Creating Crash Bandicoot

Discussion in 'Game Design Documents' started by BadSign, Apr 20, 2016.

  1. BadSign

    BadSign Newly Registered

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    This is an interesting writeup from the guys who originally created Crash Bandicoot. It's a little more narrative, not quite as technical (though it has its moments), but it covers more of the concept of inventing the game and the character, and then making the game happen (technically and politically).

    They do cover working within the limitations of the original Playstation and some of the hacks they had to employ to have such an ambitious game. Lots of assembly routines went into place, circumventing Sony's "definitely always 100% use the provided libraries" policy.

    http://www.naughtydog.com/site/post/making_crash_bandicoot_by_andy_gavin_and_jason_rubin/
     
  2. Mord.Fustang

    Mord.Fustang Fiery Member

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    sa1, A Toubib and seal1 like this.
  3. davenixdorf

    davenixdorf Peppy Member

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    Great reading!
     
  4. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    A couple of interesting videos to watch:



     
    sa1 likes this.

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