Discussion in 'Sega Dreamcast Development and Research' started by asasega, Nov 15, 2017.
Can't find any of these codes. Which one is the one I replace?
I would appreciate it if you tell me 60fps buttles hexedit code for Grandia 2 JPN .
I already found 60fps codes for Code Breaker in widescreen thread (made by Esppiral)
But I want to hexedit GDrom files .
Can someone please explain how to use this info? im not terribly familiar with Cheat Engine and i dont know what specific version of demul he was referring to.
I need hex code for the Pal versión, please
I tried patching the versión US Star Wars - Episode I - Racer T23001N V1.001 in offset 1AE4DE4A changing the value to 88 3C, but the game freezes nothing you start.
@Esspiral Adam Koralik posted a video with James Reiner about 60fps and Shenmue 1 & 2 HD release, but I don't think they ever saw your post here about trying to make it true 60fps.
I wonder how hard it would be to actually mod the game on PC to use your animation fix? I know it restarts every time you enter a new area disabling the fix but maybe something could be done easier on PC than the emulated version?
You can hex exit the game to make it permanent.
Haven't seen the video, but animations and cutscenes animations are not keyframed or frame rate dependant, you can slow down or speed up any animation and it will play smoothly.
Proppeler Arena CDI file found on http://hiddenpalace.org/Propeller_Arena_(Sep_11,_2001_prototype)
search for 0B D1 02 E2 22 21 0B D1
replace with 0B D1 01 E2 22 21 0B D1
@pitito , you have a different dump then the one I used to make the code, use the code breaker which will work with every dump, off course has to be the same region
If you insist on hexediting, at that addres there should be the value 3D088889, off course reversed 8988983D, and you modify 3D08 into 3C88, again reversed
@ENunn use the codebreaker code, which works, in my dump at that offset I have 324C which is hex for add R4, R2 which we have to nop so it becomes 0900
@piyosuke I don't have the japanese version, but you can port it from the one I posted, if you have acces to both dumps
@Esppiral did you try that no dithering Crazy taxi code? that I posted, you seemed very interested in no dithering for DC games
@Mrneo240 what info do you need exactly? English in not my first language, I tried to explain the best I could
Don't want to advertise, but I have to mention that Redream emulator can be overclocked to 400 Mhz fot the main SH4 cpu, and I tested the emu with my codes and they all work without slowdowns. Is the only emu that I managed to overclock without side effects and is the only at least for me that works with nice smooth scrolling without hiccups and stuttering etc...
What game are you talking about?
Sorry my memory may be failing, what code?
@americandad initially this thread was for Le Mans 24 so the code in the first post refers to that game, can't edit anymore
I was reffreing to this code, which disables dithering for crazy taxi, I remember you were very interested in something like this, but maybe I don't remember corectly, If that's the case I apologise
Sure I am super interested in that, but I don't remember seeing your post lol
I'll take a look at it.
Exactly you have to do that.
010CC248 RAM ADDRESS
This is a codebreaker code, first line is a RAM address, second line is the value to be written there.
The address line is the folowing format
0Xaaaaaa, where X is code type, aaaaaa is RAM adrress
X=0 means we modify only a byte
X=1 means we modify two bytes
X=2 means we modify four bytes
Hexediting has nothing to do with that, at least not the RAM address
If you have the same dump as me, then if you load up track5.bin in hexeditor and you go to offset 3979D388 you have to have 4C32 and you change this to 0900. If you have other value at that offset it means that you have a different dump, and the modification will not work like @pitito experienced with when he tried to modify Star Wars
I apologise to everyone, It was my mistake to assume hexediting and codebreaker knowledge from the users
Thanks for your post, I'm sorry too, I answered too quickly...
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