Hello Guys, Recently, I have bought a NPDP cart (from N-Space Studio) who wasn't working when I received it. The harddrive was acting like the head was blocked. After having opened the NPDP cart (bye bye Warranty Sticker), and handling the harddrive a bit, the cart was working again. There is only two N-Space gamecube games. One is Geist, a pretty cool game, and the other is a Mary Kate and Ashley game. No need to say that if the cart contains a game featuring these twin sisters, I will be a bit disappointed. So the cart is now readable with my NPDP Reader. I knew that there is 4 slots on each NPDP carts, but wasn't sure of the way to select them. Thanks to Trimesh, I was able to start all of the slots. Slot 1 : The first one was booting on a classic Nintendo warning, followed by a N-Space logo start screen. But then, an "Out of Memory - Datastream.cpp 731" Error occurs. I was unable to go further with this slot. Slot 2 and 3 : Empty. No boot. Slot 4 : A Geist build ! No Mary Kate and Ashley ! Just a simple and great build of Geist. So a quick look at it shown differences with the retail version. The main menu is looking similar to the retail one but there is only 2 stages available (named 1A and 1B). I haven't looked further into this build. As I was looking to understand the error that was occuring when booting the first Slot. But I will do a thread about this Geist build later. I have then decided to dig up my NPDP-GDEV unit, in order to see if the error was still present when using this unit with advanced debug features. After dealing with the switches to select the correct NTSC region (can we run PAL NPDP cart with all the GDEV units ?) Here is the result of the Slot 1 Boot (better pictures will comes later) : An unreleased and unknown game called "Sphear, A Riqa Adventure", simple as this. So if someone has heard of this game, please give us more informations about it. I will try to contact ex N-space employees to know more about that game. Several demo level are playable, including a shooting area to try different guns on poor little ennemies (with a very bad ragdoll behavior haha). Finding an unknown game is great. But there is something more interesting : The game is actually a Wii game.... A Wii game on a NPDP cart, but fully playable with a Gamecube pad ? I can see some reasons to put a Wii game on a NPDP cart : - The game was supposed to be developped for NGC and Wii. The Wii team was maybe deeper in the game development and the NGC team used some of the Wii team assets. - The game was first supposed to be NGC only but then move to Wii. In this case, this cart may have been used for some debugging purposes. But as it involve to compile for both NGC and Wii, I don't really see the reason to do so. I am not very familiar with NGC and Wii development but does both program architecture look similar enough to allows easy compiling with the same source code ? More pictures and video coming later (unless someone from N-Space ask me to remove these pictures). Developping a game take a huge part of developpers lifes (As an independant developper, I know it). This is why I (and many other people here) want to pay tribute to this amazing job by digging up all these video games oddities, in order to give these games (and the developpers who made them) the place they deserve. But if someone who owns the right of this game ask me to remove this thread, I will do it.