Discussion in 'Sega Dreamcast Development and Research' started by ASSEMbler, Mar 14, 2004.
What's the process to master the data for burning on a GD-rom?
Wow... I'm not sure. I do know the general layout of a GD-ROM is one data and one audio tracks in the low-density portion (Tracks 1 and 2), followed by (in the high-density area) the game data (Track 3) and audio tracks, if any (Track 4 and up). Don't know anything about the actual process, sorry
I was studying the Katana Docs a while back but i have no time now.
If you want to burn a premastered image on a GDRom you just need a GDrom writer without a DevBox.You write the image using a utility in the SDK.I think it is CDcraft.
To master a GDrom properly you need to have a DevBox and check out the GDworkshop utility manual.
Isn`t Belokk of old the man to ask?
You taken a look through this doc?
gettingStarted.txt in the sdk prettymuch explains it all
2 wayts - gd burner hooked updc dev box or str8 to pc.
its about halfway down in here
Spammer! That's the SAME link i posted :evil:
Mastering the data to write them in a gdr means how to organize the data to write them.Since gdrom is special medium you should check out the related guides in the SDK for special problems/pitfalls.The getstart.txt just refers to the two possible ways.You should check out the relevant utility manuals.
Just read some tutorials on making dreamcast rips selfbooting.
So have any unreleased games been found on Dev Kits? I'm sure there's some stuff out there... :smt023
I have a couple of unreleased games on Katana drives, however the problem I've found is that they contain no executables (1st_read.bin). The drives are setup with projects, Track 1-5 contain the proper data and layout to be used with GD Workshop, but Track 5, where the 1st_read.bin resides is empty. That means (as I've always understood it) that the box was only ever used to run a debug version of the game, and GDW was only used in emulation mode.
Assembler, if you're looking to burn something off a kit drive, make sure the 1st_read.bin file is on the drive in the Track 5 dir of the project.
If you're doing something else and need assistance, let me know.
einbebop, I guess you forgot that legit found 3 on one dev box, then. That's what sparked this thread off.
First of all, Kevin, you need to have another piece of hardware, that hardware is what makes the master discs. Well you might need it. But overall, set it up as if you were burning a homebrew game onto a GD ROM
I think you should check out DC EMulation or other sites that focus on DC Homebrew development.
Lots of responces but from the intial question, GDROM doesn't refer to CDROM or GDRs. I don't know what he meant but I associate mastering with MASTERING. Something more on the lines of "glass, father, mother" and injection molds. Not burning a CDR. (But that's just me)
I meant to say GDR. But yeh, the process is still the same if you kinda think about it.
hehe, think thats the kit i have now!
Ah, wasn't around then. Titles? :smt033
GP500, Actua Soccer 4, and Warhead. Unfortunately LeGIt said they would never boot :smt022
And a Inside System Overview was made from them?
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