Jaguar unreleased games info

Discussion in 'Unreleased Games Discussion' started by BeckHansen, Nov 26, 2008.

  1. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Now in regards to what happend to Jon Court (who not only worked on Gotcha! but also on the Jaguar conversión of Cannon Fodder), it all came down to trolls and other people questioning his credibility on the Atari Jaguar Fans Facebook group sadly. But i'll post what was going to be Gotcha! Everything comes from Jon himself at Jaguar Sector III:

    "To be honest we didn't even know the original existed. I'm sure it looked better in my mind's eye. To be fair the above shows 4 player split screen, so each player occupies 1/4 of the screen. In single player the screen fills the TV if that makes sense."

    "Gotcha! was a game for 1-4 players. There was always 4 characters with AI filling in for missing humans. If you played it in single player the game screen filled the display, 2 players it was split screen, in 4 player mode each player had a quarter of the screen. There were a number of background graphic sets. I can remember 3 - the one above (factory), a kind of dinasaur bone yard, and a snow level (with less grip for the players). The non factory levels had parallax layers if I remember correctly. Dotted around the levels were various weapons to be collected, pistol, machine gun, rocket launcher (homing rockets), even a car that could be driver along to knock down all other players on a platform. It was a platform game with ladders, rope swings (I think), pipes that would suck the player in - you'd then see a moving lump traverse along the pipe, and spit the player out elsewhere (like a teleport). In 4 locations was a switch with four coloured lights on it. Each colour for each player. The idea of the game was very simple. Turn on all of your lights. This resulted in a mad bundle to the four switches. With fist fights, gun fights, etc, etc. Basically it was mayhem. The AI did an excellent job at filling in for missing humans. I have worked on many games in my career, but that was the only one the team got together every lunch time to play. I would rush to get a feature in in the morning, and we would play it at lunch time. It was never officially cancelled. Atari were going down the swanny."

    But then, it turns out that another programmer called Nick Court was involved with the game as well:

    "With Gotcha! we aimed and succeeded in getting the "Monopoly" effect with the players. Smugness. Hatred. Falling out. Etc. As Jon says, Gotcha! wasn't based on, nor a sequel to any other game.
    Jon always had the game ideas - far better at visualising that than I.
    And I took those ideas and fed them to the game-player via the level design.
    Gotcha! was one of those lovely fun games that deserved to see a release, but for whatever reason didn't.
    The four-way split screen was a really nice feature. Not only could four friends (or colleagues) play, but one could also utilise another player's play-screen in one's own evolving strategy. The game was incomplete. Alpha, I'd say."

    Gotta be honest, after reading those comments, it's really depressing it was never finished...
    15940353_762958723870145_49852715637450139_n.jpg
     
    Last edited: Jun 22, 2017
  2. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Actually, it's a completely different story. I got the chance of chatting with Michael Diskett about his experience as a Jaguar progammer on Facebook (he worked on Syndicate and Theme Park for the Jag) and here's his comments when i asked him about what other games he was working on for the system. Nothing is altered so keep that in mind!:

    "I have another question and this one is more of a curiosity but, besides Syndicate and Theme Park, did you worked on another game for the system or the 2 were the only ones?"

    MD: "Just those, I did try to port magic carpet but just couldnt get it to render fast enough..."

    "Oh that's very interesting to hear. Too bad it didn't became a reality. I really like that game as well...
    Now that you bringed Magic Carpet to the conversation, i have a few more questions to ask and i'm Sorry if i'm being somewhat of a nuisance but: How far along was the Jaguar versión in development? In which program the port was written? And lastly, who was the company doing the port and who was going to publish it before it was canned?"

    MD: "When I tried porting MC I was just testing the speed of the render inner loop for the landscape rendering.(I came to the conclusion it wasnt going to be poissible to draw a textured landscape) Atari then bought the rights to make MC themselves off Bullfrog, so I wasnt involved and as far as I am aware they never got anywhere we never saw a build."

    "Hmmm...i see, that's a very interesting stuff about MC for the Jaguar, especially since it was advertised a lot on various promotional materials and magazines, but alas it was not to be unfortunately."
    16700268_785495338283150_2478409758765782007_o.jpg
     
  3. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    This is the one that hurts the most to me, as i'm a BIG fan of Earthworm Jim 1 and 2. Earthworm Jim 1 was indeed being converted to the Jaguar by a company called Softgold (which was listed a lot on various catalogs and magazine in both the USA and UK). Here's a really good interview by Björn Baranski (one of the organizers of EJagFest) with one of the people behind the conversion, Christopher Schmitz (who's still working on the gaming industry!). Another sad fact is that Softgold was also planning a Turrican conversion for the system but it didn't get far along...: http://ejagfest.de/interview-earthworm-jim-was-planned-for-the-atari-jaguar/?lang=en
    8fc53b2e8e169ab84e87b70385560e79.jpg
     
  4. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Now there's 3 games that i want to expand upon what i've found, both from myself and from the help of various people at Jaguar Sector III.
    Ok so let's start with Phear, without a doubt the most sought-after unreleased game for the system by H2O Entertainment and planned to be published by Atari. It was assured that the game was almost complete and was showed at the Winter CES 1995 show where members of Nintendo were looking key games of different genres for the N64 (This was confirmed to be true by Tal Funke-Bilu, one of the testers of Alien Vs. Predator for the Jaguar and also one of the 2 people who had the luck of playing it, besides Jeff Minter). Alas, they secured the rights for it and became Tetrisphere. But thanks to a interview by Clint Thompson with one of the devs who worked on the game which is posted online and the very rare flyer of the game, several differences were pointed out:

    - The game was more bolder, simpler and easy to pick up and play whereas in Tetrisphere was easy to play but hard to master.
    - Had less emphasis on combo chains and draggin pieces, rather it only focused on moving the sphere to align with the current piece.
    - No texture-mapping was present, only flat shaded polygons (showing 50.000 polygons on screen) and running at 60 FPS, making it probably the most graphically intense and impressive 3D game on the system, along with Fight For Life.
    - The Music by Neil D. Voss was composed using a XM format (FastTracker) that allowed up to 64 channels of sound and the soundtrack was more cyberpunk than the techno on the N64 (FastTracker2).

    Thanks to Scott Walters (who runs the Jagmod Credits Database website) at JSIII, we aslo have the very first screenshots of the game from WCES 1995 as well the extremely rare flyer (the screenshot were actually posted on the group before Clint leaked them online):
    http://jagmod.com/phear/Phear1.png
    http://jagmod.com/phear/Phear2.png
    http://jagmod.com/phear/Phear3.png
    http://jagmod.com/phear/Phear4.png
    http://jagmod.com/phear/PhearFront.jpg
    http://jagmod.com/phear/PhearBack.jpg
    Based on the credits shown on one of the screenshots, Here's the full credit list on who worked on the game:
    Christopher Bailey, Stephen Shatford, Michael Tam, Peter Matlock and Neil D. Voss.
     
  5. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Now here's Jaguar Bomberman, probably the most wanted game for the system besides Phear and the one i'm looking foward to see getting released at any moment. This was being developed by Genetic Fantasia, a little indie company that was formed by the legendary man of many crazy stories, Michael J. Mika. It was going to be published by Atari, they were going to get the license from Hudson Soft after the game was completed but then in face of the JTS takeover it was deemed not feasible and they canned it. They went as far as getting the multiplayer up and running with support for up to 8 players and the single player mode is also there in the code. One of the devs. has the source code along with a unknown Jaguar aficionado (not me XD), but it's up to him or his teammates to see if they want to share it with the community. If it gets released someday..., it would automatically be considered one of the best games for the system :)

    Genetic Fantasia was conformed by: Mike Mika, Jeremy Mika, Mark DeLoura and Roberth Baffy. Bill Rich from Hudson is another one. Another people involved with it was Bill Rehbock.

    Here's a podcast featuring Mike: http://backinmyplay.com/episode-30-mike-mikas-time-machine…/
    Here's aslo a recent interview Arcade Attack did with him as well:
    http://www.arcadeattack.co.uk/mike-mika/

    This was actually discussed by various members from the Jaguar Interactive II forum at Atari Gaming Headquarters: http://web.archive.org/…/www.atarih…/cgi-bin/ji2_showmsg.pl…
    http://web.archive.org/…/www.atarih…/cgi-bin/ji2_showmsg.pl…
    http://web.archive.org/…/www.atarih…/cgi-bin/ji2_showmsg.pl…
    Turns out, it was first mentioned on a Next Generation Online Q&A, where one of the staff members of the team was aslo the lead of the game.

    Fun Fact: the image on the mock up box comes from Hi-Ten Bomberman, the very first game to run in HD and the first game in the series to allow support for up to 10 players, long before Saturn Bomberman.
    CkXYx1CUUAAOABr.jpg BohFgLICMAAQtPL.jpg
     
  6. MisterEnthusiast

    MisterEnthusiast Robust Member

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    Neat-o!
     
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  7. LD

    LD Peppy Member

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    The Crypt actually started out on the Konix Multisystem, then got moved to Panther, I was lucky enough to interview Guildo H. a few years back:

    http://forums.atari.io/index.php/to...-panther-rpg-the-crypt-lost-dragon-interview/

    HMS also had Elite up and running on the Panther...just to test system.

    Peter Johnson was working on graphics for Shadow Of The Beast...

    And and Gary Johnson told me that he and Rob Zydbel were working on several Panther titles, not coin op conversions, but he can't remember much more.

    Mike and Alex from Bullfrog explained both the Jaguar and A1200/CD32 sides of it over email which I shared here:

    http://atariage.com/forums/topic/23...ex-trowers-lead-designer-answers-my-question/

    A lot of the Fake News regarding the Panther, started in a UK article in The One Magazine, claims Domain were doing Pit Fighter have been quashed by Ex-Domark and Tengen staff.

    http://atariage.com/forums/topic/230198-the-one-uk-magazine-death-of-the-panther-from-lost-dragon/

    Jeff Minter had various tech demos running, planned a Star Raiders esq epic with an I.M Banks feel, or so he told Edge magazine.

    Would of liked to of seen Jeff try that on Jaguar, rather than update Defender.

    Joel Seider was 1 of 2 Ex-Atari Corp people I contacted regarding Panther, the other didn't wish to be named or quoted, be he joined the side of thinking it was wise the hardware wasn't released..
     
    Last edited: Aug 4, 2017
  8. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    The last of the unreleased games that i want to expand upon for the Jaguar is Green-Thang, a side-scrolling run 'n gun developed by Creative Edge (the makers of Baldies!) at a 80% completion rate. Creative Edge was also working on 2 more games for the system: Battle Lords (a Hack 'n Slash Gauntlet-styled game) and Chopper (a physics-based 3D choplifter game). One of the developers also has a unverified arcade port also for the Jaguar. He has tried to released them to the public but due lack of time in doing so, they remain unseen...All comes from this interview: http://atariage.com/forums/topic/207172-david-wightman-baldies-s-creator-interview/
    post-13029-0-37536700-1357249358.jpg post-13029-0-70723900-1357249309.jpg
     
  9. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Here's one of the 2 more sought-after shoot 'em ups for the Jaguar, ZzyorxX II. It was being developed by Virtual Xperience (one of the two companies that worked on the excellent Super Burnout), featured 2-player co-op and 60 FPS gameplay. It was canned two months before it was finished and neither the source code or a prototype cart has been found so far. There's these 2 interviews with Thierry Schembri (one of the programmers of the game) thati've found so far:
    http://jaguar-64bit.pagesperso-orange.fr/FrenchTouch/frtouch/AMWAinterviewhtml.htm
    http://www.sharpmz.org/thierry.htm
    There's also another one with Rodolphe Czuba (who also worked on the game):
    ftp://ftp.pigwa.net/stuff/collections/atari_forever/www-magazines/MyAtari.net/04/jaguar.htm
    It all points to one person who may have both this game and Shen's unknown shoot 'em up which was also being developed for the Jaguar: Elysée Adé (one of the people behind Super Burnout).
    15873328_762907280541956_5412054093321044011_n.jpg 15940521_762907537208597_371043465312356649_n.jpg 15965790_762907277208623_804364761091713347_n.jpg
     
  10. LD

    LD Peppy Member

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    It would be nice to get a greater understanding of why Atari weren't interested in using V.I.E's in house title, Trap Shoot as the basis for Battlezone 2000 on Jaguar CD..

    It might have turned out even better than Hoverstrike:U.l.

    They dodged a bullet by not signing up Heart Of Darkness, even though Ken Love of VIE and Frédéric of Amazing Studios seemed keen to make it happen.

    Return Fire developer Alexandria among those contacted for enhancements to PROPOSED AVP CD, along with Beyond Games and High Voltage.

    Teque London listed to do Summer Games 2..

    So despite all the great stuff uncovered by the community at large, lot of unanswered questions still remain.
     
  11. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Here's also the one that was being developed by Shen Technologies SARL, Nexus (known as Stellar X during the earlier days of development and shown in one of the billboards in Super Burnout). Not much was known about this one for a while until more info popped up on various sites (even when i mentioned the name of the game to Olivier on JSIII, he told to me that it's probably his best work and he still remembers the tricks that were used!). Basically, Nexus was going to be a Raiden-styled vertical shoot 'em up with a lot more technical and graphical effects, more aggresive art design. faster and more, but Atari for some reason discontinued the project unfortunately...
    Here's the staff the worked on Shen in 1995: Olivier Nallet, Olivier Baron, Elysée Adé, Tan Kheang, Paul Tumelaire, Julien Merceron, Stéphane Bensoussan, Laurent Arquetoux, William Ilzizine and Alexandre Habekian. Loïc Duval was also involved with the game.

    Here's some of the info that i've found of the game. It's unknown the completion percentage of the game...Olivier says that it was canned at 30% while the Mobygames entry about the company says it was at 70%... http://www.mobygames.com/company/shen-technologies-sarl

    Interview with Tan Kheang: http://jaguar-64bit.pagesperso-orange.fr/FrenchTouch/frtouch/InterviewKheang.htm

    Olivier's experience with both Super Burnout and Nexus: http://atariage.com/forums/topic/111887-super-burnout-hidden-jaglink-mode/
    plus a Little interview with him: http://itscoolfromsaturn.blogspot.com/2012/11/olivier-nallet-interview.HTML

    I leave this little message from Super Burnout's credits:
    "With Super Burnout, you've seen what you can do with the Jaguar 3D bitmap.
    The next game will show you what can be done with the Sprites." -Nexus
     
  12. LD

    LD Peppy Member

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    We have Atari to thank for Recline Racer aka Checkered Flag 2 not having a 2 player mode..Rebellion wanted it, Atari simply said it's not in the brief.

    Wonder if game would of fared any better as the F1 Sim it started out as?

    Doubtful unless Rebellion found someone capable of implementing a decent driving control scheme..

    Atari also passed up chance to have Bioware's FPS, Metal Hive..as a Jaguar exclusive, playable demo was put forward, Atari told they couldn't afford to miss it etc..

    Yet nothing...

    The spat between Brett Hull Hockey and Charles Basketball developer, after a very angry meeting between the pair, saw the developer claiming Leonard Tramiel had massively overstated the power of the Jaguar hardware, saying Leonard had via a presentation and VCR tape sent to developers, put Jaguar's 3D Rendering ability on par with that seen in the film Lawnmower Man :))

    Steve Name (Imagitec Design) was another i contacted to ask if claim Raiden was ever a Panther game..

    He was kind enough to reply all he can honestly remember was it might of been slated initially for Panther, all he does recall is him working on it for a bit, a hiatus in the middle, then it coming out on Jaguar.

    Early work could of been on unfinished Falcon/AMIGA versions..

    It's been far too long for him to recal with clarity.

    Atari approached Mev Dinc (Hammerfist, Street Racer etc) it seems with view of him developing on Panther, seems he declined.

    Feeling within industry having spoken to various from E.A, Core Design etc seemed to be SEGA was seen as the money pit for console development in UK/Europe with the MegaDrive.

    They had the userbase, paid bills on time, basically everything Atari wasn't and didn't have.
     
    Last edited by a moderator: Jul 17, 2017
  13. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Tiny Toons Adventure...phew...This one is probably one of the more well known games of the system but it went through a serious development hell process. But let's start with Tiny Toons Adventure: Plucky Duck in Hollywood Hijinks, the earlier build of the game. The images from Atariboy at the Toon Zone forums were discovered by him. Here's his original post:
    "Back in 97 as I was searching any info on the never release Tiny Toon Adventures for the Atari Jaguar and back then I found a website of the video game company that was making the game and they had some screen shots of this game. There's three type of screenshots for each of the main cast Buser Bunny, Babs Bunny and Plucky Duck on (Main Title Screen, Win Screen & Lost Screen) I wanted to fine that video game page again but there company die long ago and was offline for many moons now and at first I thourgh I lost them as my old hard drive died but luckcy I had them on my backup CDR and if anyone wanted to see what they would had look like heres some of the images."
    Here's some of the animations, images and production design of this earlier build, the images and the animation comes from him but the production design is from one AA member:
    post-5587-1151950243.jpg post-5587-1151950249.jpg post-5587-1151950256.jpg post-5587-1151950266.jpg post-5587-1151950273.jpg post-5587-1151950279.jpg post-5587-1151950408.jpg post-5587-1151950416.jpg post-5587-1151950422.jpg
     
  14. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Continuing TTA: PDiHH:
    post-5587-1151950756.gif post-5587-1151950764.gif post-5587-1151950772.gif post-5587-1151950827.gif post-5587-1151950833.gif post-5587-1151950840.gif post-5587-1151950848.gif atarijagttaoriganilart017ci.jpg atarijagttaoriganilart021qy.jpg

    Then there's the Tiny Toons Adventure build that was shown multiple times on the back of the system's box, catalogs, magazine and more. This one was being developed by a company called Digital Delirium. To resume the hell that build was, here's the full story:http://atariage.com/forums/topic/119715-tiny-toons-adventure-why-telegames-and-not-twi/
    Here's the people who worked on Tiny Toons Adventure for the Jaguar across the multiple revisions: Karen Mangum, Tony Roam Gascon, Eric Falk, Ted Taquechi, John Skruch, Edward Salvo, Terry Grantham, David Mahaffey, Faran Thomason, Susan G. McBride, Jeffrey Gatrall and James Grunke.
    Jaguar_tta_screen03.jpg
     
    Last edited: Jun 23, 2017
  15. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Here's one that many of us Jaguar fans are waiting for it to be dumped online at some point, Livewire. Developed by Cortex Design and Black Scorpion Software, Livewire was a top-down shoot'em up in development around 1996-1997. The game was similar to Granada on the X68000 and the Genesis but what makes it stand out are the pseudo-3D walls and special effects the game tosses at you all locked in 60 FPS even with all the mayhem on the screen. Their game engine is really something special on the system, from what the dev said, they got the look by placing flat shaded polygons between the playfield and the parallax layer. One of the very few lucky guys who managed to see the game in motion back in the day is Gordon Gibson (who worked on Slam Racer).

    They were in discussions with Atari UK for a while, attemping to get development support for the project but they were only willing to consider publishing finished products and while being generally supportive, were unwilling to commit to anything substantial. Atari US were the next stop and they got bizarrely mixed signals from them - everything from 'all go', to 'no way'. Unable to get the game finished with the cash we had left, that was the end of Livewire.

    There's supossedly plans in releasing a demo of the game though. Here's the game's website by Douglas Little: http://www.leonik.net/dml/sec_lw.py

    Here's some videos about the game in action:



    Black Scorpion Software was conformed by: Douglas Little, Alan Grier, Phil Matthews, Dave Murphy, Neil Stewart, Greg (musician) and Highlander (coder).
    lw1a.png
     
  16. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Here's another of the more sought-after prototypes of the Jaguar, Thea Realm Fighters. Developed by High Voltage Software (in my opinion, one of the very best developers for the system), it was planned for a Q3 1995 released and was going to be published by Atari. It was aslo planned for a CD released but sadly it was cancelled due to the shrking market of games for the system. The game promised several ambitious features at the time such as 25+ characters, each one with more than 4 Specials and 2 "Killer" Moves, more than 30 stages and four different game modes, with one of them making you face 12 opponets before reaching the game's antagonist SurRaider, a warrior from another dimension with plans of conquering the earth to be added to his vast empire.

    Many actors and martial artists were involved in the game's development process, including Ho-Sung Pak, Phillip Ann, Katalin Zamiar (who played EVERY SINGLE female character in the game) and Daniel Pesina, best known for their roles in the Mortal Kombat series. One the former programmers who was involved in the game estimates that it was close to completion, roughly at 90% before the cancellation.

    This game went undumped online for many years to come up until 2016, a collector and one of our members of the group Jaguar Sector III bought 3 builds related to the game (Beta, Alpha and the HVSCMAZE) and dumped them online for everybody to enjoy.

    3 ROMs remain undumped (A Background image viewer, A Background image viewer with a AI-controlled opponent and a Near-Finished version). The Near-Finished build of the game is in the hands of a fellow named MegaData. We hope that someday he comes foward and show the rest of the TRF stuff :)

    Here's the list of the characters so far:
    • Prince Pak
    • Tok
    • Sparq
    • Royal Marshall
    • SurRaider
    • Draccar
    • Chan Ho
    • Onyx
    • Surreal
    • Renegade Marshall
    • Fyrina
    • Velocia
    • Jack
    • Peace
    • Soldier X
    • Neptar
    • Billie Bobcat
    • Sakura
    • Shadow
    Here's some magazine scans from GameFan, GamePro and VideoGames: The Ultimate Gaming Magazine: 16422661_10155475640612080_2520963819568717163_o.jpg 16601579_781272068705477_5115067947744291406_o.jpg 18813902_858634617635888_2345423603625130348_n.jpg 18836618_856587357840614_1995117332052913270_o.jpg 19095404_866927296806620_5395380949095397524_o.jpg 19095544_866927540139929_5429803606491041258_o.jpg
     
    Last edited: Jun 23, 2017
  17. LD

    LD Peppy Member

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    Atari often seemed keen for developers to move swiftly on from previously hyped projects..

    Rebellion approaching Atari UK with view of doing a Falcon game asked instead to develop on Jaguar..

    Brian Pollock of ATD telling me the Panther was mentioned on occasions during Jaguar Cybermorph development..

    BJ West saying it was mentioned only as a footnote during Jaguar Crescent Galaxy and Ted Tahquechi saying he was told not to mention it at all..
     
  18. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Here's one that hurts me as a platformer junkie and that is Deathwatch by Data Design Interactive. Planned for a November 1995 reléase, it's unknown who was going to publish it, but on the E3 1995 AEO video, it was shown alongside Hyper Force so either Atari or Cwest were going to be the publishers of the game. It was almost finished and playable before cancelation and it was for 1 or 2 players as well. In a interview with one of the devs. behind the game, supposedly everything related to the game, including the source code is now lost. Various people did managed to play the game besides AEO, such as editors from magazines such as CD Consoles, GameFan, Ultimate Future Gamer and the unknown Video Game Advisory magazine. Even one of the editors of the VGA magazine had the luck of playing it. I don't think the game is that completely lost, the source code could be in a dumpster waiting to be found and there's various Flash Carts containing the game out there waiting to be found by some good soul...
    Here's gameplay:

    15894846_762794947219856_2354304850726224989_n.jpg 15941295_762794743886543_7742334059059002153_n - copia.jpg 15941295_762794743886543_7742334059059002153_n.jpg 15965221_762794353886582_3549494439929954221_n.jpg
     
  19. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    I don't think Conan the Barbarian is completely lost at all, like i said with Deathwatch, the source is probably on a dumpster on in somebody's closet and there's various Flash Carts out there that potencially have the game inside. I'm surprised Piko Interactive hasn't ported Legend to the Jaguar (since it was made by the very same team).
    conan-jaguar-cdconsoles2-01.jpg
    And i want to know, where i can see those documents that talk about games like James Pond III. Why we can't see them?
     
  20. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Now here's one that i bet no one knew that it was even planned for the Jaguar, Microprose's Tinhead. This was being ported by Mircroprose UK themselves and it sound that the port was going to be a straight Sega Genesis/Mega Drive conversión but i bet it had some diference being on a more powerful hardware. Everything comes straight from one of the devs. who worked on the game, Jetboot Jack. Here you can see where he mentioned the unreleased port: http://atariage.com/forums/topic/3862-how-hard-is-it-to-make-jag-games/
    We don't know if it gets dumped online one day but if it does, it could be a decent adition to the system's library IMO.
    TinHead%20(U).png
     
  21. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Fight for Life has the notoriety of being the only 3D fighting game on the Jaguar but it wasn't going to be the only one...Meet Iratan Supremacy, a 3D fighting game that was being developed by Level 7 Software. It was being developed very late in the system's life span so i didn't have too much time in development i think. It was going to feature support for networking 2 console for multiplayer. It did get preview in CD Consoles Magazine though...
    The artwork for the fighters of the game were actually posted by Scott Walters of Jagmod online first, even though the Unseen 64 entry of the game mistakenly gives credit to the Jagware forums: http://jagmod.com/Iratan
    17990239_828990080600342_2669408427080643978_o.jpg iratan-supremacy-jaguar.jpg iratan-supremacy-jaguar-1.jpg iratan-supremacy-jaguar-2.jpg iratan-supremacy-jaguar-3.jpg
     

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