OPL test build(s)

Discussion in 'Sony Programming and Development' started by Jolek, Aug 16, 2019.

  1. Jolek

    Jolek Spirited Member

    Joined:
    Jan 18, 2016
    Messages:
    135
    Likes Received:
    180
    If someone is still interested in OPL, here is new test build:
    https://www.sendspace.com/file/tqetk2.

    It has:
    • Memory Card icon update.
    • Fix MC icon not being written, if the OPL folder already exists.
    • Replace slide transition with Maximus32's fade transition.
    • Fix transition sound effect.
    For now I've a problem with overwriting MC icon ("icon.sys", "opl.icn") in OPL folder on memory card in OPL folder (mc?:/OPL).
    I mean if these files are in OPL folder:
    [​IMG]
    OPL will overwrite them at every boot:
    [​IMG]

    One of the best PS2 games, Shadow of the Colossus refuse (BSOD) to work after 50\60 Hz selector.
    The last known version that this game is playable is OPL 1355\1353.

    Here is source of this build (pull request):
    https://github.com/ifcaro/Open-PS2-Loader/pull/208.

    Any kind of support will be helpful.

    Who knows maybe it can be a big step into "tagging" 0.9.4. ;)
     

    Attached Files:

  2. Jolek

    Jolek Spirited Member

    Joined:
    Jan 18, 2016
    Messages:
    135
    Likes Received:
    180
    In attachment OPL 1364 can be found.

    It has:
    • Memory Card icon update by Tupakaveli (2D model by Berion, 3D model by Tupakaveli).
    • Replace slide transition with Maximus32's fade transition.
    • Fix transition sound effect.
    Currently there are few things worth mentioned...
    Do we need settings and OPL folder on MC when OPL has been loaded from other device (HDD, SMB, USB)?
    When OPL has been loaded from HDD, settings should be saved on HDD, so there is no need to create almost empty folder on MC.

    If there is an empty folder (OPL) or this folder do not exist, OPL has been loaded from MC this stuff should be updated\created.

    Can translations be loaded from other path than MC?
    Currently no...
    Why not add this feature?

    Shadow of the Colossus still refuse (BSOD) to work after 50\60 Hz selector.
    The last known version that this game was playable is OPL 1355\1353.

    OPL at github:
    https://github.com/ifcaro/Open-PS2-Loader.
     

    Attached Files:

    ted210 and Tupakaveli like this.
  3. Jolek

    Jolek Spirited Member

    Joined:
    Jan 18, 2016
    Messages:
    135
    Likes Received:
    180
    New test version is out:
    https://www.sendspace.com/file/5r7nn6.

    It should support translations from other devices than MC and it has got fix for main10 bug.
    Language files can be taken from here:
    https://www.psx-place.com/threads/open-ps2-loader-beta-revisions-releases-language-pack.20547/.
    Pull request:
    https://github.com/ifcaro/Open-PS2-Loader/pull/210.
     

    Attached Files:

  4. Jolek

    Jolek Spirited Member

    Joined:
    Jan 18, 2016
    Messages:
    135
    Likes Received:
    180
    Recently few games were fixed:
    • Conflict Global Storm
    • Shadow of the Colossus
    • Gitaroo Man
    More info in changelog in attachment.
     

    Attached Files:

  5. Jolek

    Jolek Spirited Member

    Joined:
    Jan 18, 2016
    Messages:
    135
    Likes Received:
    180

    Attached Files:

    Last edited: Sep 24, 2019
  6. Jolek

    Jolek Spirited Member

    Joined:
    Jan 18, 2016
    Messages:
    135
    Likes Received:
    180

    Attached Files:

    americandad likes this.
  7. Jolek

    Jolek Spirited Member

    Joined:
    Jan 18, 2016
    Messages:
    135
    Likes Received:
    180

    Attached Files:

  8. Jolek

    Jolek Spirited Member

    Joined:
    Jan 18, 2016
    Messages:
    135
    Likes Received:
    180
    New test version with some improvements and GUI changes is out for test.

    Here how new GUI under game settings may look like (taken from here):
    [​IMG]

    Here is how it looks previously (custom preview):
    [​IMG]

    Test version:

    Here is how combine two ideas may also look like:
    [​IMG]
     
  9. Jolek

    Jolek Spirited Member

    Joined:
    Jan 18, 2016
    Messages:
    135
    Likes Received:
    180
  10. gorgyrip

    gorgyrip Gutsy Member

    Joined:
    Oct 26, 2007
    Messages:
    458
    Likes Received:
    16
    Thank you!
     
  11. Jolek

    Jolek Spirited Member

    Joined:
    Jan 18, 2016
    Messages:
    135
    Likes Received:
    180
    Here is part 2 of GUI Overhaul.

    It includes:
    • add "MiB" suffix to #Size AttributeText
    • allow internal theme to use overlays and multiple default textures
    • allow internal theme to use AttributeImage
    • new logo thanks to @Berion
    • reset colours button thanks to @Krah
    • update font https://www.fontspace.com/538fonts/poe-vetica-new
    • update internal theme to "Korium" by @Berion
    Download\suggestions\source:
    Newer version:
    If you want to update translation in your native language, get latest template from here:
    Previous translations can be found here:
     
    Last edited: Nov 17, 2019 at 3:05 PM
  12. Conker2012

    Conker2012 Intrepid Member

    Joined:
    Oct 19, 2012
    Messages:
    692
    Likes Received:
    81
    Thanks for these new builds. I'd like to report an OPL-incompatible game (or semi-incompatible, whatever the correct term is for a game that works but locks up after a certain amount of loading times), if I may.

    Deus Ex: The Conspiracy still doesn't work properly, even in the latest OPL builds, as it locks up when loading a level (the border stays yellow). This happens after every five or six level loads. To see the crash, the quickest way is to either start a new game, go forward, talk to Paul (you can't avoid this, he comes to you), just rush through the conversation (just keep pressing X), then when you're finished go through the doorway into the ticket booth (which means you exit the dock), then exit the ticket booth through the other door, turn right, go forward and turn left when you have to. You'll now reach a load point, so go through that load point (the next level will load correctly), then go back through the load point you just went through, which will load the previous level again. Go through the load point again, and so on, and after five or six loads, the game will lock up with a yellow border.

    I'm using a fat PS2, with a network card, and a 250GB IDE hard drive. I've tried this with lots of versions of Open PS2, starting with probably v0.6 (maybe earlier, but I know I tried v0.6,up) with maybe two dozen other builds in the past few years, and most recently four of the builds linked from this very thread.

    I've tried the PAL and NTSC versions of Deus Ex: The Conspiracy, but even though all but one of the other games I've tried (all of my PS2 games, maybe a hundred in total) all work, Deus Ex, always crashes, always with the same cause and symptom a (yellow border). I've tried all of the compatibility modes in Open PS2 Loader, but none fix the problem.

    The game also didn't work with HDLoader - it got to the main menu, but when you tried to start a game it would mostly just loop around to the main menu again without starting the game.

    There is one more game I'm aware of that had/has the same problem; Unreal Tournament, which also locks up with a yellow border when the game has gone through half a dozen or so load times, but I've not played UT on the PS2 in years, so for all I know it could have been fixed in newer Open PS2 Loader builds.
     
    Jolek likes this.
  13. Jolek

    Jolek Spirited Member

    Joined:
    Jan 18, 2016
    Messages:
    135
    Likes Received:
    180

Share This Page