(Help) How to add Icons to HDLoader/KERMIT Games on PS2 HDD-OSD

Discussion in 'Sony Programming and Development' started by vash32, Oct 20, 2012.

  1. GillBert

    GillBert Spirited Member

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    Everything perfect now, thanks!
     
  2. RandQalan

    RandQalan Rapidly Rising Member

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    Just to let you know now proper on HD for SMS gives correct time and boots well thanks AKuHAK :triumphant:
     
  3. AKuHAK

    AKuHAK Spirited Member

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    Ok I will post my new version here. It is hdl_dump with ability to inject op2l_compatibility flags and dma modes. And of course miniopl with ability to handle flags and compatibility modes from HDL partition headers.

    hdl_dumx_rev27.zip

    Source codes and command line examples can be found in the main thread in psx-scene.
     
    Last edited: Jun 30, 2013
  4. cde

    cde Site Supporter 2017

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  5. blueheaven

    blueheaven Spirited Member

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    Thanx to both of you :)
     
  6. 103

    103 Member

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    Your System Configuration Icon

    Is it possible to get "Your System Configuration" icon from MC?

    Best regards
     
  7. vash32

    vash32 Spirited Member

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    Sadly no, the MC folder for it does not have a icon in it.

    P.S. I uploaded some Icons, Donwload: http://rghost.net/48179825 No $ony Code

    Icons For:
    ESR r9b
    HD Loader
    SMS Player
    uLaunchELF
    GS Mode Selector
    Note: They have not be tested, let me know if any of them do not work. (will fix if needed)
     
    Last edited: Aug 17, 2013
  8. dissectionalone

    dissectionalone Newly Registered

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    Hi guys :)

    first time posting here.

    Does anyone know how to get the icons generated by obj_to_ps2icon to work on the actual PS2?
    I can view them correctly with ps2_iconsys_viewer but on the actual consoles they always appear as corrupted data.

    I've checked the icon files with a hex editor to see if there was anything wrong on some of the offsets, comparing them to actual working savegame icons but had no luck

    Is there any geometry limitation on the 3d icons in the OSD Browser?

    Any help would be highly appreciated :)

    Thanks in advance
    Regards
     
  9. cde

    cde Site Supporter 2017

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    I have used obj_toPS2icon and managed to get them to show on a real ps2, admittedly I am only using a basic square with a .BMP texture (128x128) Maybe your triangle count is too high? above 1500 may cause problems.

    Open an elevated cmd prompt and add the files you need to the same folder your working from, type obj_to_ps2icon.exe -h to get the help to display, Then follow the second example so it spits out a new .icn file. Change the extension to .ico and copy it and its icon.sys to your ps2 with ule, then from there copy and McPaste it to an 8meg card in slot 0 or 1. sorted..
     
    Last edited: Feb 22, 2016
  10. dissectionalone

    dissectionalone Newly Registered

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    Thanks for the reply :)

    I'm not yet sure what seems to be the issue but the 3d objects I've converted don't have that high a triangle count, but I'll try some other stuff see if I can figure it out. Not sure if it could be something with the texture format or even the normals...

    They display fine on the ps2_sysicon_viewer though. I'll keep digging.

    Many thanks again :)

    Regards
     
  11. sp193

    sp193 Site Soldier

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    Is your texture a 128x128, 16-bit texture? If your tools don't convert the texture into the correct format, it's supposed to be 128x128, 16-bit, RLE-compressed.

    There are some restrictions, but I don't remember what they are, off-hand. The information can be found within the SONY PS2SDK.
     
    Last edited: Feb 22, 2016
  12. cde

    cde Site Supporter 2017

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    Mmmm, the fact that they appear fine in the viewer and not on the PS2 seems to point to a limitation on the console side. Have you tried a very basic shape and 128x128 texture, just to confirm your setup and texture compatibility?

    I use GIMP to edit my .tga and .bmp files and although free it has the annoying problem of flipping the images, so I have to flip them to edit, then flip them to export.. I have had success using 128x128 16bit .bmp exported from gimp..
     
    Last edited: Feb 22, 2016
  13. dissectionalone

    dissectionalone Newly Registered

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    I'm not sure out of the top of my head by I think the obj_to_ps2icon tool doesn't accept 16bit bmp's (or maybe it's some issue with the fields causing that behaviour)
    I've been normally using photoshop for the images cause that's where I usually create textures...
    I'll make sure to check all that and do some further testing

    Edit: It seems the polycount might be the culprit... I've tested a somewhat even more basic 3d object and managed to make it show in the OSD

    Many thanks for the help, guys :)
     
    Last edited: Feb 22, 2016
  14. psydefx

    psydefx Peppy Member

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    where can i find the official disc icons that show up in browser? ps2 sdk?
     
  15. sp193

    sp193 Site Soldier

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    Those icons are built into the browsers.
     
  16. psydefx

    psydefx Peppy Member

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    so there no way to get them?
     
  17. krHACKen

    krHACKen #CNNisISIS

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    psydefx likes this.
  18. psydefx

    psydefx Peppy Member

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    many thanks
     
  19. krHACKen

    krHACKen #CNNisISIS

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    You are welcome.

    [​IMG]
    [​IMG]
    Dat display angle tho...
     
    sp193, psydefx and cde like this.
  20. cde

    cde Site Supporter 2017

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    Fantastic!! Thank you..

    Do you think the "flat" angle of the discs is because you can't normally display copy/delete/info etc on a disc in the HDDOSD? Maybe?
     

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