Does the psp hardware support shaders?

Discussion in 'Game Development General Discussion' started by Nitroiris, Mar 26, 2019.

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  1. Nitroiris

    Nitroiris Active Member

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    Does the psp hardware support shaders? Or is most of the list of effects displayed on wikipedia all done in software like the ps2? Going by Sonys official docs it stated that the psp can do these select features in hardware: (PSP Graphics Core 1
    3D Curved Surface + 3D Polygon
    Compressed Texture
    Hardware Clipping, Morphing, Bone(8)
    Hardware Tessellator
    Bezier, B-Spline(NURBS)
    ex 4x4, 16x16, 64x64 sub-division.)
    . Is that all the hardware supports, or does it truly support stuff like bloom and all the effects listed on the psp hardware wikipedia page? I was just wondering since the ps2 only supported primitive effects through hardware and had to render the shaders seen in games through software.
    A̶n̶d̶ ̶h̶o̶p̶e̶f̶u̶l̶l̶y̶ ̶t̶h̶i̶s̶ ̶w̶o̶n̶'̶t̶ ̶t̶u̶r̶n̶ ̶o̶u̶t̶ ̶l̶i̶k̶e̶ ̶o̶n̶e̶ ̶o̶f̶ ̶t̶h̶o̶s̶e̶ ̶g̶a̶m̶e̶b̶o̶y̶ ̶t̶h̶r̶e̶a̶d̶s̶ ̶I̶ ̶h̶a̶v̶e̶ ̶p̶o̶s̶t̶e̶d̶ ̶b̶a̶c̶k̶ ̶t̶h̶e̶n̶.
     
    Last edited: Mar 26, 2019
  2. WorldGenesis

    WorldGenesis irc.worldgenesis.net

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    If I remember correctly, I think the PSP GL is very similar to what (or based off of) OpenGL ES 1.1 :p
     

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