The OOT 1.0 code has the following modes: 1) Dithering Filter off 2) 16-bit pixel size 3) Gamma Dither Enabled 4) DIVOT enabled 5) Aliasing off, just Resamp The OOT 1.1 code has the following modes: 1) Dithering Filter off 2) 16-bit pixel size 3) Gamma dither disabled 4) DIVOT disabled 5) Aliasing off, just resamp Generally I have seen that only aliasing and dithering are usually altered and nothing else, so I do not really understand the rationale behind the two different codes (they both carry the same original search values and addresses). However, Personally I have not tested this enough on my end. You never know, maybe removing Gamma Dither where applicable could have a positive effect. DIVOT not so much because I think it only has an effect when there is aliasing in place. As I understand, Gamma Dither can add noise to pixels so it may be worth a shot to test with and without. If you would like to test it yourself, just modify your existing codes as follows (to remove Gamma Dither): (example address assuming top is 0000 and bottom is 2nd half): 8104535C XXXX 8104535E XAZY Leave X as is, change Y to 2 as shown (i.e, if you see 6, replace it with 2). Additionally, If you want to remove DIVOT, wherever you see Z, change it to 0 as shown (otherwise keep it as is). For A in the example above, I have added this because there is another aliasing mode called No Resampling or Aliasing. Normally this is set to 2 as you've seen in many codes to just make it resampling but according to earlier posts, setting this to 3 (which is no aa/resamp) could have an even greater effect on the visuals. But from my experience, I have had no luck. Mario 64 and Zelda for me just show 3 vertical viewports that are a quarter wide each. Someone said it works for Conkers, Banjo and Perfect dark so it could just be select games possibly. Also, Some codes end with E at the end and they have yet another mode called Gamma which is enabled. If you see this and would like to remove Gamma Dither, do not set Y to 2. Set it to A to keep Gamma on but disable Gamma Dither. But again, Gamma is also something worth additionally testing on/off as well. Ultimately if you want Resampling with no filters, just using 3202 is fine (or 3203 if a game uses 32-bit pixel size but I don't know which ones do that).