nuQuake - Hardware Accelerated Modern Quake

Discussion in 'Sega Dreamcast Development and Research' started by Mrneo240, Mar 8, 2019.

  1. Mrneo240

    Mrneo240 Gutsy Member

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    here it is


    more details to come.
     
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  2. Mrneo240

    Mrneo240 Gutsy Member

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    [​IMG]

    colors correct, level1 can be completed and no missing polys or messed up lightmapping
     
  3. -=FamilyGuy=-

    -=FamilyGuy=- Site Supporter 2049

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    Nice project! Open-Source?
    Any way to put an FPS counter to see performance?

    What about RTX on? (that last one is a joke but the rest are real questions)
     
  4. Mrneo240

    Mrneo240 Gutsy Member

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    Yes absolutely open source! Although the goal is to mainly be about to use a clean glquake 1.09 source, with only input, sound, and video files added. It's close to that goal, and it will get better.

    I think quake has an fps counter, (maybe?)

    As we speak the opengl changes/fixed are being uploaded into that repo and the quake code is soon to follow once it's cleaned up.

    Binaries to come soon too, I just know someone is going to both a CD then get mad about the performance, so I'm hesitant
     
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  5. Anthony817

    Anthony817 Familiar Face

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    Damn Neo bad ass! Just what I was hoping for, a nice version of Quake with hardware accelerated graphics we could port mods to the DC or make our own new FPS from scratch. Mods will be supported I presume?

    Holy shit that last one made me laugh out loud!

    [​IMG]
     
  6. -=FamilyGuy=-

    -=FamilyGuy=- Site Supporter 2049

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    You're laughing, but PowerVR were actually pioneers in GPU ready tracing. Well after the DC era though.
     
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  7. Anthony817

    Anthony817 Familiar Face

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    No doubt, but NVIDIA RTX memes are pretty hilarious you have to admit. Lots of good ones on reddit. :)
     
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  8. jollyroger

    jollyroger Gutsy Member

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    Excellent work, I look forward to tinkering with the source!
    Can I PM you to discuss your dev setup?
     
  9. Mrneo240

    Mrneo240 Gutsy Member

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    Fire away.
     
  10. TriMesh

    TriMesh Site Supporter 2013-2017

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    Presumably the hardware accelerated bit is the rendering, since the DC doesn't have a hardware geometry pipeline?

    It might be fun to do a Naomi2 version that uses both the PowerVR chips and the T&L processor, though :)
     
  11. Mrneo240

    Mrneo240 Gutsy Member

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    Astute and correct.
     
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  12. Mrneo240

    Mrneo240 Gutsy Member

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    someone gave me a little quake menu so i can use cheats, change map, and start a deathmatch. Neat!
     
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  13. Mrneo240

    Mrneo240 Gutsy Member

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    [​IMG]

    no mouselook yet, but soon
     
  14. Anthony817

    Anthony817 Familiar Face

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    Sweet! Keep us updated can't wait to see the final version! Also this should support mods right?
     
  15. Mrneo240

    Mrneo240 Gutsy Member

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    [​IMG]

    Mouse look
    Fixed some of the menu rendering in game (still a mess but at least now you can see what's going on
    Console rendering still messed up in game.
    Fps counter added
     
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  16. Mrneo240

    Mrneo240 Gutsy Member

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    NO!

     
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  17. Anthony817

    Anthony817 Familiar Face

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    Wow looking good!
     
  18. truemaster1

    truemaster1 Enthusiastic Member

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    ohh nice job pretty sure dc can run it at 640x480 (480p) without problems
     
  19. wombat

    wombat SEGA!

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    Awesome! Really great seeing the continuous efforts getting the most out of our trusty Dreamcast. Looking forward seeing this one unfold.
     
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  20. Mrneo240

    Mrneo240 Gutsy Member

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    You'd think lol
     

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