Hello, not that many of you would probably care because this thing is so old, kind of obscure, and severely outdated; but I thought I should share what I did here for anyone interested, and that I'm kind of proud of this. I spent a ridiculous amount of time on this mod, mostly due to inexperience with electronics and soldering. It was a good beginner practice project and I've learned a lot about soldering so this little project wasn't all that pointless to me. I am an electrician by trade so I know a little about electricity and continuity but zip about computer chips, so by metering things out I understand what connections have to be made where to make them but I do not fully understand what the chips are doing. If anyone can give me any pointers, tips, or what I could have done to make this project better looking, more efficient, or some insider knowledge on how the N64 games protection chips work in the way a complete bumbling idiot would understand, please let me know! For anyone that doesn't know the CD64 is a backup unit that sits underneath the N64 that allows you to play backup games from a CD rom. You can read a little about it here: https://en.wikipedia.org/wiki/CD64_(Nintendo). This is a picture of my CD64 collection. The CD64 requires a game inserted it with a 6102 boot chip boot the CD64. To play certain games, or load cartridges with a different boot chip you would have to use a device called the parallel cartridge decoder. With a parallel cartridge decoder you insert a game with a 6102 chip on top and the protected game on the bottom. The problem I have with this is how irritating, inconvenient and ugly this thing looks. So I finally took the challenge and decided wire the protected cartridge decoder into the CD64 itself. The inside of the parallel cartridge decoder looks like this: It's cut in half because I had an idea originally for this project that just didn't pan out. There is very limited room inside the CD64 with the CDROM drive inside so I had to do some serious thinking how I was going to fit this in. Basically how the deprotect cartridge is connected is: Pins 1(ground),3,4,5,7,9(+.3.3V),11,12,15,16, ,28,29,30,32,33,36,37,40,41 from the boot cartridge and protected cartridge (When inserted) are all connected in parallel to the pins on the chip inside the deprotect cartridge. There are 3 separate pins on the chip for pin 35; one intercepts 35 on boot cartridge, one intercepts 35 on the protected cartridge, and one connects from 35 to the CD64. Pins 43 and 18 are disconnected completely from the protected cartridge, and are connected straight through from the boot cartridge to the CD64. All the rest of the pins required to load a game are paralleled from the protected cart and boot cart straight to CD64. (I used the bare minimum connections using this forum post as a guide http://bitfixgaming.boards.net/thread/99/bungles-pin-n64-wiring-guide. I first started this project by taking apart a boot cartridge (in this case I chose winback). This game doesn't have a save chip, but if it did I would have removed it so I can still use a cartridge inserted into cd64 for saving. I removed the 6102 chip and inserted an UltraCIC II chip (This chip resolves compatibility issues with many non-6102 games and also add the option to switch between pal and non pal games. This chip is originally designed for the Everdrive but works the same in this case. We can all now finally play banjo-tooie problem free on the CD64! I bought the chip from aliexpress for $8 here: https://www.aliexpress.com/store/pr...4Plus-N64-Flash-Cart/1902006_32431977887.html I then desoldered the chip from the protected cartridge decoder and I glued it on to the front of the boot cart PCB (I know this is probably not the best way to do it, but with limited space inside the CD64 I was out of ideas. Any better suggestions?) I then soldered all my interconnecting wires from the boot cart on to the deprotect chip. My next step was to fit this into the CD64 somehow and the only way I could possibly get it to fit was sideways like the EDO ram card. So I used the metal holder thingy that was was inside the boot cartridge, trimmed it down a bit with tin snips and bolted it into the CD64. The wires you see soldered in were from a previous attempt at this idea that didn't work. I reused those wires for this project. I then simply soldered all the pins from the CD64 to their corresponding spots on the boot cartridge. I cut off pins 18, 43, and 35 from the CD64 cartridge loader slot. Ran a wire from 18 and 43 on the CD64 motherboard to the corresponding spots on the boot cart. Then soldered on a wire and rerouted pin 35 from the cd64 cartridge loader to the deprotected cartridge decoder chip. Now the front CD64 front slot will load any game and boot with no problem even without a cartridge inserted into the slot!!!! My next list of mods is to have a multi-save chip install built in (Sram, 4kb eeprom, Flashram, 16KB eeprom) And possibly find a way to hack the bios to load from a compact flash instead of crappy failing CDDrives. I know there is compact flash CD64 bios on these boards; but from my understanding it doesn't function well and has been left uncompleted. I really like the current CD64 bios and if only I could just change CD loading code to CF loading I would be so sooooooo happy.