[PS2] POPS stuff & POPStarter

Discussion in 'Sony Programming and Development' started by krHACKen, Apr 10, 2013.

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  1. nonosto

    nonosto Enthusiastic Member

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    Someone succes to run Breaker pro with popstarter?

    thanks
     
  2. Darkyuuki01

    Darkyuuki01 Newly Registered

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    Is Popstarter could have a better organization in folders?

    Example:

    USB root :
    Pops: Files emulator
    PSX VCDs: Games
    Compatibility: Compatibility Modes

    By: Chrome.

    Será que Popstarter poderia ter uma melhor organização nas pastas ?

    Exemplo:

    Raiz USB:
    Pops: Arquivos emulador
    PSX VCDs: Jogos
    Compatibilidade: Modos de compatibilidade
     
  3. Darkyuuki01

    Darkyuuki01 Newly Registered

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    Long that Popstarter not have an update , the Popstarter will still be updated, or will be discontinued

    By: Chrome.

    Há muito tempo que Popstarter não tem uma atualização, o Popstarter ainda será atualizado, ou será descontinuado
     
  4. jakdarklight

    jakdarklight Active Member

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    hi everybody;
    i created a program (in C) which generate the conf_elm.cfg file, the file that must be created for linking popstarter's elf files on OPL menu.
    this is the link for download it:
    -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx-
    i'm italian but i also create a English version, but the traductions are not correct plz write me.

    UPDATE!!! This is the new version!:
    https://drive.google.com/file/d/0B9rZ9Ftve6Qlc3NQN2lFVFdGT2s/view?usp=sharing
    Added:
    -You can create a list of games and then generate the renamed elf files and conf_elm.cfg of game's list, so it will be very quick ;)
    you need POPSTARTER.ELF and an initialized list to create the files ;)
    will work for all POPSTARTER update :)
     
    Last edited: Sep 22, 2016
  5. Денис

    Денис Member

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    Thank you for the program. Add another generation for conf_elm.cfg for SMB...
     
  6. jakdarklight

    jakdarklight Active Member

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    Thanks! i uploaded the new version with SMB support ;)
     
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  7. Денис

    Денис Member

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    Got it :). Thanks!
     
  8. jakdarklight

    jakdarklight Active Member

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    i hope this exe may be helpful to you :D
     
  9. joseri

    joseri Active Member

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    Eu tive uma ideia para criar um programa “.bat”, que usar-se as informações contidas no site “redump.org”, e transforma-las em um arquivo “CueSheet” ou “.cue”, com as informações dos tempos corretas.
    Mas, o programa não está completo, ele só faz os arquivos “.cue” de alguns jogos, e é cheio de restrições, então, quem quiser usar minha ideia e também melhorar o meu código “.bat”, esteja à vontade.
    Aqui está o arquivo:

    Translated by Chrome

    I had an idea to create a program “.bat”, to use the information contained on the website “redump.org”, and turns them into one file “CueSheet” or “.cue”, with information about the “times” correct.
    But, the program is not complete, it just makes the files “.cue” a few games, and is full of restrictions, then, who want to use my idea and also improve my code “.bat”, feel free.
    Here is the file:

    Code:
    http://www.4shared.com/archive/_ehMpajIba/CueSheet_-_joseri.html
     
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  10. DaSA

    DaSA Robust Member

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    Cool bat. But I think something a lot easier is possible and with 100% results :

    1. Delete the invalid .cue file.
    2. Download a valid .cue file for your game from http://redump.org / cues / psx / : http://redump.org/cues/psx/
    3. Rename the .bin file (and do not touch the cue) with the .cue name. If we are lazy, we can :
    Code:
    for /f %%a in (*.CUE) do ren "*.BIN" "%%~na.BIN"
    (only 1 .cue and 1.bin in folder).
    4. Convert .bin+.cue to .VCD
    5. Rename the VCD like we like.

    Or maybe some .cue on redump are invalid too ?
     
    Last edited: May 18, 2016
    jutemankif and AlGollan84 like this.
  11. joseri

    joseri Active Member

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    Eu não sabia que somente estas informações bastaria para fazer o “.VCD”, exemplo do jogo “ATV Mania (USA).cue”:
    Translated by Chrome
    I did not know that only this information would be enough to make the “.VCD”, example of the game “ATV Mania (USA).cue”:
    Code:
    FILE "ATV Mania (USA) (Track 01).bin" BINARY
      TRACK 01 MODE2/2352
           INDEX 01 00:00:00
    FILE "ATV Mania (USA) (Track 02).bin" BINARY
      TRACK 02 AUDIO
          INDEX 00 00:00:00
          INDEX 01 00:02:00
    FILE "ATV Mania (USA) (Track 03).bin" BINARY
      TRACK 03 AUDIO
          INDEX 00 00:00:00
          INDEX 01 00:02:00
    FILE "ATV Mania (USA) (Track 04).bin" BINARY
      TRACK 04 AUDIO
         INDEX 00 00:00:00
         INDEX 01 00:02:00
    FILE "ATV Mania (USA) (Track 05).bin" BINARY
      TRACK 05 AUDIO
         INDEX 00 00:00:00
         INDEX 01 00:02:00
    FILE "ATV Mania (USA) (Track 06).bin" BINARY
      TRACK 06 AUDIO
         INDEX 00 00:00:00
         INDEX 01 00:02:00
    FILE "ATV Mania (USA) (Track 07).bin" BINARY
      TRACK 07 AUDIO
         INDEX 00 00:00:00
         INDEX 01 00:02:00
    FILE "ATV Mania (USA) (Track 08).bin" BINARY
      TRACK 08 AUDIO
         INDEX 00 00:00:00
         INDEX 01 00:02:00
    FILE "ATV Mania (USA) (Track 09).bin" BINARY
      TRACK 09 AUDIO
         INDEX 00 00:00:00
         INDEX 01 00:02:00
    FILE "ATV Mania (USA) (Track 10).bin" BINARY
      TRACK 10 AUDIO
         INDEX 00 00:00:00
         INDEX 01 00:02:00
    FILE "ATV Mania (USA) (Track 11).bin" BINARY
      TRACK 11 AUDIO
         INDEX 00 00:00:00
         INDEX 01 00:02:00
    FILE "ATV Mania (USA) (Track 12).bin" BINARY
      TRACK 12 AUDIO
         INDEX 00 00:00:00
         INDEX 01 00:02:00
    FILE "ATV Mania (USA) (Track 13).bin" BINARY
      TRACK 13 AUDIO
         INDEX 00 00:00:00
         INDEX 01 00:02:00
    FILE "ATV Mania (USA) (Track 14).bin" BINARY
      TRACK 14 AUDIO
         INDEX 00 00:00:00
         INDEX 01 00:02:00
    Eu sempre pensei que teria que usar a somatória dos valores, exemplo do jogo “ATV Mania (USA).cue”:
    Translated by Chrome
    I always thought I would have to use the sum of the values, example the game “ATV Mania (USA).cue”:
    Code:
    FILE "ATV_MANIA.bin" BINARY
      TRACK 01 MODE2/2352
         INDEX 01 00:00:00
      TRACK 02 AUDIO
         INDEX 01 02:12:66
      TRACK 03 AUDIO
         INDEX 01 05:09:23
      TRACK 04 AUDIO
         INDEX 01 08:23:24
      TRACK 05 AUDIO
         INDEX 01 11:23:46
      TRACK 06 AUDIO
         INDEX 01 14:20:36
      TRACK 07 AUDIO
         INDEX 01 17:31:19
      TRACK 08 AUDIO
         INDEX 01 20:17:62
      TRACK 09 AUDIO
         INDEX 01 23:11:02
      TRACK 10 AUDIO
         INDEX 01 24:04:42
      TRACK 11 AUDIO
         INDEX 01 24:46:12
      TRACK 12 AUDIO
         INDEX 01 25:27:27
      TRACK 13 AUDIO
         INDEX 01 26:18:17
      TRACK 14 AUDIO
         INDEX 01 27:19:40
     
  12. joseri

    joseri Active Member

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    Eu acho que estas informações do arquivo “Sony - PlayStation - Cuesheets (8334) (2016-05-18).zip”, são para os jogos com as partes separadas, que ainda não foram juntas. O que eu estava tentando fazer, é conseguir usar as informações que estão no site “redump.org”, e fazer o arquivo “.cue” do jogo que já está com as suas partes juntas.

    Translated by Chrome

    I think these file information “Sony - PlayStation - Cuesheets (8334) (2016-05-18).zip”, are for games with the separate parts, which have not been together. What I was trying to do, it is to use the information posted on the site “redump.org”, and make the file “.cue” of the game that is already with its parts together.
     
  13. DaSA

    DaSA Robust Member

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    @joseri :

    Jaja, do not worry, I understand what you want to do :)


    I think you are right about this. I did not check the “Sony - PlayStation - Cuesheets (8334) (2016-05-18).zip” archive content before I wrote the message. Last time I used this archive, I think the .cue content was similar to :

    Code:
    FILE "ATV_MANIA.bin" BINARY
      TRACK 01 MODE2/2352
         INDEX 01 00:00:00
      TRACK 02 AUDIO
         INDEX 01 02:12:66
      (...)
    
    But maybe I am mistaking. Or maybe I did use a .cue archive not from redump, I do not remember.
     
  14. joseri

    joseri Active Member

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    Hoje percebi que existe um pequeno erro na linha 67, em vez disso:
    Code:
    goto call:temp
    É isso:
    Code:
    goto call:cue
    Só isso, mais nada.

    Translated by Chrome

    Today I realized that there is a small error in line 67, instead:
    Code:
    goto call:temp
    replace with this:
    Code:
    goto call:cue
    That's it, nothing else.
     
  15. kikujade

    kikujade Member

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    Hi Guys.

    First of all thank you for all the efforts you have done to improve POPS.

    I have a question. I made the __.POPS partition too large, and I need to reduce it, how do I do it?
     
  16. DaSA

    DaSA Robust Member

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    You cant do that. uLE allows to expend a partition, but not to reduce it. Rename your current one as whatever you want, create a new __.POPS with desired size, copy/paste ur VCDs from old to new POPS partition and delete the old one.
     
  17. kikujade

    kikujade Member

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    Sounds like a plan. Thank you so much
     
  18. jakdarklight

    jakdarklight Active Member

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    When a new version of popstarter will be released? plz i would play some ps1 games that to now I can't because of bugs and glitches, likes spyro 2 and 3, crash bash etc etc
     
  19. AlGollan84

    AlGollan84 Spirited Member

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    There is a POPS's problem, no POPStarter problem.
     
  20. Haykal Abdurrahman

    Haykal Abdurrahman Newly Registered

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    Did anyone can fix random freeze on Front Mission 3, during battle screen
     

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