Porting AFTERGRINDER to Genesis

Discussion in 'Sega Discussion' started by Sim Grave, Oct 24, 2017.

  1. Sim Grave

    Sim Grave Newly Registered

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    Hi!

    My name is Simon and I'm an indie dev working for Grave Danger Games.

    It's my first time on a forum. Ergo, my first time on this forum. I'm sorry if this is not the right place to post this. Please redirect me if I made a mistake.

    I'm looking for a DEV who would be up to the challenge of porting my game, AFTERGRINDER, to the Sega Genesis, to create a ROM that could be flashed on a cartridge and play on the actual system.
    http://store.steampowered.com/app/618310/AFTERGRINDER/

    The game was done in GameMaker Studio 1.4. I can provide all the code, assets and a DRM free version of the game. I don't really have a budget for that.This is just for the thrills of having my game on my favorite console of all time. I could provide a few games for free on Steam and a couple of keys for Aftergrinder. I don't intend of making money out of this ROM. It's mainly for personal use and potentially as a promotion tool.

    The game contains 90 levels, but I think 30 of them would be enough for the ROM. Also, features like the "how to menu", save system, unlocks and achievements are not necessary.

    The interested dev would have full rights and credits on this ROM. I really want it to be part of the "homebrew" scene and distributed for free. And of course, I would provide support like feedback and testing as the game is being developed.

    Please contact me if you are interested. We could take it from there.
     
    SeGa BoI and Traace like this.
  2. SeGa BoI

    SeGa BoI Newly Registered

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    The game looks great and I to grew up with the mega drive which I love too it would be awesome to your game on the MD I would be one of the first to get it.
     
  3. Sim Grave

    Sim Grave Newly Registered

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    Thanks... hopefully, I might get someone to help me on this.
     
  4. RoberMC

    RoberMC Newly Registered

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    A game cannot be ported without having the actual source code in a low level standard language. It would be easier to code the game from the groud up for the Mega Drive, than try to port a game done with tools like GameMaker, as there is no source code available to start with. Resources might be useful though.
     
  5. josiahgould

    josiahgould Spirited Member

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    You'll need someone willing to code you an engine (or adapt an existing one) first.
    Then you'd need to get the graphics converted to a format you could display on the Genesis.
    After that, lots of testing and debugging - the community at large would help with that I'm sure.

    You're asking for a LOT of work for free, to promote a game.

    Would the person who did the work be allowed to sell cartridges of the game?
     
  6. Anthaemia.

    Anthaemia. The Original VF3 Fangirlâ„¢

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    I wasn't previously aware of your game, but after watching the trailer on its Steam page, I'd recommend getting in touch with any programmer who has created something similar on real hardware to see if they'd consider letting you modify their source code for your specific needs - there are quite a few examples if you do a YouTube search. One group I've had great experience with in the past is Brandon Cobb's Super Fighter Team, who've done some work for the Mega Drive.
     
  7. Sim Grave

    Sim Grave Newly Registered

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    Yeah I know it's a lot to ask.
    From my point of view, this wasn't for promotion purposes so much as something fun to do.
    Basically, I would like to work with that person and learn a bit about the process of making games for these consoles.
    I can code / script for gameplay... but I' zero in backend stuff.
    And I wouldn't mind at all if the person was selling cartridges.
     
  8. Sim Grave

    Sim Grave Newly Registered

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    I'm assuming GML isn't low-level? For everything else, I can provide every assets and I'd be interested in doing the level designs.
     
  9. Anthaemia.

    Anthaemia. The Original VF3 Fangirlâ„¢

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    For the Mega Drive, I'd say that 68K assembly would be low-level code...
     

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