Metroid 3 GCN proto on RVT-H

Discussion in 'Nintendo Game Development' started by Shane Battye, Mar 25, 2019.

  1. Shane Battye

    Shane Battye Spirited Member

    Oct 28, 2017
    Likes Received:
    There’s a prototype of Metroid 3 available here,_2006_prototype_-_Debug)

    It requires a 128mb RAM GameCube so I wondered whether it could be forced to work on an RVT-H (which I understand do have that much RAM).

    I use rvthtool 1.1.1 and GCN .gcm files work fine on the system as location is correct.

    I’ve imported the Metroid 3 proto and boot in Japanese development mode; it appears to show the apploader sequence (or at list some very rapid text lines after hitting insert) and then just goes to a black screen.

    I’m wondering if there might be a way to modify either the disc image or apploader for this title in order to get it running on an RVT-H? Or has anyone been able to get it running on an RVT-H by some other means??

    CosmoCortney and sa1 like this.

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