Early Xbox 360 Alpha UI designs

Discussion in 'Game Development General Discussion' started by Shadha, Aug 24, 2018.

  1. Shadha

    Shadha Rising Member

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    This is a collection of Data That I know and can find of the Dashboards, All of this upon first draft is from my friend who was Head UI designer at the time.

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    Original Style Concept:
    Nino - Worked with Rowbotik to Start Designing Blades.
    JDK - Company that did the concept Icons.
    AKQA - Company that made the ORIGINAL Blades concept that Microsoft accepted.

    The Original Blades Dashboard, to make things smooth, there were gradient covers over the edges. The Timelime was around 5,00 Frames with 80 Layers.
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    NXE Early Dashboards:

    There was a subset of over 50 Dashboard UI Ideas, here is a very small amount.



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  2. Shadha

    Shadha Rising Member

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    Here is a video of a Self test of a Early Xbox 360 Prototype. Still trying to understand why this is a thing. But from May 2004. It goes for ages, this is just a small snippet.
    If anyone has any Alpha recoveries or G5 Stuff Let me know :D
     
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  3. Syclopse

    Syclopse .

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    Is this an executable that you select and run or does this unit boot to this screen and that's all it does?
    For running tests the kit should have the dolphin and scenery executables.
     

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