Jaguar unreleased games info

Discussion in 'Unreleased Games Discussion' started by BeckHansen, Nov 26, 2008.

  1. BeckHansen

    BeckHansen Member

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    I saw that choosing my video channel on TV works without the switch like you said ( many thanks stone, i was lost^^' )

    i ve had a lot of old consoles with RF , yes they were not great, and there was a really slight buzzing sound

    but what i get with my jaguar is a kinda good picture but just static sound , you know loud, very very very loud static sound ... could it be a problem with the unit?

    Solved everything , i hooked my jaguar up using an old Master System rf:)

    it looks and sounds good now , i mean , it s a lot better , now waiting for my cable to arrive^^

    i tried some games , man the system was really gorgeus for it s time wasn't it?

    I m more curious now about past unreleased games ...

    anyone has info about the Ultimate Mortal Kombat 3 port?
    i m starting to love this system already!!

    Thanks for the support guys, you are too kind!
     
    Last edited by a moderator: Jul 17, 2017
  2. Stone

    Stone Enthusiastic Member

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    UMK3 was never made, they had some faked-up screenshots and the rights to use the license and then it stalled forever. There's a fair few games on the back of the Jag box that never saw the light (and some only as fairly rare prototypes, like Brett Hull Hockey). Another one of the weird things about it!

    Ultra Vortek is a fairly reasonable low-end fighter, avoid Kasumi Ninja though, it's crap :)

    Stone
     
  3. BuddyBuddies

    BuddyBuddies Member

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    There was actually a working prototype of MK3 for the Jaguar up and running at one of the conventions before the Jags demise. I believe there were only about 4 selectable characters at that time and the game would crash often,from what ive been told.
     
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  4. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    I have some info regarding some of the unreleased games for the system thanks to some awesome folks of the scene. Here's the following:

    ==As of 2/24/2017==

    Phear: All that we had for the longest were scans of the game on magazines...until in 2017, several pieces of info popped up such as the fact that the game may not be near-finished but completely finished, yeah H2O started working on Tetrisphere but they kept working on Phear until it was finished. Various peoples has the Flash Carts containing the game,although they haven't popped up yet. Screenshots of the game at the Winter CES 1995 were shown, including how the title looks and the people involved in the game and scans of the front and the back of the flyer was posted as well. Upon some research i was doing one person supposedly came across a Prototype of the game but i'll need some more info about that person who came across it. The game plays VERY different compared to Tetrisphere.

    Bomberman: Not much info was known about this unreleased game of the Bomberman series for the longest time until one of the devs. who worked on the game (Michael J. Mika) posted on his Twitter account a pic of him holding the CD that contained the game's code, mock up box and production artwork was shown as well. But then radio silence striked, until a 2017 interview revealed that 2 people has the game, his brother Jeremy Mika (who aslo worked on the game) and a unknown Jaguar Aficionado. The game has Single Player and Multi Player modes complete (multiplayer supports up to 8 or even 10 players (either bots or Jaglink support).

    Livewire: A unreleased technical marvel developed by Black Scorpion Software. This game has gained more attention with time due to the technical prowess it shows. A atariage member had a prototype of the game and he was going to dump it but he accidentally erased the game by complete mistake unfortunately. A source code of the game is unfortunately in the hands of Shamus of Reboot. But info popped up that the dev who worked on it has a new code and they're working on releasing a demo in some form.

    Green-Thang: A fun looking run 'n gun platformer (very similar to B.O.B. on SNES and Mega Drive) that was developed to compete with Zool by David Wightman. It was planned for both the Lynx and the Jaguar but for some reason it was never released. The code of the game is 80% complete and the dev. plans to release it along with 3 more unreleased games (Battle Hawks: a hack 'n slash gauntlet- styled game, Chopper: a physics-driven 3D chopllifter game and a unverified arcade port) but he haven't done it due to lack of time in doing so.

    Thea Realm Fighters: We all know this game so it doesn't need introduction. All i can say is that thanks to Nick Persijn, we can enjoy the Alpha, Beta and HVSCMAZE ROMs but unfortunately 3 ROMs are still missing (the E3 1995 Build, a Backgroung image viewer and the near-finished build that it's in the hands of MegaData [he's not MIA fortunately]).

    Nerf Max Force: This was going to be a Doom-styled game aimed at Kids with the Nerf brand, but sadly it was never released despite being complete. Buddybuddies had the game (along with Highlander 2: The Quest for Knowledge and Highlander 3) but due to financial difficulties he had to sold his collection, including NMF so the whereabouts of the game are unknown so far...

    Tinhead: A somewhat underrated platformer for SNES and Mega Drive, it was planned as well for the system. Likely due to the financial failure of the system, it was cancelled despite being completed. Supposedly Buddybuddies had the game was well along with Nerf Max Force.

    Black Ice/White Noise: This is another game that doesn't need introduction so let's jump to the good stuff, Rev. 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,19,20,21 and 22 are in hands of one of the members of a facebook group and i hope they get dumped to see the differences they have with Revs. 18 and 23. A map of the game showing how it was going to be laid was shown before being scaled down massively and the sound effects of the game were dumped as well. The only things missing now are the video files (aka the cutscenes which they're complete BTW) and the source code of it.

    Gotcha!: A 4-Player focused update of the Atari arcade game of the same name. Not much was shown besides a magazine scan of the game, but in 2016 a dev. by the name of Jonathan Court (or Jon Court) came a stated that he has some HDDs containing code of the game. If the game is complete i hope he can dump it somehow...

    Phase Zero: So far the source code is still missing, althought the Prototype has extra levels by using a cheat code. Supposedly the source code was destroyed but i believe it is out there somewhere...

    Dactyl Nightmare: This was one of the planned VR games for the system by Virtuality. Not much is known about this version so far, but the same fellow who has the Revs. of BI/WN posted some HDDs containing data of Virtuality's arcade games so there's maybe a chance of seeing a Jaguar ROM, Who knows...

    Conan: This is a pretty sought-after prototype for the system. A beautiful Hack 'n Slash Golden Axe-styled game that was shown at the Winter CES 1995. Only magazine scans of the game were avaiable...until in 2016, a YT user by the name of PS Nation posted what it's possibly the only known footage so far of the game, so there's a flash cart with the game somewhere...

    DeathWatch: So far nothing has popped up, but i hope this game somehow surfaces one day. It is complete so who knows...

    Arlo Armadillo: This is part of the planned Atari Mascot Platformer game. Nothing and i mean NOTHING was known of the project...until 2017, B.J. West (known for BI/WN) posted artwork of the character on the group, the reason why the idea didn't move on was because Atari thinked about making money with the game (so it was going to be another cash-in mascot for Atari...yeah i'm not kidding) The name of the crocodile character was aslo revealed (Al E. Gator...yeah real original Atari Marketing Department) and there were plans for a 3D platformer based on Bentley Bear.

    Tiny Toons Adventure: Another well-known unreleased game for the system so it doesn't need introduction although i found out that Beta Phase Games has a lot of HDDs in regards to the game. Maybe they plan on doing something with it?...

    Moles: I can't believe i'm including a hombrew game...anyways, this is a Lemmings-esque game that was being developed by GroovyBee and was even shown at one of the EJagfests i believe. Sadly it seems that he doesn't have the intention of finishing it so far...
     
    Last edited: Feb 24, 2017
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  5. retro

    retro Resigned from mod duty 15 March 2018

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    Now that's how you necrobump! ;) Thanks for the info @KGRAMR
     
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  6. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Thanks i'm just a simple individual who wants to see any potencially complete game for the system getting released somehow. I may post some pics in regards to the games but it's going to take me a while :)
     
  7. Bramsworth

    Bramsworth Well Known Member

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    I never knew about Beta Phase Games. I can't imagine they'd do Tiny Toon due to copyright issues, though. Unless they're not too concerned with being in the grey zone. But this is a more known IP than any of the other stuff they've got. Plus so many builds if they really have more than one HDD. Wish we could see more.
     
  8. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Unfortunately they have been very quiet about it, maybe due to the reason you said.

    Screenshots of Phear from Winter CES 1995 i believe + scans of the flyer (those pics are not mine, there are from the group that i'm in):
    Phear1.png Phear2.png Phear3.png Phear4.png PhearBack.jpg PhearFront.jpg

    Screenshots of Green-Thang:
    GT1.jpg GT2.jpg GT3.jpg GT4.jpg
     
    Last edited by a moderator: Feb 25, 2017
  9. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Ok, since the last time i posted here in relation to the Jaguar some of you have been wondering where i've found and learned all that stuff? Well i come from a very recent but excellent group called Jaguar Sector III on Facebook (a spiritual successor to the defunct Jaguar Sector II from Jaysmith). Many old devs. who worked on the mayority of the games for the system have revealed some very interesting tidbits. Since it's a closed group i'll need to ask permission to the admins. to share some of the stuff here but it's really cool :) Look foward to them ;-)
     
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  10. karsten

    karsten Member of The Cult Of Kefka

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    Very interesting, keep us updated.
     
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  11. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Ok here's some good stuff that i've found by myself :) Many can take you by crazy by just following the old Cyberroach list from the 2000s but look at this...It seems that the list is not that far fetched when it came to the titles listed there. Of course some guys may disagree with me: a1.jpg a3.jpg a4.jpg a6.jpg a7.jpg a8.jpg a14.jpg a15.jpg a16.jpg a2.jpg
     
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  12. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Here's some more for now...
    a17.jpg a18.jpg a19.jpg a20.jpg a9.jpg a10.jpg a11.jpg a12.jpg
     
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  13. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    I have one more thing to post...Here's production artwork of the unreleased Jaguar Bomberman by Genetic Fantasia. It was posted at Twitter by one of the people involve with the game: a5.jpg
     
    Last edited: Jul 13, 2017
  14. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Here's a good collection of raw VHS footage from kind fellows in YT featuring unreleased stuff for the Jaguar:
    Biff Malone's SCES 1994:

    Glenn Percival's both SCES 1994 and WCES 1995 (sadly, no Phear footage...):
    https://www.youtube.com/watch?v=cz8uwz2WMRE
    https://www.youtube.com/watch?v=331opmwruPI
    https://www.youtube.com/watch?v=x9y39loVPok


    NAVGTR (it features footage from the Jaguar versión of Zone Hunter i think...):
    Atari Explorer Online's E3 1995 Jaguar-focused tape (see if you can spot Argonaut Games' logo ;) ):
    Here's some more CES 1994 footage featuring Jaguar-related stuff:
    https://www.youtube.com/watch?v=Tx6Cq2ZU_ps
    https://www.youtube.com/watch?v=RydYFfs7pf8
    https://www.youtube.com/watch?v=xXzODejBse4
    https://www.youtube.com/watch?v=-j1f9SVEDw8&t=55s
    https://www.youtube.com/watch?v=ki9IJN5rA0M&t=3s
    And another one from E3 1995:
    https://www.youtube.com/watch?v=Op5EkC7GbxQ&t=61s
     
    Last edited: Jun 20, 2017
  15. karsten

    karsten Member of The Cult Of Kefka

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    Moved to the Hot Threads section to warrant some extra visibility to users.
     
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  16. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Thanks man :) i owe you one ;)
     
  17. LD

    LD Peppy Member

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    Atari I.O/Atarimania/GTW and Unseen64 along with likes of myself, Scott St., Clint thompson and TXG/MNX have been pooling resources to try and update status of Lost Jaguar games for a while now.


    Results starting to appear.

    Atarimania have the Internal Atari documents relating to why titles like Creature Shock, Demolition Man and Commander Blood were canned:

    http://www.atarimania.com/game-atari-jaguar-creature-shock_31083.html

    http://www.atarimania.com/game-atari-jaguar-commander-blood_31082.html

    http://www.atarimania.com/game-atari-jaguar-demolition-man_31087.html

    You can hear Atari voicing concerns over deadlines being met, quality issues of ECTS demo's given to them etc.

    Virgin claiming Jaguar Demolition Man only 5 weeks from being finished etc.

    Unseen 64/myself interviewed Scott Rogers of Alexandria Software fame (Full interview in the Unseen64 book), he was converting Return Fire to the Jaguar from the 3DO, was not a fan of the Jaguar hardware, describing it as junk, a real dog of a console and said Jaguar Return Fire wouldn't of come close to the 3DO version, graphically.

    I'd spoken to Carlo Perconti, back in 2015 regarding Conan, not even the 1st level was fully complete-lacked end of level boss..


    James Pond III-Again going off internal Atari documents, Millenium were coding the Jaguar version for Telegames, but coder and code vanished....

    http://www.atarimania.com/game-atari-jaguar-classic-traxx_31086.html




    http://www.atarimania.com/game-atari-jaguar-black-ice-white-noise_30879.html


    More internal Atari documentation.

    GTW were in contact with Ocean Software's Bobby Earle..Toki Goes Apeshit..but Bobby stopped responding...

    As did Jonathan Court..who was working on Jaguar Gotcha.

    We have the Atari Age community to thank for Jonathan ending comms.. He was appalled by the response he had to announcing he had worked on the game..

    Mike Diskett received a similar response after i posted up the email exchanges i had been doing with him, regards his attempt to convert Magic Carpet to the Jaguar CD..abandoned as it would of been done using plain polygons and looked awful compared to the original..

    Misc interviews with Commercial Jaguar coders/artists i've done can be found:
    http://www.ataricompendium.com/archives/interviews/interviews.html

    (Ted and Carrie Tahquechi, Dan Hunter, B.J West etc)

    Plus another Tiny Toons source:

    http://forums.atari.io/index.php/topic/2933-karen-mangum-talks-about-her-role-on-tiny-toons-jaguar/

    I've also had confirmed that Microprose's conversion of Gunship 2000 never got any further on Jaguar than early 3D modelling work...


    Shinto/RVG/Unseen64 and myself spoken to various ex-ATD/Atari Corp and Imagitec Design sources, no-one can find any real proof the likes of Crescent Galaxy, Raiden and Cybermorph ever really started out as actual Panther games before being switched to Jaguar, Dino Dudes was strictly Amiga/Falcon/Jaguar....

    We keep looking/asking new sources but the passing of time makes it very hard for folks to recal with clarity.

    As well as Jaguar return Fire, developer was also working on Jaguar:Frankenstein-Through The Eyes Of A Monster.

    It was Drew Northcott (who coded PS1 Gunship 2000) who kindly asked the Jaguar Gunship 2000 coder on my behalf, thanks due...


    More Atarimania files with Atari documents:

    http://www.atarimania.com/game-atari-jaguar-brett-hull-hockey_30418.html

    http://www.atarimania.com/game-atari-jaguar-jack-nicklaus-cyber-golf_31085.html

    As for Imagitec Design's promising looking Jaguar CD title:Freelancer 2120...

    Well i knew game had been canned/moved to PS1back in the day as i had my letters in Gamesmaster Magazine and Ultimate Future games, but it seems the screenshots in gamesmaster were fakes!.

    Probably based on the PC version using high end PC's and Argonaut's BeRender software:

    http://www.atarihq.com/jeo/jeo_0203.htm

    I did stumble across some new screens on a French website:

    http://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=1487


    We were also told the intro was to be done by Amiga legend, Tobias Richter.

    Continuing with Freelancer 2120:

    http://www.nevillebuchanan.co.uk/

    The stop-motion animator Imagitec were using, a few nice photo's on his site.We tried contacting him for more info, he never replied.

    The internal Atari emails for Dactyl Joust made for interesting reading, Atari seemingly not happy with lack of progress, High Voltage had promised a lot, in terms of texture-mapping, combat mechanics etc, Atari under impression coder had bitten off more than they could chew, had a specific coder in mind, but he was too busy working on NBA Jam...

    After Jeff Minter left Atari, Atari needed a new developer for Major Havoc 2000, Beyond Games very interested in doing it, said they could deliver it by Xmas 1996, wouldn't need huge budget or complex game engine, they were fans of the coin-op, had it in their office etc....


    Virgin pitched Heart Of Darkness to Atari, though i've personally no proof Atari ever signed it up, plus the Ex-Heart Of Darkness artists/coders i had Q's with, never sent answers back, so i hit a dead end there.

    We know the Jag CD Tomb Raider images EDGE used were fakes, Core design's P.R guy, Richard Barclay told me he told dge they were fakes yet Edge still ran them...


    It's been confirmed by Core design teams and Ted Hoff that Soul Star was the ONLY Jaguar game Core were working on, team split before that was even finished, no other Jaguar titles planned.


    Sorry for multiple posts, but been over 12 months since i last posted, just wanted to wrap up the findings, now they are appearing online.


    Atarimania/Unseen64 have all the atari documentation that was forwarded onto me, it will be put up as/when they see fit, but thought i'd put links up to what's been shared so far.


    Old news to those who've followed the Jaguar closely for years maybe, but i know there are a lot of people only now discovering the machine and wondering what became of various titles.....

    And from an interview i did with Jim Gregory of Hand Made software:


    We were working on several games and in fact spent close to £700,000 before
    they went bust and dragged us down with them. Kasumi Ninja 2 and the Jack Nicholson Golf
    game for CD. The golf game contained expensive actual aerial footage of the golf course
    and was to be based upon a a Star Trek type simulation space. We hired a top TV commentator
    and filmed many hours of footage. The game was going to be the best golf game EVER.

    Jim chattting to me about Kasumi Ninja 1+2:

    The original Kasumi was also crippled by Atari. Because of the boss's kids
    input they removed many elements and characters.
    They halved the cart size that we could use, again wiping out many months
    of work.

    OH dear me...we hired a host of actors and had a new 3D engine set up
    for a superb CD version of Kasumi 2.

    It was a fantastic story line and was WAY ahead of anything else.
     
    Last edited by a moderator: Jul 17, 2017
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  18. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    Now in regards to Apeshit, i contacted Bobby Earl on Facebook to see if he was willing to speak about the game. Thankfully he did and i'll post the little chat i did with him here (everything that i'll post is straight from him, except a promise that i did to the very first person who mentioned the name of another programmer besides him, which is not to mention his name publically or else i would get into trouble, since he now works at TT Fusion!):

    • Hi mister i hope you're doing well in life. You don't know me but i do know you by name from a article from EDGE magazine back in the day...Did you worked on a game called Apeshit for the Atari Jaguar back in the day?
    • BE: Hi there! yes i did work on a game for Atari Jaguar called Apeshit, but it didn't get very far, just concept and prototyping really.
    • Oh that's very interesting to know but it's too bad it didn't came out though. It looked promising and this is from a fan of the original Toki. Just for curiosity but you don't have concept artworks of that game?
    • BE: No sorry I don't, it was a very long time ago...
    • Oh i see, hey i have a question how it was for you to work on the jaguar hardware?
    • BE: At the time it was good to get to a 68000 style processor, i first learnt assembler on an Atari ST 68k but moved to C64 for a while. I dont remember much about the graphics hardware.
    • That's pretty interesting to know. Sorry if i'm bothering you too much with many questions XD but you don't remember who were the people behind Apeshit and did you guys had more games planned for the jaguar back in the day?
    • BE: I worked for Ocean Software at the time, Ape shit was created by myself and a guy called ...... .........., i don't have any contact with him anymore unfortunately.
    • Hey...hold on...I did came across with him actually!
    • BE: Yup that’s him.
    • If you want to know how did i came across with him, well i was contacting one of the people behind Soccer Kid for the Jaguar when he suddenly asked me if i knew about Apeshit. I did and then he mentioned his name and i was like whoa...no way...
    • BE: It’s a small world
    • Indeed but he told me that he doesn't like takling about his days from Ocean, he told me that sometimes that depresses him, even like 2 or 3 days ago many people were trying to talk to him about the game but nothing came out...don't tell to him that i gave you the link to his profile or i'll get in trouble! (he now works for a very big company now!). I made that promise to the guy who told me about him.
    • BE: OK
    • Awesome, and one more question: do you think is there a ROM of the game out there?
    • BE: We never made a rom as such, it was all in a development stage, graphics and source code, but i have neither of these anymore i'm afraid.
    • People are trying to find those stuff of the game to preserve it, crazy right?
    • BE: Yes totally. I wouldn't call what was created a game, it was just an idea really.
    • Cool! Hey i want to thank you for giving your time for a game researcher like me to talk about Apeshit, it was pretty fun to talk to you buddy. Take care and i hope you for the best in what you're doing now. Oh and don't even mention the tester of Soccer Kid to ...... (i don't want him to get in trouble with him).
    • BE: Sure no problem, was a pleasure to talk to you.
    • Thanks.
    Ok so you may be wondering, who is that first person who mentioned his name? He's called Roy Roysterini Fielding, he tested Soccer Kid for the Jaguar. Here's also the chat i did to him before he mentioned to me Apeshit out of nowhere (again, this conversation was not altered, except the name of the other programmer who worked on it. You'll see why):

    • Hi mister i hope you're doing well in life [​IMG] You don't know me but i may know you by name...Did you worked on a game called Soccer Kid for the Atari Jaguar back in the day at a company called Krisalis Software?
    • RRF: Hiya, I only remember testing the game, but I'm not sure which format. I don't think it was the Jaguar version.
    • Oh i see and it's cool that you tester the game before launch, it's a fun and unique platfomer. Welll There's this website from a friend that has beaten various games for the Jaguar and lists the people who worked on it and your name does appear. Here’s the website: http://jagmod.com/credits/index.php
    • RRF: Ahaa, maybe I did hehe Been a while. It was a good game as I recall.
    • Yeah, it's one of the better platformers of the system so kudos to you and the team behind the game [​IMG].
    • RRF: Did you ever hear of a game called Apeshit that was never released?
    • Absolutely, we're looking to find that game somehow, someway...the game looked gorgeous...
    • RRF: Hehe ...... .......... works where I am. He's about 8 metres away from me right now.
    • He worked on the game!?
    • RRF: Yeah...Ooh Just realised that the artist on Soccer Kid is the same Paul Dobson that works at our place in the Knutsford office. Small world!
    • Oh that's very interesting to know [​IMG]
    • RRF: I only just found out!
    • Sorry if i'm bothering too much but could you give me ...... ..........’s email so i can speak to him about Apeshit [​IMG]?
    • RRF: I'm afraid that is strictly forbidden. Also, ...... doesn't speak to anyone about his Ocean days. He says it depresses him. Others have tried...even last week.
    • Oh i see and i do respect your decision [​IMG]. Well i have to go now and sorry if i interrupted you while you were doing something important. Thanks for giving your time to a fan of the game [​IMG]
    • RRF: No worries. Sorry I couldn't help...
    • Don't worry about it [​IMG] Take care and i hope you for the best in your career [​IMG]
    • RRF: Thanks. Likewise.
    CsOrCDr.jpg
     
    Last edited: Jun 26, 2017
  19. KGRAMR

    KGRAMR Gaming aficionado raised by family & friends.

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    I do have also info in regards to if Cybermorph, Raiden and Trevor McFur in the Crescent Galaxy were actually planned for the Panther and it turns out that there was NEVER any software planned except one (which is now lost forever called The Crypt). That was confirmed by none other than Leonard Tramiel on the Jaguar Sector III group. I'll post his comments here so everybody can see it (the comment that i'm posting is not altered in anyway! Everything comes straight from him after i posted a YouTube video in regards to the Atari Panther):

    "Wow, virtually everything in this video about the Panther is incorrect. I can't comment on the information about the purchase and history if the prototype, or any of the quotes about the system from non-Atari people."

    "That would be a long answer. Basically, the Panther was not based in any way on either the ST or the ATW Blossom. It was always seen as a backup to the more ambitious Jaguar and it was abandoned because the Jaguar was proceeding nicely."
    "No truth to any of that. The architecture was completely different from any other system. It was based on the Object Processor and was designed to use virtually no RAM as that was a production limit at the time. The idea was to have a ROM with lots of tiles or sprites and place them on the screen dynamically without actually moving any data. The Object Processor in the Jaguar was based on the Panther but it never really taken advantage of.
    That would make it ideal for games like Crescent Galaxy and Raiden but it would make Cyber Morph virtually imposible."

    "The RAM number sounds right. It wouldn't have been compatible with anything. A very fresh start.
    It should have been quite a powerful 2D machine but the Jaguar had all those capabilities and far more so there was no reason to develop both once the Jaguar looked like it would come together."

    "For the time, the Jaguar a lot of RAM, so I'm not sure where this comment comes from. Sure, the OP in the Jaguar would allow you to get images straight from the cartridge and bypass the RAM but the RAM was there.
    The only Jaguar game I worked on that used the OP used video so it used tiles from RAM and used the OP to place them on the screen."

    " I remember the internal discussions about how much memory to out into the Jaguar. The original design had 1/2 MB. At the time RAM was a major cost item so that is what put the amount there. However, to get the really high memory bandwidth that the 64 bit architecture allowed we needed to use more chips and the smallest practical amount was 2 Meg. The video you linked would be easy to do with the OP. Maybe they used it. I have no idea."

    "There were no games ever "running" on the Panther hardware. There was also no work done on the Panther hardware outside of Atari and Atari contractors."

    These other comments from him came after a megazine article was posted on the group:

    "Martin's description of the Panter is quite good, no surprise since he worked on the chip. In typical British style, he understates his role in the project. The video chip was being developed by one of the hardware folks at Atari and he quit before it was done. Richard suggested we hire Martin as a contractor to finish it.

    Except for that, there is almost nothing true about the Panther in this article. I understand that this is a repeat of what had already been published about the Panther but why would anyone repeat information without any reason to think it was true? This mistake is exactly why we have a "fake news" problem today.

    If someone makes a claim ask them what this is based on. What is the source of their information? Are they just repeating something that someone else told them or do they have first-hand knowledge?"

    And lastly, this one came after a document that listed the termination of the Panther Project was featured on the group as well:

    "There was never a Panther console. There was never a functional Panther prototype."

    "That's nice. I was writing the software for the development system when the prototype chips arrived. We plugged them in and they didn't work. They were never fixed. You may have seen housings that were claimed to be a console but the claim was false."

    "What on that link contradicts anything I said? The development systems were built but didn't work.
    The specs for the machine were sent to some developers and they started development but they could not run them because the hardware didn't work."

    " I don't have any of the development system code but I'm quite proud of what it did. I do have the specs."

    "Too bad it never worked."

    "IF, and it is a BIG if, I were to transcribe and edit the actual, correct, information on the Panther, what do you guys suggest I do with it? I followed some links earlier today and wound up on the Wikipedia page for the Panther. What a pile of nonsensical crap! So the ONLY reason I'm considering thinking about doing this is so there will be real information to use to correct that page."

    There 'ya go. If you see the real specs of the Panther popping out in any way, shape or form, keep in him everything came from him ;)
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    Last edited: Jun 22, 2017

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