ECCO the Dolphin E3 auto-run build (early code) [Bananabreak]

Discussion in 'File Downloads - Share and Request' started by bananabreak, May 28, 2015.

  1. ItsMeMario

    ItsMeMario Gutsy Member

    Feb 11, 2014
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    Im all for the Self-boot cdi as well :D
  2. Followr

    Followr Member

    Nov 29, 2015
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  3. Woofmute

    Woofmute Site Supporter 2013-15, 17

    Jan 18, 2010
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    Not quite sure it's worth making a new thread for this, but I found a way to make it kinda playable.
    Setting memory address 8C241A98 to 01 will give you control once the recorded input ends.
    (2C241A98 when using Demul with Cheat Engine)
    Also visible in memory near this address is the name of the current level.

    This works in any level and prevents the game from teleporting around the map and loading other levels. You can't pause the game.
    You can interact with some boost rings and gems in Atlantis. The gems move to the central area and trigger some rings to appear above the water. Jumping through the rings makes a sound, and the doors on each building can be opened, but I can't figure out how to complete this area if it's possible.

    I've attached a code table for Cheat Engine (6.4) to use with Demul. The game is buggy looking in this emulator however.

    A - Swim
    B - Swim dash
    X - Interact
    Y - Nothing
    L/R - Roll left or right
    Thumbstick - Rotate
    D-pad Right - Lock/Unlock camera


    This entrance to "Reef North" seems to be in the process of being implemented... The autodemo tries to load the level when you reach the teleport but instead switches to Atlantis. I've no idea if this is due to a missing file or because the game is still technically in autodemo mode.

    Attached Files:

    Last edited: Jan 18, 2016
    wombat, Klaimen, SILENT_Pavel and 3 others like this.
  4. Klaimen

    Klaimen Newly Registered

    Aug 8, 2015
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    Can't remember if he finished the research or not. I'll ask him, but he's not frequently online. The answer might take a while, just like mine here (I'm sorry!).

    Awesome! I really need to try this out soon, I'm curious how far the level design progress is in this build.
    There were still some changes in the late Beta version available on COH, but that build was almost final. I'm still hoping we'll get a build that features the canned stages in the Pumping Stage area.
    Woofmute likes this.
  5. wombat

    wombat SEGA!

    Mar 14, 2004
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    @Klaimen I'm in no rush, just being curious :)

    @Woofmute AWESOME! Great work! Wonder how much gameplay is hidden in this build :)
    Woofmute likes this.

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