Discussion in 'Sega Dreamcast Development and Research' started by Mrneo240, Mar 8, 2019.
here it is
more details to come.
colors correct, level1 can be completed and no missing polys or messed up lightmapping
Nice project! Open-Source?
Any way to put an FPS counter to see performance?
What about RTX on? (that last one is a joke but the rest are real questions)
Yes absolutely open source! Although the goal is to mainly be about to use a clean glquake 1.09 source, with only input, sound, and video files added. It's close to that goal, and it will get better.
I think quake has an fps counter, (maybe?)
As we speak the opengl changes/fixed are being uploaded into that repo and the quake code is soon to follow once it's cleaned up.
Binaries to come soon too, I just know someone is going to both a CD then get mad about the performance, so I'm hesitant
Damn Neo bad ass! Just what I was hoping for, a nice version of Quake with hardware accelerated graphics we could port mods to the DC or make our own new FPS from scratch. Mods will be supported I presume?
Holy shit that last one made me laugh out loud!
You're laughing, but PowerVR were actually pioneers in GPU ready tracing. Well after the DC era though.
No doubt, but NVIDIA RTX memes are pretty hilarious you have to admit. Lots of good ones on reddit.
Excellent work, I look forward to tinkering with the source!
Can I PM you to discuss your dev setup?
Presumably the hardware accelerated bit is the rendering, since the DC doesn't have a hardware geometry pipeline?
It might be fun to do a Naomi2 version that uses both the PowerVR chips and the T&L processor, though
Astute and correct.
someone gave me a little quake menu so i can use cheats, change map, and start a deathmatch. Neat!
no mouselook yet, but soon
Sweet! Keep us updated can't wait to see the final version! Also this should support mods right?
Fixed some of the menu rendering in game (still a mess but at least now you can see what's going on
Console rendering still messed up in game.
Fps counter added
Wow looking good!
ohh nice job pretty sure dc can run it at 640x480 (480p) without problems
Awesome! Really great seeing the continuous efforts getting the most out of our trusty Dreamcast. Looking forward seeing this one unfold.
You'd think lol
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