Hi everyone, I´m trying to compile Daedalus for the Dreamcast using the most recent KOS version. The makefile that comes with the source code is a litlle bit messy and it contains very old libraries (Example: -lk++). Does someone could help me get it working with a new KOS version? It´s for an experiment! Thanks. Edit: Update 1 - Emulator compiled with new libraries, VMU ICON for Mario 64, Emulator booting Mario 64 automatically, speed improved a bit. GitHub link: https://github.com/TItanGuy99/Daedalus-Dreamcast My goal is try to achieve at least 15 fps for Mario 64 (Currently between 4.5/6.5 FPS in game), any help would be welcome! Next step I'll try to improve some routines in the CPU code!