This came up in a chat i had elsewhere talking about the very few Jaguar games i felt had any real potential and was part of the preview material that sold the system to me, as a huge FPS and Aliens fan, this sounded like a dream come true. I've including the scan of my scrapbook cutting of the Gamesmaster Magazine preview, sorry it's so creased, but it went through me moving house/having clear outs a number of times. That was the only UK Preview i saw, but i wasn't following PC Games magazines at the time, so it might of been mentioned there... I know 1 Amiga magazine claimed it was headed to the Amiga also, but i've been unable to confirm this was a valid claim... Judging by what has been discovered, it's clear the PC Version was the most advanced version, having been in development for a few years: Thanks to Atari Explorer Online for this snippet: / Whatever Happened to Freelancer? From: "Andrew Seed" Date: 1998/07/12 It got dropped, when we examined what we could do with the CD it just no way was as flexible as the PC CD-ROMs and drivers available. Also the designer left after doing the PC version for 2 years, we had prototypes on the PC done but running very slow, using Brender by Argonaut but with no hardware acceleration on 33mhz 486. For the Jag version we were going to license the Jag Doom engine but we had a few problems getting the tools to work on the Next machine. (we had to buy one and somebody had to learn how to use it). http://www.atarihq.com/jeo/jeo_0203.htm So i can only assume this was used to provide the Press with Preview screenshots, hopes being Jaguar version would of looked as close as possible... The other claims doing the rounds at the time promised: The game engine would use a similar approach to that seen in Jaguar AVP-Digitised backdrops for added feel of realism. A resolution of 640X400 with game running in 256 colours (i assume here this relates to PC version as Jaguar Doom runs in machines lowest resolution mode)... Amiga legend Tobias Richter was doing the intro sequence. I found more (PC) Screens here: http://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=1487 Plus a stop-motion artist who worked on the game HERE: http://www.nevillebuchanan.co.uk/ We did contact him, but had no reply I still hope PC version might surface even as a rolling footage type demo, just to get a better understanding of the game itself, but it has the classic hallmarks of an Imagitec Design game.. Annouced on multiple formats, enough preview hype to establish interest, then never to be seen again.