How I got my DSP-1 installed and working.

Discussion in 'Super Everdrive' started by AtariBorn, Oct 18, 2011.

  1. Bad_Ad84

    Bad_Ad84 The Tick

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    I installed the original parts for someone and it didnt work on a 1.3 either. Refitting the parts to the original cart - still works.

    Doing the 7.6-8mhz osc way worked fine though, so id suggest doing that.
     
  2. smoke monster

    smoke monster Rapidly Rising Member

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    Awesome guide. Thanks for the excellent writeup and pictures!

    update: Removing the chips is the exact same procedure if you have an electric range. It's really a great way to cleanly remove them.
     
    Last edited: Oct 16, 2013
  3. menzo95

    menzo95 Member

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  4. Mack

    Mack <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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  5. compil3r

    compil3r Active Member

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    True, that awful 3D Ballz game has inside all we need...


    [​IMG]
     
  6. wilykat

    wilykat Site Supporter 2013

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    All 3 is needed only if you have a v1 of Super ED board. v2 and on only needs the DSP chip, it doesn't need the inverter or clock anymore.
     
  7. compil3r

    compil3r Active Member

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    Oh ok thanks! I will make sure which one I have. I'll install a socket too! :)
     
  8. phillip

    phillip Active Member

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    Though something similar may have already been posted, I managed to get the DSP1 chip off a Pilotwings cart very easily by tying a weight to the chip and using a heat gun to heat the contacts on the opposite side. Removing the DSP1 with this method took only a minute or two. Soldered it to the Everdrive and all DSP games now work perfectly.
     
  9. Ikesankom

    Ikesankom Newly Registered

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    Hi, @AtariBorn. I'm trying to upgrade China Version with DSP-1. I already have a donor with the three chips, but I've seen, in my board, there aren't capacitors and resistors (needed?) around them in the tracks. Could you say me what type of capacitors and resistors are needed, please?

    [​IMG]
     

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