Discussion in 'Xbox 360 Development' started by xcalibur, Jan 25, 2018.
thanks for compilng this Traace,all tested and working.
here is a full release.
sound works but it could use some work its all messed up
try turning up the volume to full by turning on the settings in the dipswitches for better sound results.
What do you mean? The sound is like the mortal kombat games used to be and it has the frame rate like killer instinct 2 LMAO
The more interesting information about this is one release five came out for the MAME release The sound was perfect but there was no game play it was a black screen but if you go into the dip switches the audio test everything was flawless now the audio is distorted and scratchy and the frame rate is like 10 frames per second I’m sure someone will come along and do some enhancements to the source code
I thought it might run slower due to the MAME dev's removing the speedups when they added sound support to the game via the cage sound core, you also gotta factor in the use of a second CPU now to drive the sound in game this all affects the performance which in turn is why the gamespeed is slow and sound is messed up.
With regards to enhancing the source the problem is not src related more a case of the Xbox360 not having the power to run Primal Rage in it's full glory, maybe you need to
look at other emulation options in order to be able to play this one.
But there is the ole main CPU speedups i tried to leave em active in release 5 thats likely why the sound is good and im sure the game would have been decent in the performance dept but as you seen this breaks the game which was why MAME devs removed em.
If someone can figure out how to add em back in without the game then breaking will be
the key to getting it playable on this platform unfortunately that is above my paygrade.
gamezfan has released new sourcecode for mame72 360.
so hopefully traace can compile the sourcecode.
link for sourcecode.
@xcalibur check the what's new for the 360 source it's different, plus a couple of
extra steps would be required for the deco156 games, however the source will compile as is.
i have edited my above post and copied and pasted the readme file from the sourcecode.
should be alright now.
MY HERO!! Awesome I gave up on KI ever running on 360. Any way to fix golden axe 2 arcade?
Okay, I'll try to build it with deco156 support enabled.
ok thanks as always.
Hi, release7 is compiled:
New Games supported: wcvol195, wcvol195x, hvysmsh, hvysmsha, hvysmshj (World Cup Volley & Heavy Smash)
Changelog (Diffs. between this and gamez fan source) :
- Replaced AtgFramework 2008 with AtgFramework 2010
- Fixed Xbox audio driver symbole error
- Fixed deployment order
- Temp.exclude asurabld, asurabus, denjinmk
- Added cage.c to solutions | Added deco156.c to solutions
- Uncomment wcvol195, wcvol195x, hvysmsh, hvysmsha, hvysmshj in drives.c
Source: ( @gamez fan please use this src as new base) https://mega.nz/#!S8BH3K6a!zHSyPP82_ImVBOQtpR4nbAgJvMPjxo84ri3xkfKkq7g
@Traace thanks as always i seriously doubt there will be another build from me at anyrate so you'll get some peace now
A couple of quick questions are you getting a build error with the Asura games..?? and did the DECO_MLC games Skull Fang
etc etc which i stuck in avengrgs.c compile ok..??
Can we talk about why you dont like to continue working in future? PMs would be awesome!
Asura never compiled well for me, it complains about that some data is missing, also gives warning: double entries for asura*** in sources, thus ignoring one. I guess some newer entry gets ignored, therefore it leads to a data missing error (I blame visual studio ). Coudn't find any double entries yet.
DECO_MLC compiled without any errors nor warnings
tested and working fine,so here is a full release with the new sourcecode included in the download.
thanks to gamezfan and thanks to traace for compiling this.
link for MAME72_Release7_2018
Nothing more that i could possibly add really due to limitations of the MAME core
however there is still some compatable code and fixes on the libretro side that
could be ported across to this core should i find the time.
Yeah i had a look over the source i see nothing which would cause a double defined error for asura but it would be worth
checking i never made a daft mistake when adding fuukifg3.c to the build solution that's likely where a conflict about
previously declared code would cause an error on build.
There's two fuukifg3.c files one which is the driver and the other is the video you'll find em in the drivers and vidhrdw folders
provided i added em correctly
I dont understand why people would use ancient MAME versions as a basis for ports to other platforms instead of using something modern.
Separate names with a comma.