Pacific Rift from E3.
    Claims its 70% complete. Pretty good for 70%. Tested on Rebug D-REX 4.75.3 on my DECHA00A
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Dec 11, 2015
  17. SILENT_Pavel

    SILENT_Pavel Gutsy Member

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    MS2 E3 ISO works perfect on CEX CFW.
    Yep. It also has "pre-alpha 40% complete" video files in \PS3_GAME\USRDIR\gui\video\*.avi. Footage doesn't looks like something early, because MS2 based on finished content of MS1 on half or more.


    7 years ago somebody uploaded something similar on youtube
    >MotorStorm 2: Pacific Rift (pre-alpha 40% complete) *PS3

    also in this folder there are four "test" videos with funny junk, like:
    Code:
    Test1.avi - "1001 Tips What To Do In Case Of A Zombie Holocaust - Tip#1 "
    https://youtu.be/q3mGxGPtm0A
    Test2.avi - "The Legend of Chuck Norris"
    https://youtu.be/6hfw4IQ19Rk
    Test3.avi - old video tutorial from apple.com/support/ipod
    Test4.avi - weird cartoon about cat killer without credits or source
    Main game archive uses different format, it's not .psarc as retail, but i think it is possible to create quickBMS script for that. i'll try to compare this build with retail later.
    MS2e3Files.JPG
     
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  18. SILENT_Pavel

    SILENT_Pavel Gutsy Member

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    http://tinypic.com/a/29vg3d/4
    ---
    A little research of Protopia folder "Sony PlayStation 3" with lossless screens.
    ps3_protopia.JPG

    [BLJX-94005]Final.Fantasy.XIII(demo) - this is interesting, has differences from retail version. Has alpha textures in resources and more. Not pkg, can be converted in PS3ISO, 432 MB without video, but will not work without them.
    http://tinypic.com/a/29we8z/4
    more info: http://finalfantasy.wikia.com/wiki/Final_Fantasy_XIII_Demo

    [NPUA-70080][E3]God.of.War.III.pkg
    http://tinypic.com/a/29woqh/4
    more info: http://blog.us.playstation.com/2009...-2009-demo-included-in-god-of-war-collection/

    [BCET-70030]SOCOM.Special.Forces(Beta Trial).pkg - can't start without PSN login and can't go online because... you know.
    http://tinypic.com/a/29wp6w/4

    [NPUB-90567]Sonic.Generations(demo).pkg - gave me this error (i have no idea how to fix):
    http://tinypic.com/m/j9n0ie/4
    more info: http://info.sonicretro.org/Sonic_Generations_(demo)

    [NPEB-90334]Duke.Nukem.Forever(demo).pkg - looks like typical demo version. Since this is multiplatform game, this demo doesn't looks like something interesting.
    http://tinypic.com/a/29wqvn/4
    ---
    from my side:
    I didn't know, that GT developers released this in PSN:
    [NPEA-90002][EU]Gran.Turismo.HD.Concept.pkg
    http://tinypic.com/a/29wr2h/4
    more info: https://en.wikipedia.org/wiki/Gran_Turismo_HD_Concept
    http://gran-turismo.wikia.com/wiki/Gran_Turismo_HD_Concept
     
    Last edited: Dec 21, 2015
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  19. PixelButts

    PixelButts Site Soldier

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    I'll link these but I wont reupload them unless for some reason they're gone.

    In order:
    I haven't taken a look at Final Fantasy yet (as I haven't ever touched the series and likely wont ever).
    I have installed the E3 God of War 3 demo, it's the same demo released via PSN but with E3 slapped onto it.
    I'd try the SOCOM one but like you said, not much can be done.
    The Sonic generations demo... So unlike the 360 one, this requires a bit of tinkering to get running again. Basically you have to reset the clock before the 20-day trial period expired. Not a hard thing to do, just set the date and time and it should be fine. 360 can be played even if it's expired, the PS3 version on the other hand may be a different story as I personally have not tried it myself.
    I installed the Duke Nukem demo, was exactly that.

    The Gran Turismo pkg you mentioned, I didn't know this existed. So you have the location of the pkg by chance?
     
  20. Borman

    Borman Digital Games Curator

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    HD Concept has a few different versions, as Sony updated it a few times. They also released a BR version of it in Japan.
     
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