Disc 11 - Release day 10.29.2010 LIVE

Discussion in 'Acclaim Project' started by ASSEMbler, Oct 28, 2010.

  1. marshallh

    marshallh N64 Coder

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    sure, you can post it. I got a few N64 roms compiled, but there were some messed up include paths I had to hardcode. The roms print output to my console but don't show anything.
     
  2. rogerhanin2002

    rogerhanin2002 Active Member

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    ok thanks you, :thumbsup:

    here it is,
    and three for the price of one ;-)
     

    Attached Files:

  3. marshallh

    marshallh N64 Coder

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    Anim01 just shows the smoking iguana.

    RMGeom1

    [​IMG]


    SMOS01

    [​IMG]

    [​IMG]

    Pretty much carbon copies of the PC versions.

    edit: Leave it running for a few minutes.

    [​IMG]
     
    Last edited: Oct 30, 2010
  4. rogerhanin2002

    rogerhanin2002 Active Member

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    youhou !!!!!!!!
    :pray: :Rock: :dance:

    thanks again.

    haven't done that for nothing.

    i'm trying to investigate in VMware, witch seems to have 3d acceleration capability.
    I will post later all my results but for now, time to go to bed (5:00 AM here.....)
     
  5. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Keep me posted, as you said if makes one wonder if anyone is doing anything. Not a peep from the dreamcast people nor psx people.
     
  6. peekb

    peekb Spirited Member

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    I didn't realize it was a race...

    The DC stuff requires the WinCE kit. That requires me to build a machine that can run it, virtual or otherwise, then get it talking SCSI to the Katana box for testing. That's going to take me longer than 24 hours. :)

    And I'm going to go out on a limb here and say that, while this is truly a unique and interesting find, the output of the code itself isn't going to be all that exciting. marshallh has done an incredible job getting the N64 stuff going, but the PC, Dreamcast and PSX outputs are going to look identical to the screenshots above, as that's the whole point of quagmire.

    I think an important question to ask here is...what's the ultimate goal of having this source? Is it to compile the samples? They likely don't do very much other than demo an effect or part of the engine. Is it to build the engine and release as libraries? If so, I'd rather the source just got released so devs can edit the engine to suit their needs and fix bugs that I'm sure exist in the code. Having it closed won't benefit anyone IMO.

    And please understand I'm not trying to be a troll or flame anyone/anything, or diminish the project in any way. For me, they are serious questions and I'd like to know what ASSEMbler and everyone else thinks...
     
    Last edited: Oct 31, 2010
  7. rogerhanin2002

    rogerhanin2002 Active Member

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    my english is very bad, but as i understand your writting, you think that nobody else have tools and sources. perhaps you should have a look at first post (especially attachement ;-) ).

    If it isn't that, forgive me :redface:
     
  8. peekb

    peekb Spirited Member

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    Yup, you misunderstood or I wasn't clear enough. :)

    My point was that, if the goal is to put quagmire out to interested developers, it should be released as the source code to everyone, not closed, compiled libraries. I'm 99.9% certain that's what everyone else is thinking as well, given it's a public torrent as you noted, but I wanted to confirm AND determine what else we're attempting to do with all of it besides compiling bits and pieces. Hope that's a bit clearer. Or maybe it's time for me to go to sleep. :nod:
     
  9. rogerhanin2002

    rogerhanin2002 Active Member

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    ooooops, so sorry.

    as always i misunderstood.....

    PS: good night, (i'm waking up here, yes it takes pretty long time for me, btw it's sunday, so... :) )
     
  10. peekb

    peekb Spirited Member

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    Got all the PC stuff compiling/running. The DC stuff is a hop from that, but I'm not sure I have a way to hook up the Katana box anymore. Regardless, as I said, it'll look just like the PC version, which will look just like the PSX version which will....you get the idea.

    So now what? :)
     
  11. angelwolf71885

    angelwolf71885 Dauntless Member

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    i guess the next step would be to write our own simple C game or utility
    and compile it with quagmire and then burn the iso and test on a DC :D
     
  12. Bramsworth

    Bramsworth Well Known Member

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    Better(and less time consuming) yet, maybe just find a game out there's that's already open source? :p
     
  13. angelwolf71885

    angelwolf71885 Dauntless Member

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    you mean like duke nukem 3D ide live to see that on dreamcast with updated 3D models :D
     
  14. kammedo

    kammedo and the lost N64 Hardware Docs

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    Am I late? Am I late? ;_;
     
  15. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Just s tiny bit, released that n64 stuff you've been after me about for the last three years is all.
     
  16. kammedo

    kammedo and the lost N64 Hardware Docs

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    Avast reports one malaware presence on Disc 11 torrent.

    So it actually helps nagging ;)

    Jokes apart, as much as it can make sense, I salute you, ASSEMbler. You are THE N64 guardian.

    kammedo
     
    Last edited: Nov 1, 2010
  17. Cyantist

    Cyantist Site Supporter 2012,2013,2014,2015

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    AVG finds nothing here.
     
  18. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Avast lol. You all should be using avira.
     
  19. rogerhanin2002

    rogerhanin2002 Active Member

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    sure avast=fail
    but AVG and avira are good, even windows essential security isn't too bad.

    back to topic, VMware doesn't support 3d acceleration for win 98 (only for win 2000 and above) :(

    so seems there isn't any good virtual solution for previsualize d3d stuff.
    but doesn't matter, cause i don't think dev kit interface well with virtual machine (scsi card etc.)
     
  20. kammedo

    kammedo and the lost N64 Hardware Docs

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    The Workstation version sure does.
    Also, check out VirtuaBox.
     

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