Somebody already posted a thread about it on the Sylverant forum: http://dcemulation.org/phpBB/viewtopic.php?f=75&t=104237 It doesn't look like patching the autoconnect discs is possible, as the code doesn't exclusively modify the PSO executable file. The 020A3138 code is patching the binary, but the 0258C8CC code is patching somewhere else in memory. I'm not sure that the boot disc can handle this, either, because it patches the binary before allowing execution, so the second patch would get overwritten once the game executes and writes to the address you patched. Esppiral would need to find what command in the binary generates the value at this offset and patch that, instead of patching the result, in order for non-CB solutions to work, most likely. @ Treamcaster I would assume that the HUD is stretched. That seems to be the case with most of these codes.