Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Discussion in 'Nintendo Game Development' started by mdmx, Feb 4, 2016.

  1. Try4ce

    Try4ce Member

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    This is a hardware mod? Does it work alongside the "old style" simple RGB mod and/or the Tim Worthington mod? I can't quite get a sense for what it's doing from the pictures.
     
  2. retrorgb

    retrorgb Spirited Member

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  3. billcosbymon

    billcosbymon Guru Meditation Error

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    I've used this many times to fix gamesharks for friends.
     
  4. Labbeast

    Labbeast Newly Registered

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    I might be wrong, but from what I understand a ''reprogramming'' of the XC9536XL CPLD from Tim's RGB board could do this.

    I sent an email to Tim.
     
  5. saturnu

    saturnu Spirited Member

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    Or just ask ikari_01 for the firmware update and reflash your RGB Board with a cheap icsp programmer. ^^
    I'm not quite sure how this is handling hi-res games, but if it's allright it would be superior over the oldschool NTSC RGB-Mod or NUS-001(FRA) Mod.
     
  6. Lum

    Lum Officer at Arms

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    Pretty cool. I wonder if any revisions or regions have compatibility issues, I'd hate to brick say a less common Japanese edition if I had one.
     
  7. mdmx

    mdmx Familiar Face

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    I have a few more GameShark codes, which haven't been posted yet:

    Buck Bumble (PAL):
    8002EC4D 0000
    8002EC7D 0000
    8002EC4E 0032
    8002EC7E 0032

    Battletanx Global Assault (PAL):
    push GS button to activate code during a mission
    881228BE 0032
    881228EE 0032

    Micro Machines (US):
    picture flickers when using a GameShark, but it's fine when using a Xplorer64.
    800990CC 0000
    800990CE 3216
    800990FC 0000
    800990FE 3216

    Daikatana (PAL):
    does only work when Code Generator is active
    F118FB80 2400 (M)
    801ADF5D 0000
    801ADF8D 0000
    801ADF5E 0032
    801ADF8E 0032

    IPL4ROM (for Blue Debug 64DD):
    802949AD 0000
    802949DD 0000
    802949AE 0032
    802949DE 0032

    IPLROM (Retail 64DD):
    802955BD 0000
    802955ED 0000
    802955BE 0032
    802955EE 0032

    If anyone knows how to run IPLROM on an Everdrive64, please let me know. I couldn't run it with Alt64.
     
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  8. kerplunk86

    kerplunk86 Newly Registered

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    anybody have a conkers bad fur day gs code? usa if available or can anyone show me where to find the code? thank you!
     
  9. retrorgb

    retrorgb Spirited Member

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    Sorry it took so long, but I finally got around to creating a shared document for everyone to add their confirmed GS codes to. It's viewable to everyone and I'll grant edit access to anyone who wants to add codes:

    https://docs.google.com/spreadsheets/d/1GDR4BVrXAXnn7C0xCWITB5o4RaL4jjFIJmJKrmzpEoo/edit?usp=sharing

    Also, I created a page dedicated to N64 de-blur. I'll try and always keep it current with all developments, but it's currently a work-in-progress, so I'd love any feedback about what should be added: http://retrorgb.com/n64blur.html
     
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  10. Wachenroder

    Wachenroder Member

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    You have one of my favorite website. its a wonderful resource. Really looking forward to more updates on this.
     
  11. saturnu

    saturnu Spirited Member

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    patcher reupload
    ==============

    changelog:
    0.3.1:
    fix help screen -o for output instead -i (pretty obvious that is was just a typo ^^)
    0.3.2:
    divot was set by --divot-off/on instead of -di-off/on like it's written on the help screen

    u64aap032_linux.zip
    http://b.1339.cf/dcywrxr.zip

    u64aap032_win32.zip
    http://b.1339.cf/sqhaeln.zip
     
    Last edited: May 5, 2016
    KiSM likes this.
  12. retrorgb

    retrorgb Spirited Member

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    Okay, I've updated the spreadsheet with every code posted in this thread (credit given). I also added saturnu's patcher to the page.

    How's it looking so far?: http://retrorgb.com/n64blur.html
     
  13. MoockyLoock

    MoockyLoock Robust Member

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    Bookmarked !
     
  14. Try4ce

    Try4ce Member

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    Hey everyone! Just wanted to share that we released our video on this subject this afternoon. Thanks so much for everyone here and the help you provided in making this episode possible! You all are doing cool things here!

     
  15. Wachenroder

    Wachenroder Member

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    nice!
     
  16. KiSM

    KiSM Newly Registered

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    Possibly dumb question does the new version of the universal patcher support PAL games?

    It doesn't seem to, nothing in the readme about it.
     
  17. saturnu

    saturnu Spirited Member

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    Sure it never was a ntsc only patcher. Some games fail to patch, there is a list some posts above.
     
    Last edited: May 8, 2016
  18. KiSM

    KiSM Newly Registered

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    The patcher doesn't state any errors, plus im using games that arent on the fail list (unless there is a second PAL list that i'm missing?).

    On both NTSC and PAL there is much more dithering visible compared to non patched however only NTSC seems to have the much sharper edges. My comparisons were done on a PVM-9044QM (which does the weird chroma horizontal offset thing when doing NTSC via my n64). Maybe this could be a 240p vs 288p issue?

    Regardless, Source checksums
    9EAD1608 | Legend of Zelda, The - Majora's Mask (Europe) (En,Fr,De,Es).z64
    E2E6823D | Legend of Zelda, The - Majora's Mask (Europe) (En,Fr,De,Es) (Rev A).z64
    B428D8A7 | Legend of Zelda, The - Majora's Mask (USA).z64


    Output Checksums (using patch.bat)

    BA1E605E | Legend of Zelda, The - Majora's Mask (Europe) (En,Fr,De,Es)_patched.z64
    E1628062 | Legend of Zelda, The - Majora's Mask (Europe) (En,Fr,De,Es) (Rev A)_patched.z64
    A918DA45 | Legend of Zelda, The - Majora's Mask (USA)_patched.z64


    Thanks a bunch for the patcher regardless <3
     
    Last edited: May 8, 2016
  19. saturnu

    saturnu Spirited Member

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    there is an output, if you use the verbose flag. you can also increase the output level by using -vv instead of -v.
     
  20. KiSM

    KiSM Newly Registered

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    Attached Files:

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