Discussion in 'Xbox 360 Development' started by xcalibur, Jan 25, 2018.
OOOH PRIMAL RAAAAAAGE!!
Hi again it seems i missed this post...........
Tell me what are the external symbol errors..?? as you say i might have forgotten to add in some code
With regards to the source code i sent the other day you'll need to update two more files cpuexe.c and cpuexe.h this is to add support to the source for cpueatcycles which is needed by cage.c for a speedhack.
i get a full compile on the xbox MAME72 with the code changes for Primal Rage sound but im
unable to test the game due to memory limitations in the emulator im using as a test build
hopefully after compiing a new MAME72 for the xb350 it'll have sound now.
Simply drop these into the source overwriting the previous versions you'll find em in mame72 / src
Okay I'm going to do that soon, thanks.
If the compiling is successful I think about to share a build fix that is compatible with newest 360 sdk + visual studio 2010 . Are you fine with github?
@Traace whatever you wanna do the source is as much yours as mine.
compiling doesn't work, the newer cpuexec.c needs Sections.h
But none of these sources has it...
I sent you the wrong cpuexe files from the original xbox MAME72 source by mistake, here is the latest
source with the correct files it should now build with no problems......
Yes compiling was successful
merged cpuexec.c, cpuexec.h, vidhrdw / namcos1.c, drivers / atarigt.c + Created solution for sndhrdw / cage.c
thanks again Traace for compiling this.
Is primal rage running with sound??
What's the attraction of running an ancient build of MAME that is many years old instead of taking the current MAME code and porting it to the 360?
If you can port the current one, this will lose attraction.
gamez fan took this version because its was easier to port from Original Xbox to 360.
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