Metroid Prime 3 E3 03/03/2006 Prototype

Discussion in 'File Downloads - Share and Request' started by emu_kidid, Jan 6, 2012.

  1. emu_kidid

    emu_kidid Enthusiastic Member

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    As promised in this thread (http://www.assemblergames.com/forums/showthread.php?t=36311 )

    Download:
    http://www.megaupload.com/?d=U1LECKV1

     

    Attached Files:

    Last edited: Jan 6, 2012
    InsaneNutter likes this.
  2. fasman

    fasman Enthusiastic Member

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    Amazing work, thank you Emu_kidid :)
     
  3. JeroKiller15

    JeroKiller15 Rising Member

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    Great! Thanks for sharing and for all the people that donated for made this real!
     
  4. Joseph_Capelli

    Joseph_Capelli Site Supporter 2012,2013,2014,2015

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    thanks for sharing...now i can test my modded cube with that game
     
  5. Bad_Ad84

    Bad_Ad84 The Tick

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    Did your mod include upgrading the ram?
     
  6. Joseph_Capelli

    Joseph_Capelli Site Supporter 2012,2013,2014,2015

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    i dont think so
    hm,so its not possible to burn thegcm file on a dvd and play it on a cube???
     
  7. JnL

    JnL Rising Member

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    can i make a bootable .iso out of the .gcm-file?
     
  8. Joseph_Capelli

    Joseph_Capelli Site Supporter 2012,2013,2014,2015

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    why?you can load gcm too
     
  9. Shakey_Jake33

    Shakey_Jake33 Robust Member

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    It wouldn't work on real hardware because it was created for a developer version of the GameCube with 128MB RAM. Presumably this was an interim piece of hardware for developers to prepare for Wii development.
     
  10. Joseph_Capelli

    Joseph_Capelli Site Supporter 2012,2013,2014,2015

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    damn,so no chance to modify it?
     
  11. jedivulcan

    jedivulcan Member

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    Any idea on how to get this running on Mac OS X 10.7.2? I'm running the latest compiled version of Dolphin (3.0-368).

    I patched the GCM and got it running, then there's an "assertion failure" when I try to run the single player demo (using an emulated GC gamepad controller). The entire emulator crashes shortly after I press A. The upper left hand corner of the screen shows the memory usage to be 90m. I'm fairly sure the emulator is allocating the correct amount of RAM.

    [​IMG]

    [​IMG]

    I checked the code before I compiled it and it looked like the patches made to get this game to run back in November on the Dolphin project's code site have been merged back into the main repository. I think it should work. Any ideas?
     
    Last edited: Jan 6, 2012
  12. shuffle2

    shuffle2 Rising Member

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    Last edited: Jan 6, 2012
  13. jedivulcan

    jedivulcan Member

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    Worked. Thanks.

    I uploaded the version I used to MediaFire:

    http://www.mediafire.com/?2cny5p6s8ncs54e

    It works on the MacBook Pro I'm using (13", Core i5, Intel HD 3000 Graphics).

    Use the DSP LLE Recompiler (GC files needed, I can't supply them) and it should fix any black screen issues.
     
  14. InsaneNutter

    InsaneNutter Spirited Member

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    Very nice of you to share emu_kidid, thanks!

    Did you also work on GCOS for the Gamecube many years ago? if so thanks for that it was very useful :)
     
  15. Joseph_Capelli

    Joseph_Capelli Site Supporter 2012,2013,2014,2015

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    maybe someone could modify it to make it playable on a gamecube please?!
     
  16. HEX1GON

    HEX1GON FREEZE! Scumbag

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    Would it run on the Wii at all?
     
  17. emu_kidid

    emu_kidid Enthusiastic Member

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    Anything is possible guys, but for now it will probably run on a GDEV(?) with lots of RAM, or just use Dolphin-emu :)
     
  18. Joseph_Capelli

    Joseph_Capelli Site Supporter 2012,2013,2014,2015

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    damn,i got no skills to modify it :dammit:
     
  19. Shinebi

    Shinebi Dauntless Member

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    Thanks for the share. Didn't contribute, but just curious if it boots at all on the Wii...
     
  20. MoonDog

    MoonDog Robust Member

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    Thanks for the dump! :thumbsup:
     

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