I took the time to sort- and figure out what I all had, and if it still works. The result is a pretty useful/interesting bunch of software and libraries that you can study or play around with. Most of it does require dev hardware though, until I can figure out how to make a retail cube play nice with the Metrowerks BBA Config app/netload app you will have to resort to onscreen text debugging. Contents: Nintendo GameCube Ubër-Installer Version 1.4 (GCN_UberInstaller_v14.rar) GCN SDK 20-Apr-2004 GCN SDK 20-Apr-2004 Patch1 GCN SDK Docs 20-Apr-2004 AMC DDK v32 Tools and libraries for running builds on an AMC DDH. Requires an AMC DDH devkit, useless otherwise. NPDP-GDEV v130 Tools and libraries for running builds on an NPDP-GDEV or NPDP-GBOX. Requires an NPDP-GDEV, or NPDP-GBOX. Not completely useless with it as it has a tool to ease the creation of ddf files and a tool to transform it to a dlf. The resulting dlf file can then be fed to MakeGcm to create a GCM file. Set it to Windows XP compatibility mode in order to run the installer. Cygnus_B20 Really old cygwin release which doesn't play nice with Windows 10 64bit. Better to use the latest cygwin instead. Mostly used for running make in order to build tools and examples. GCN MusyX 2.0 9-Jan-2003 "MusyX is an end-to-end software solution for the design, production and playback of game audio content for the Nintendo Gamecube" Also comes with an SDK and some examples. GCN MusyX 2.0 9-Jan-2003 Patch 3 BBA Screenshot Tool 2.1 19-Sept-2003 Comes with integration code and some examples. Cardedit 13-July-2003 Memory card utility, can be used to simulate unformatted and/or corrupted memory cards. MakeGcm v18.104.22.168 9-Oct-2001 Used to make GCM images for NPDP machines, and probably the NR writer too. Requires a patched DLL in order to output GCM images compatible with Dolphin and retail cubes. (Contained in this post) Socket Library Package beta 24-Sept-2003b Provides sockets similar to berkeley sockets, can be used for online capabilities. Also provides a DVD server and client library to read files over the network instead of actual DVDs. Added to that is a server that's used to catch OSReport calls, which are used for debug output. TCS Editor 1.3.2 A tool to create scripts that are used to make TPL (textures) files. TexConv 15-Sept-2003 Transforms TCS scripts into TPL files. THP 01-Oct-2003 Libraries and tools to work with THP videos. USB2EXI v1221 Useless if you don't have the hardware. Can be programmed to do various things such as taking a screenshot, provide debug output, or as a file server for the GameCube (Killer7 does this). Virtual Memory 18-Nov-2003 Use ARAM as extra RAM, and make Dolphin Emulator developers mad in the process. Extra SDKs + Tools + Libraries + Docs (Extra SDKs + Tools + Libraries + Docs.rar) Demos The Dodger Demo A small interactive demo to show off the capabilities of the GameCube, made by Radical Entertainment. I've included a prebuilt and shrunk GCM for viewing it into Dolphin. Comes with some documentation and sample code (assembly and C). NDDEMO v1.08 A fairly big interactive demo showcasing the capabilities of the GameCube. Comes with HTML docs. I've included a prebuilt and shrunk GCM for viewing it into Dolphin. ghio A sample program for duming the data in EFB using the USB2EXI adapter. Docs Faq A bunch of FAQs about the SDKs and hardware. memcard memcard_erase A tool to wipe memory cards, superseded by CardEdit. memcard_group An image of 3 memory cards stacked on top of each other in TGA format. MemCard_Guide_21.pdf Programming guidelines on working with the memory cards. memcard_single An image of a single memory card in TGA format. MemoryCard.ppt Manual for the memory card emulator. Newsletters Newsletters for the GameCube SDK and handy tips. PAL Guidelines on making games PAL compatible. AX_Applications.us.PDF Documentation on working with the lowest available audio abstraction library. Conventions_Guide_101.pdf Addresses what terminology is acceptable when referring to the hardware. GCN Guidelines 4-Mar-2005 Various guidelines for developing GameCube games and submitting builds to Nintendo. GCN Programming Cautions 020220 Pitfalls to avoid when programming GameCube games. Porting_NTSC_games_to_PAL.us.pdf Guidelines and tips for porting your game to PAL. StandardLanguageConversion0.31.pdf Basic translations of common phrases seen almost every GameCube game. USB_ADAPTER_1.0Us.pdf Manual for the USB2EXI adapter. Libraries AGB-GCN Link Cable Libraries and demos to work with GBA link cables. Contains manuals and also the library for the GBA side. GCN SDK 12-Dec-2001 JPEG Patch1 A library for working with JPEG files. Network Base Package 09-Mar-2004 Low level libraries for working with BBA or Modem adapter. Network SDK 09-Mar-2004 A TCP library, GC<->GC communication demo, and the netcfg demo. Revolution Controller 95386935 Library for working with prototype Wii controllers. Socket Library beta 09-Mar-2005 Provides sockets similar to berkeley sockets, can be used for online capabilities. Also provides a DVD server and client library to read files over the network instead of actual DVDs. Added to that is a server that's used to catch OSReport calls, which are used for debug output. xfont A drop-in library for outputting debug text to the screen. SDK GCN CP v10 18-Apr-2001 The character pipeline SDK, contains libraries and tools to make importing models and animations easier. Requires 3D Studio MAX R3.1 and its SDK. PC GCN Emu e28 09-Jan-2001 Windows versions of the GameCube SDK libraries, can be used to compile Windows versions of GameCube executables. Requires some wonky controller that doesn't even closely resemble a GameCube controller. Tools NPDP NPDP_1.0US.pdf Manual for NPDP cartridges. NPDP_GBOX_1.0US.pdf Manual for the NPDP-GBOX. NPDP_GDEV_1.0US.pdf Manual for the NPDP-GDEV. NPDP_GWSW_1.0US Manual for the NPDP-GW (Gang Writer) and NPDP-SW (Single Writer). NPDP_WIF_1.0US.pdf Manual for the NPDP-WIF (Writer InterFace) PCI card. NPDP-Firm-1002 What I assume to be a firmware update for NPDP cartridges. NPDP-GDEV_v130a Same as the one in the Ubër-Installer, but easily accessible so you don't have to attempt to extract the .cab files of the installer when your OS is too new. NPDP-WIF v113 21-Dec-2001 Drivers and software for the NPDP-WIF PCI card. NR Writer NR Writer v102 30-Aug-2001 Software for writing NR disks. NR Writer v103 Software for writing NR disks, but newer. NR Writer Patch 219 Firmware update for the NR Writer. I think this can be used to upgrade a regular Panasonic/Matshita 9501 SW into an NR writer, but I'm not sure. Archiver v100 An archive library and tools to pack multiple files into a single archive. I don't think it does compression. DSPIN 0.94 en beta "The DSPIN application is a tool that can be used to experiment with lighting, channels, texture maps, texture coordinates, texture environments, fog, and blending on Nintendo GameCube™ hardware. Using a GUI to provide the necessary values to the Nintendo GameCube API's GX command, you can easily experiment with the operations of the graphics hardware." logo.zip An image of GameCube logo in various sizes, probably for design of the game covers. Master Editor 3.51 A tool for transforming your build into a submission build for Nintendo, along with the creation of a submission sheet. Netload 24-Sept-2003 A tool for loading ELF files over the network with the BBA. SNSystems ProDG for GameCube + Sources + .NET and more (SNSystems ProDG for GameCube + Sources + .NET and more.rar) Compilers and integration ngccc22.214.171.124.zip An updated version of the C and C++ compiler. ProDG_NGC_VS.NET-E.pdf Manual for Visual Studio 2002/2003 .NET integration. VSI.NETv1.6.11.zip Visual Studio 2002/2003 .NET interrogation. VSI.NETv1.8.3.exe Visual Studio 2002/2003 .NET interrogation, but newer. Libs (GC) CW_to_ProDG_v4.zip An integration library for debugging CodeWarrior compiled executables with the ProDG debugger. libc-ngc-v51 An update to the Newlib libc library. libsn.v59 An update to the libsn library. MusyX 2001 June 22 SNv1 A patch (that's presumably newer than the one contained in the installer) to make the MusyX 2001 SDK play nicer with ProDG. OSFastCast Header Patch to make the header in the December 2001 version of the GCN SDK work with ProDG. Libs (PC) Demangle v312 A library to demangle C++ symbols in ProDG libraries and executables. ngctmapi 1300 Libraries for communicating with the Target Manager. Tools NGC Debugger v1.83.13 An update to the ProDG debugger. NGCRUN v2020 Update to the ngcrun executable. This thing can send dols to development hardware and setup DVD emulation. ProDG TM for NGC v1740 The same version of the Target Manager that comes with the installer. SN-DBS Documentation 1.4.35 English Documentation for SN-DBS version 1.4.35. SN-DBS Documentation 2.0.49 English Documentation for SN-DBS version 2.0.49. SN-DBS v1.4.35 The Distributed Build System, used to run compilation on multiple computers in your LAN. SN-DBS v126.96.36.199 The same but newer. SNDVD.DOL.zip The software that the TDEV needs to run in order to use the communications hardware. SN-TDEV 151 What I assume to be drivers for the communications hardware. Tuner for NGC v188.8.131.52 An update for the ProDG profiler. Tuner for NGC v101 Installer for the ProDG profiler. TunerNGC_UG-Ev1.0.pdf Manual for the ProDG profiler. ProDGforNGCv393.exe Installer for ProDG for NGC. ProDGforNGCv393.zip Zip version of ProDG for NGC, requires some manual setup of environment variables and the sn.ini configuration file. ProDGforNGCv393_Source_Code.zip Source code for some of the open source components of ProDG. ProDGNGC_IG(HW)-Ev1.0a.pdf Installation guide for the communications hardware. SN006-Build-E.pdf Tips for optimizing your build pipeline with ProDG. SNSystems ProDG for GameCube cracks (SNSystems ProDG for GameCube cracks.rar) snsyslicgen.rar The license generator for various versions of ProDG. ngctm.184.108.40.206.rar Cracked version of the Target Manager to accept the generated license. NGCDbg.220.127.116.11.rar Cracked version of the debugger that comes with the installer to accept the generated license. NGCDbg.18.104.22.168.rar Cracked version of the updated version of the debugger to accept the generated license. NGCTuner.22.214.171.124.rar Cracked version of the updated version of the profiler to accept the generated license. Metrowerks CodeWarrior GameCube R2.7 + .NET R1.1 + Crack (Metrowerks CodeWarrior GameCube R2.7 + .NET R1.1 + Crack.rar) CW_GAMECUBE_R2.7.exe Installer for CodeWarrior 2.7 for GameCube. Comes with optional integration for Visual Studio 6.0 and Visual Studio .NET (2002 version I think). Do not install in a folder containing brackets, such as "C:\Program Files (x86)", the SDK Makefiles do not handle that, spaces are fine. CW_GAMECUBE_.NET_R1.1.exe Integration with Visual Studio .NET 2002/2003. [MTWKMT] Metrowerks Broadband Server For NINTENDO GAMECUBE V1.5.gcm Prebuilt shrunk GCM with the "BBA Config app", can be used to debug applications over the network with the BBA. Most likely requires actual development hardware to work, as I couldn't get this working with a retail GameCube. Crack Modified LMGR326B.dll, see ReadMe.txt on how to make your installation work. Patched MakeGcm.dll (Patched MakeGcm.dll.rar) Patched MakeGcm.dll that doesn't output some extra header information in the GCM file, adviced to use if you don't have development hardware or want to run your build in Dolphin. cw_gamecube_r1.1.exe Version 1.1/1.2.5 of CodeWarrior for GameCube, included for the sake of keeping it online. Downloads: GCN_UberInstaller_v14.rar Extra SDKs + Tools + Libraries + Docs.rar SNSystems ProDG for GameCube + Sources + .NET and more.rar Metrowerks CodeWarrior GameCube R2.7 + .NET R1.1 + Crack.rar Patched MakeGcm.dll.rar (source) cw_gamecube_r1.1.exe SNSystems ProDG for GameCube cracks And some extra information on how to build a GCM file can be found here: https://web.archive.org/web/20150217031415/http://www.vrender.eu/gcn.html Credits: unclejun for the initial release of the Ubër-Installer here. splith for uploading the SNSystems tooling here and Pea2nuts for reuploading the pack. (Probably) cmonkey for uploading CodeWarrior for NGC 2.7 and .NET integration here. cmonkey for providing us with information about how to crack CodeWarrior here. The guy that grabbed the 2001 version of the SDK along with a ton of extras from warioworld. Whoever uploaded the 3GB Nintendo SDK pack, which I don't remember where I got it from ¯\_(ツ)_/¯ Dark Fader for the patched MakeGcm.dll Bad_Ad86 for cracking the ProDG Target Manager and version 126.96.36.199 of the debugger here. xbadc0de of ZENiTH for the ProDG license generator. Hope this is of use to anybody, or at least interesting to play around with and learn from.