Dinosaur Planet: Myth or Magic?

Discussion in 'Unreleased Games Discussion' started by CrackNTag, Sep 7, 2009.

  1. Vlcice

    Vlcice Active Member

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    This is reminding me tangentially of some of my finds when poking around in Star Fox Adventures's data. Is anyone here good at figuring out file formats? I've found where the music data is stored, and a C header they forgot to delete suggests that music from the N64 Dinosaur Planet is still there in the .wad file that contains the complete soundtrack. Maybe the music is in a usable format once it's extracted. Here's a ZIP with the music data files.

    There are some interesting finds elsewhere, too. It looks like most of the removed Dinosaur Planet content is gone (directories for places like Discovery Falls and Diamond Bay are either empty or missing completely), but there are some interesting things there - listings of game objects, bosses and areas that include all of the removed areas and bosses (including General Scales); part of the Dinosaur Planet era script, awkwardly find-and-replaced for names ("I am Fox McCloud, Royal Knight of the Lylat System."); and some Dinosaur Planet voices.

    That last one is one of the most interesting because it's something I can actually do something with! They're from the Swapstone Hollow voice directory (/Streams/SSH). It includes incidental dialogue for all of the dinosaurs, who make references to Randorn, Warlock Mountain, Willow Grove, and other deleted areas, and cutscene audio for meeting the Swapstone. That last one includes music multiplexed into the audio, using the N64 Swapstone theme instead of SFA's Warpstone theme.
     
    Last edited: Sep 16, 2009
  2. DevHackr

    DevHackr Enthusiastic Member

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    I know my cousin is responsible for the leak of one of the earlier copies. As he explained it he was idling on EFNET under someone elses' nickname (He is a real troll) and someone passed him ftp info thinking he was the person who's nick he was idling on. This is in the era of #rareroms, prior to the days of goodtools and such. He leaked that, BS Zelda, and a handful of others. I was excited because I had a SWC, but NONE of them worked on it. (I hated emulators back then)
     
  3. CrackNTag

    CrackNTag Rising Member

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    Wow, this thread is still alive? Awesome :>
     
  4. Ryusui

    Ryusui Spirited Member

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    And may it remain so until a fully playable dumped ROM materializes. :3
     
  5. Enigmus

    Enigmus Active Member

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    Me want data files. Me need data proof. Me talk like stereotype caveman. :nod:
     
  6. Vlcice

    Vlcice Active Member

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    I had the link to the music data there, but it's pretty hard to see on this board! Here it is again as just the URL:

    http://www.mediafire.com/download.php?ywnfrtd0umg

    Sure, I'll upload the rest of the files. Here's the set of Swapstone Hollow voices. Notice that it includes a few sounds from the final game, and that the WarpStone cutscene is a different vocal take with DP music instead of SFA.

    http://www.mediafire.com/download.php?0mzwugdznnw

    This other ZIP has a few different files of interest. root.txt is a listing of all the files on the disc root - you can see that there are a lot of empty directories, and that the .romlist.zlb files, which are short listings associated with levels, don't match up with the levels that are actually there. There are many .romlist.zlb files for levels that have no directories or empty directories, and others that exist don't have them. I'm thinking they may be from an older version of the game, especially since they include many DP name references, but since I'm not good enough with compression formats to actually read them I can't say much. However, I found a thread where people started picking at it: http://www.emutalk.net/archive/index.php/t-30968.html

    There's also a text version of the map list in MAPINFO.BIN. Conveniently for us, they marked "Not Used" by a number of map names. The only one of any interest that still has its data left in the game is the Animtest level.

    I included GAMETEXT.BIN, which is the interesting script file. There's also two OBJECTS.BIN files, which contain the game objects - including things like "Sabre," "DummyObject," "AnimObject," Sabre's sword, and the like.

    http://www.mediafire.com/download.php?hemmtymhq04

    There are some other files that might be of interest if the ZLB format can be figured out, so here's a file with all the ZLB files from the root directory.

    http://www.mediafire.com/download.php?jnhgy2tjyyx

    And, finally, there's a bunch of voice files indicating story differences from after it was converted to Star Fox Adventures, but I'm not sure if you're interested in those.
     
  7. badinsults

    badinsults Peppy Member

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    Goldeneye was previewed in Nintendo Power for the SNES, and mentioned in many issues about its development and the eventual move to the N64.

    See:

    - Nintendo Power, Issue 69 (February 1995), page 110 (first mention)

    - Nintendo Power, Issue 71 (April 1995), pages 108-109 (article about the game's development)

    - Nintend Power, Issue 78 (November 1995) page 112 (states that development was shifted to the N64, but that the game was scheduled for a winter 1996 release; also states they were making a Virtual Boy Goldeneye game)
     
  8. DevHackr

    DevHackr Enthusiastic Member

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    Ship Battle
    ZNot Used - Front End2
    Dragon Rock - Top
    ZNot Used - Krazoa Palace
    Volcano Force Point
    Rolling Demo - Just In Case
    ZNot Used - Discovery Falls
    ThornTail Hollow
    ThornTail Hollow - Undergro
    MazeTest
    SnowHorn Wastes
    Krazoa Palace
    CloudRunner Fortress
    Walled City
    LightFoot Village
    ZNot Used - CloudRunner - T
    CloudRunner - Dungeon
    ZNot Used - CloudRunner - T
    Moon Mountain Pass
    DarkIce Mines - Top
    ZNot Used - Krazoa Shrine
    Ocean Force Point - Bottom
    krazchamber
    Ice Mountain
    ZNot Used - Ice Mountain 2
    ZNot Used - Ice Mountain 3
    Animtest
    DarkIce Mines - Bottom
    BOSS DarkIce
    Cape Claw
    ZNot Used - Inside Galleon
    Test Of Combat
    Test Of Fear
    Test Of Skill
    Test Of Knowledge
    ZNot Used - Diamond Bay
    ZNot Used - EarthWalker Tem
    ZNot Used - Willow Grove
    ArWing Level - Andross
    Test Of Strength
    BOSS Scales
    World Map
    ZNot Used - WGShrine
    CloudRunner - Race
    BOSS Drakor
    ZNot Used - WMinsert
    ZNot Used - DarkIce Mines -
    ZNot Used - DarkIce Mines -
    BOSS TRex
    ZNot Used - MikesLava
    Ocean Force Point - Top
    Shop
    Dragon Rock - Bottom
    ZNot Used - BOSS Kamerian D
    Magic Cave - Small\Big
    ZNot Used - Duster Cave
    LinkB - Ice2Wastes
    ZNot Used - CloudRunner2Rac
    Arwing to Planet
    Arwing Darkice
    Arwing Cloud
    Arwing City
    Arwing Dragon
    Game Front
    LinkK - Nik Test
    Great Fox
    LinkA - Warpstone to Others
    LinkC - Wastes to Hollow
    LinkD - Darkmines top 2 bot
    LinkE - hollow to moon pass
    LinkF - moonpass to volcano
    LinkG - hollow to lightfoot
    LinkH - lightfoot to capecl
    LinkJ - capeclaw 2 ocean fo
    LinkI - CloudRunner2Race
    dfpodium
    dfcradle
    dfcavehatch1
    dfcavehatch2
    scstatue
    galleonship
    cfgalleon
    cfgangplank
    nwtreebridge
    cfdungeonblock
    cloudrunnermap
    ccBridge
    cfcolumn
    nwboulder
    cfprisondoor
    cfprisoncage
    nwtreebridge2
    dim2 ice block1
    dimpushblock
    dim2 ice block2
    dimhornplinth
    nwshcolpush
    dim2lift
    dim2icefloe
    dim2icefloe1
    dim2icefloe2
    cfliftplat
    imspacecraft
    dimbossgut
    wmcolrise
    vfpslide1
    vfpslide2
    drpushcart
    drliftplat
    dim2stonepillar
    bossdrakorrock
    wcbouncycrate
    wcpushblock
    wctemplelift
    kameriancolumn
    dbstepstone
    vfppushblock
     
  9. DevHackr

    DevHackr Enthusiastic Member

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    /*----------------------------------------------------------------------*
    Project: Starfox Adventures on Dinosuar Planet - For GameCube
    File: D:\binary/Boot/English.c.new
    Copyright 2001 Rare Ltd. All rights reserved.

    These coded instructions, statements, and computer programs contain
    proprietary information of Rare Ltd, and are protected by Federal
    copyright law. They may not be disclosed to third parties or copied
    or duplicated in any form, in whole or in part, without the prior
    written consent of Rare Ltd.

    This file is machine generated, edits will be lost!
    *----------------------------------------------------------------------*/



    // ********************************************************************************
    // * Includes
    // ********************************************************************************
    #include "GameTextData.h"



    // ********************************************************************************
    // * Characters used by English text in Boot
    // ********************************************************************************

    /*
    typedef struct {
    UCS4 character; // unicode number
    unsigned short xpos; // coordinate of leftmost texel in font bitmap
    unsigned short ypos; // coordinate of topmost texel in font bitmap
    signed char left; // spacing
    signed char right; // spacing
    signed char top; // spacing
    signed char bottom; // spacing
    unsigned char width; // size
    unsigned char height; // size
    unsigned char font; // Index into GameTextFonts[] in GameTextData.h
    unsigned char texture; // Index into Textures[] in the binary file
    } characterStruct;
    */

    characterStruct Boot_English_characters[] = {
    // unicode xpos ypos left right top bottom width height font texture
    {65, 1, 1, 0, 1, 3, 4, 13, 14, 4, 0}, // latin capital letter a
    {110, 15, 1, 0, 1, 7, 4, 9, 10, 4, 0}, // latin small letter n
    {32, 25, 1, 6, 0, 15, 6, 0, 0, 4, 0}, // space
    {101, 26, 1, 0, 1, 6, 4, 10, 11, 4, 0}, // latin small letter e
    {114, 37, 1, 0, 1, 7, 4, 8, 10, 4, 0}, // latin small letter r
    {111, 46, 1, 0, 1, 7, 4, 10, 10, 4, 0}, // latin small letter o
    {104, 57, 1, 0, 1, 3, 4, 9, 14, 4, 0}, // latin small letter h
    {97, 67, 1, 0, 1, 6, 4, 9, 11, 4, 0}, // latin small letter a
    {115, 77, 1, 0, 1, 7, 4, 9, 10, 4, 0}, // latin small letter s
    {99, 87, 1, 0, 1, 6, 4, 9, 11, 4, 0}, // latin small letter c
    {117, 97, 1, 0, 1, 7, 4, 9, 10, 4, 0}, // latin small letter u
    {100, 107, 1, 0, 1, 3, 4, 9, 14, 4, 0}, // latin small letter d
    {46, 117, 1, 0, 1, 14, 4, 3, 3, 4, 0}, // full stop
    {84, 121, 1, 0, 1, 3, 4, 11, 14, 4, 0}, // latin capital letter t
    {116, 133, 1, 0, 1, 4, 4, 7, 13, 4, 0}, // latin small letter t
    {112, 141, 1, 0, 1, 7, 0, 9, 14, 4, 0}, // latin small letter p
    {119, 151, 1, 0, 1, 7, 4, 14, 10, 4, 0}, // latin small letter w
    {79, 166, 1, 0, 1, 3, 3, 12, 15, 4, 0}, // latin capital letter o
    {70, 179, 1, 0, 1, 3, 4, 10, 14, 4, 0}, // latin capital letter f
    {107, 190, 1, 0, 1, 3, 4, 9, 14, 4, 0}, // latin small letter k
    {78, 200, 1, 0, 1, 3, 4, 13, 14, 4, 0}, // latin capital letter n
    {73, 214, 1, 0, 1, 3, 4, 3, 14, 4, 0}, // latin capital letter i
    {69, 218, 1, 0, 1, 3, 4, 9, 14, 4, 0}, // latin capital letter e
    {68, 228, 1, 0, 1, 3, 4, 12, 14, 4, 0}, // latin capital letter d
    {71, 241, 1, 0, 1, 3, 4, 12, 14, 4, 0}, // latin capital letter g
    {77, 254, 1, 0, 1, 3, 4, 16, 14, 4, 0}, // latin capital letter m
    {67, 271, 1, 0, 1, 3, 4, 12, 14, 4, 0}, // latin capital letter c
    {85, 284, 1, 0, 1, 3, 4, 12, 14, 4, 0}, // latin capital letter u
    {66, 297, 1, 0, 1, 3, 4, 12, 14, 4, 0}, // latin capital letter b
    {105, 310, 1, 0, 1, 3, 4, 3, 14, 4, 0}, // latin small letter i
    {108, 314, 1, 0, 1, 3, 4, 3, 14, 4, 0}, // latin small letter l
    {102, 318, 1, 0, 1, 3, 4, 6, 14, 4, 0}, // latin small letter f
    {109, 325, 1, 0, 1, 6, 4, 15, 11, 4, 0}, // latin small letter m
    {98, 341, 1, 0, 1, 3, 4, 9, 14, 4, 0}, // latin small letter b
    {80, 351, 1, 0, 1, 3, 4, 11, 14, 4, 0}, // latin capital letter p
    {82, 363, 1, 0, 1, 3, 4, 11, 14, 4, 0}, // latin capital letter r
    {103, 375, 1, 0, 1, 6, 0, 9, 15, 4, 0}, // latin small letter g
    {118, 385, 1, 0, 1, 6, 4, 9, 11, 4, 0}, // latin small letter v
    {121, 395, 1, 0, 1, 7, 0, 9, 14, 4, 0}, // latin small letter y
    {44, 405, 1, 0, 1, 14, 2, 3, 5, 4, 0}, // comma
    {83, 409, 1, 0, 1, 3, 4, 11, 14, 4, 0}, // latin capital letter s
    {120, 421, 1, 0, 1, 7, 4, 9, 10, 4, 0}, // latin small letter x
    {76, 431, 1, 0, 1, 3, 4, 9, 14, 4, 0}, // latin capital letter l
    };


    // ********************************************************************************
    // * Strings used by English texts in Boot
    // ********************************************************************************

    // TEXT_ERROR_CRITICAL
    static UTF8 English_825_0[] = {'A','n',' ','e','r','r','o','r',' ','h','a','s',' ','o','c','c','u','r','r','e','d','.',0};
    static UTF8 English_825_1[] = {0}; // WARNING - empty string
    static UTF8 English_825_2[] = {'T','u','r','n',' ','t','h','e',' ','p','o','w','e','r',' ','O','F','F',' ','a','n','d',' ','c','h','e','c','k',' ','t','h','e',' ','N','I','N','T','E','N','D','O',' ','G','A','M','E','C','U','B','E',' ','I','n','s','t','r','u','c','t','i','o','n',' ','B','o','o','k','l','e','t',' ','f','o','r',' ','f','u','r','t','h','e','r',' ','i','n','s','t','r','u','c','t','i','o','n','s','.',0};
    static UTF8 *English_825[] = {
    &English_825_0,
    &English_825_1,
    &English_825_2,
    };

    // TEXT_ERROR_DISC_UNREADABLE
    static UTF8 English_826_0[] = {'T','h','e',' ','G','a','m','e',' ','D','i','s','c',' ','c','o','u','l','d',' ','n','o','t',' ','b','e',' ','r','e','a','d','.',0};
    static UTF8 English_826_1[] = {0}; // WARNING - empty string
    static UTF8 English_826_2[] = {'P','l','e','a','s','e',' ','r','e','a','d',' ','t','h','e',' ','N','I','N','T','E','N','D','O',' ','G','A','M','E','C','U','B','E',' ','I','n','s','t','r','u','c','t','i','o','n',' ','B','o','o','k','l','e','t',' ','f','o','r',' ','m','o','r','e',' ','i','n','f','o','r','m','a','t','i','o','n','.',0};
    static UTF8 *English_826[] = {
    &English_826_0,
    &English_826_1,
    &English_826_2,
    };

    // TEXT_READING_DISC
    static UTF8 English_827_0[] = {'R','e','a','d','i','n','g',' ','d','i','s','c','.','.','.',0};
    static UTF8 *English_827[] = {
    &English_827_0,
    };

    // TEXT_CLOSE_DISC_COVER
    static UTF8 English_828_0[] = {'T','h','e',' ','D','i','s','c',' ','C','o','v','e','r',' ','i','s',' ','o','p','e','n','.',0};
    static UTF8 English_828_1[] = {0}; // WARNING - empty string
    static UTF8 English_828_2[] = {'I','f',' ','y','o','u',' ','w','a','n','t',' ','t','o',' ','c','o','n','t','i','n','u','e',' ','t','h','e',' ','g','a','m','e',',',0};
    static UTF8 English_828_3[] = {'p','l','e','a','s','e',' ','c','l','o','s','e',' ','t','h','e',' ','D','i','s','c',' ','C','o','v','e','r','.',0};
    static UTF8 *English_828[] = {
    &English_828_0,
    &English_828_1,
    &English_828_2,
    &English_828_3,
    };

    // TEXT_INSERT_GAME_DISC
    static UTF8 English_829_0[] = {'P','l','e','a','s','e',' ','i','n','s','e','r','t',' ','a',0};
    static UTF8 English_829_1[] = {'S','t','a','r',' ','F','o','x',' ','A','d','v','e','n','t','u','r','e','s',' ','G','a','m','e',' ','D','i','s','c','.',0};
    static UTF8 *English_829[] = {
    &English_829_0,
    &English_829_1,
    };

    // TEXT_ERROR_WRONG_DISC
    static UTF8 English_830_0[] = {'T','h','i','s',' ','i','s',' ','n','o','t',' ','t','h','e',0};
    static UTF8 English_830_1[] = {'S','t','a','r',' ','F','o','x',' ','A','d','v','e','n','t','u','r','e','s',0};
    static UTF8 English_830_2[] = {'G','a','m','e',' ','D','i','s','c','.',0};
    static UTF8 English_830_3[] = {0}; // WARNING - empty string
    static UTF8 English_830_4[] = {'P','l','e','a','s','e',' ','i','n','s','e','r','t',' ','a',0};
    static UTF8 English_830_5[] = {'S','t','a','r',' ','F','o','x',' ','A','d','v','e','n','t','u','r','e','s',' ','G','a','m','e',' ','D','i','s','c','.',0};
    static UTF8 *English_830[] = {
    &English_830_0,
    &English_830_1,
    &English_830_2,
    &English_830_3,
    &English_830_4,
    &English_830_5,
    };

    // DiscOpenBootError_1381
    static UTF8 English_1381_0[] = {'L','o','a','d','i','n','g','.','.','.',0};
    static UTF8 *English_1381[] = {
    &English_1381_0,
    };



    // ********************************************************************************
    // * English gametexts in Boot
    // ********************************************************************************

    /*
    typedef struct {
    unsigned short identifier; // which game text is this
    unsigned short numPhrases; // how many phrases this text has
    unsigned char window; // preferred window
    unsigned char alignH; // horizontal alignment
    unsigned char alignV; // vertical alignment
    unsigned char language; // LANGUAGE_xxx from GameTextData.h
    UTF8 **phrases; // pointer to <numPhrases> pointers to localised strings
    } gametextStruct;
    */

    gametextStruct Boot_English_texts[] = {
    {
    TEXT_ERROR_CRITICAL, // (825)
    3, // numPhrases
    129, // window
    0, // horizontalAlign
    0, // verticalAlign
    LANGUAGE_ENGLISH,
    &English_825, // strings table
    },
    {
    TEXT_ERROR_DISC_UNREADABLE, // (826)
    3, // numPhrases
    129, // window
    0, // horizontalAlign
    0, // verticalAlign
    LANGUAGE_ENGLISH,
    &English_826, // strings table
    },
    {
    TEXT_READING_DISC, // (827)
    1, // numPhrases
    129, // window
    0, // horizontalAlign
    0, // verticalAlign
    LANGUAGE_ENGLISH,
    &English_827, // strings table
    },
    {
    TEXT_CLOSE_DISC_COVER, // (828)
    4, // numPhrases
    129, // window
    0, // horizontalAlign
    0, // verticalAlign
    LANGUAGE_ENGLISH,
    &English_828, // strings table
    },
    {
    TEXT_INSERT_GAME_DISC, // (829)
    2, // numPhrases
    129, // window
    0, // horizontalAlign
    0, // verticalAlign
    LANGUAGE_ENGLISH,
    &English_829, // strings table
    },
    {
    TEXT_ERROR_WRONG_DISC, // (830)
    6, // numPhrases
    129, // window
    0, // horizontalAlign
    0, // verticalAlign
    LANGUAGE_ENGLISH,
    &English_830, // strings table
    },
    {
    DiscOpenBootError_1381, // (1381)
    1, // numPhrases
    147, // window
    0, // horizontalAlign
    0, // verticalAlign
    LANGUAGE_ENGLISH,
    &English_1381, // strings table
    },
    };
     
  10. DevHackr

    DevHackr Enthusiastic Member

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    EXPANSION PAK - DETECTED PRESENTED IN DOLBY SURROUND. DOLBY AND THE SYMBOL ARE TRADEMARKS OF DOLBY LABORATORIES. USES MILES SOUND SYSTEM. COPYRIGHT 1991-1999 RAD GAME TOOLS INC. PUBLISHED BY RAREWARE.n COPYRIGHT RARE 2000. N64 EXPANSION PAK NOT INSTALLED. THE N64 EXPANSION PAK ACCESSORY MUST BE INSTALLED IN THE N64 FOR THIS GAME. SEE THE N64 EXPANSION PAK INSTRUCTION BOOKLET.
     
  11. DevHackr

    DevHackr Enthusiastic Member

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    Across the ravine you will find our most sacred treasure, the Horn Of Truth. Only a true believer may cross the divide. Believe in your quest Sabre, you must believe.

    Believe in your quest Sabre, you must believe. —
    Use the Horn wisely Sabre. It will summon help in times of need.

    sorry to spambomb the topic, I just found all of this super interesting!
     
  12. Gilgamesh

    Gilgamesh <B>Site Supporter 2014</B><BR><B>Whole Month Spons

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    midi.zip
    starfox.h.bak

    //
    // C/C++ MusyX Defines Include
    // Generated by DolphinExport 13:22:28 7/25/2002
    //


    #define GRPn64_generic 0


    dpfiles.zip
    OBJECTS.bin

    ÿÿÿÿÿÿÿÿÿÿÿÿ  Rarelogo Ó ?€ œ $ Æ   $ ÿ
     ÿû
    ÿû
    ÿÿÿÿÿÿÿÿÿÿÿÿ  N64logo Ñ ?€ œ ¨ ´ à À 0 $ 
    ÿ

    OBJECTS.bin2

    ÿÿÿÿÿÿÿÿÿÿÿÿ  Rarelogo Ó ?€ œ $ Æ   $ ÿ
     ÿû
    ÿû
    ÿÿÿÿÿÿÿÿÿÿÿÿ  N64logo Ñ ?€ œ ¨ ´ à À 0 $ 
    ÿ
     
  13. Vlcice

    Vlcice Active Member

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    starfox.h.bak mentions a number of N64 songs. The "Galleon Credits" theme is one of the 6 promotional MP3s of Dinosaur Planet they released (only one of which made it into SFA). Aside from that, I also see:
    "galleon docks," which I don't think is in SFA either
    "swapstone_circle" (possibly the Swapstone music that's different from the Warpstone's)
    "galleon_battle" and a few other galleon songs
    "warlockmagic" (either referring to Randorn or Warlock Mountain, old name of Krazoa shrine)
    a song for the Test of Sacrifice, which was planned and cut from SFA
    several "drako" (Drakor) themes; he seems to have had a bigger role in DP, but never talked in SFA. I don't think he has more than one song, does he?
     
  14. CrackNTag

    CrackNTag Rising Member

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    How in gods name did you guys extract these things from their archives?!
     
  15. Gilgamesh

    Gilgamesh <B>Site Supporter 2014</B><BR><B>Whole Month Spons

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    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Jun 25, 2011
  16. Gilgamesh

    Gilgamesh <B>Site Supporter 2014</B><BR><B>Whole Month Spons

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    8
    Address Length String

    000A5F2C 00000014 LEVEL NOT AVAILABLE
    000A601C 00000009 NEW GAME
    000A605C 0000000A LOAD GAME
    000A60DC 00000011 SWAPSTONE HOLLOW
    000A611C 00000011 SWAPSTONE CIRCLE
    000A619C 0000000E DARKICE MINES
    000A61DC 00000012 DARKICE MINES TWO
    000A621C 0000000C WALLED CITY
    000A625C 0000000C DRAGON ROCK
    000A629C 00000015 CLOUDRUNNER FORTRESS
    000A62DC 0000000E KRAZOA PALACE
    000A631C 00000012 BLACKWATER CANYON
    000A639C 00000010 NORTHERN WASTES
    000A63DC 00000013 EARTHWALKER TEMPLE
    000A641C 0000000D WILLOW GROVE
    000A645C 0000000C DIAMOND BAY
    000A649C 00000010 DISCOVERY FALLS
    000A64DC 00000013 MOON MOUNTAIN PASS
    000A651C 0000000A CAPE CLAW
    000A655C 0000000E GOLDEN PLAINS
    000A65DC 0000000F TEST OF COMBAT
    000A661C 00000011 TEST OF STRENGTH
    000A665C 0000000D TEST OF FEAR
    000A669C 00000012 TEST OF CHARACTER
    000A66DC 00000012 TEST OF KNOWLEDGE
    000A671C 00000012 TEST OF SACRIFICE
    000A675C 0000000E TEST OF SKILL
    000A679C 0000000E TEST OF MAGIC
    000A685C 0000000D DARKICE BOSS
    000A689C 00000014 GENERAL SCALES BOSS
    000A68DC 00000010 BLACKWATER BOSS
    000A691C 00000011 CLOUDRUNNER RACE
    000A695C 00000014 KAMERIA DRAGON BOSS
    000A699C 00000012 DRAKOR FINAL BOSS
    000A69DC 0000000D ICE MOUNTAIN
    000A6A5C 00000013 DESERT FORCE POINT
    000A6A9C 00000014 VOLCANO FORCE POINT
    000A6B1C 00000014 EARTHWALKER ACT TWO
    000A6B5C 0000000C ENERGY DEMO
    000A6BDC 00000010 WARLOCK ACT ONE
    000A6C1C 00000010 WARLOCK ACT TWO
    000A6C5C 00000012 WARLOCK ACT THREE
    000A6C9C 00000011 WARLOCK ACT FOUR
    000A6CDC 00000011 WARLOCK ACT FIVE
    000A6D1C 00000010 WARLOCK ACT SIX
    000A7158 00000009 CONTINUE
    000A7164 00000005 SWAP
    000A716C 0000000B TO WARLOCK
     
    Last edited: Jul 9, 2011

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