Crank the Weasel

Discussion in 'Unreleased Games Discussion' started by Toon Swinger, Dec 2, 2015.

  1. looptranzit

    looptranzit Rapidly Rising Member

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    With sound, music and widescreen enabled it looks and sounds really good. Too bad there is not more to do. Only works with a controller I see. This really is a neat world though.

    Also, I had to set the paths first before it would work which is not mentioned in the readme file. (it's there, I just missed it.)
     
    Last edited: Oct 12, 2017
  2. PixelButts

    PixelButts Well Known Member

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    That was in fact in the readme. take a second look.
     
  3. looptranzit

    looptranzit Rapidly Rising Member

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    You can play that character if you change it in the setup menu. It's the Giggler model. He slides around though. No walking animation.
     
  4. looptranzit

    looptranzit Rapidly Rising Member

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    I see it now. Thanks. Word wrap was disabled.
     
    Last edited: Oct 12, 2017
  5. looptranzit

    looptranzit Rapidly Rising Member

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    The gorilla model. That's awesome!

    characters.jpg

    The first two characters have full controls, but it seems the rest you can move, but not punch. Fun to play around with regardless.
     
    Last edited: Oct 12, 2017
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  6. OCG

    OCG Serbian Prinny

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    Well in GameAssets folder, I am sure there is more content and if someone is skilled, he could compile exe that can access more areas than this one. Overall, for people who know this stuff, there much more to see, as well as building a potential Xbox, PS2 and GameCube builds.
     
  7. PixelButts

    PixelButts Well Known Member

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    Can confirm, possibly able to make stuff
    upload_2017-10-12_14-44-40.png
     
  8. OCG

    OCG Serbian Prinny

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    Whoa thats awesome. I hope community here can make some cool stuff :D
    Would be interesting to run it on modded consoles too but of course PC should be kept as well ;)

    Is it possible to access harbor level from game?
     
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  9. PixelButts

    PixelButts Well Known Member

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    I spent like 5 minutes just seeing what the broken links were wanting. I have no idea.
     
  10. Eric Browning

    Eric Browning Active Member

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    _XBOX_, Kao and speedyink like this.
  11. Eric Browning

    Eric Browning Active Member

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    You can load most of this stuff in Unreal or Unity, or max/maya/photoshop etc depending on file.
     
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  12. speedyink

    speedyink Site Supporter 2016

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    Dude, seriously, that is really cool of you guys. It really is amazing having developers on this site contributing to the preservation efforts. It means a ton to those of us who are really into the history/technical aspects of the games we grew up with, and sometimes, for ones we never got to see.
     
  13. Kallus

    Kallus Seriously Serious Member

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    this is amazing! I have been waiting a long time to finally play this! HUGE thanks to Eric, wouldn't have been possible if he didn't contribute.
     
  14. speedyink

    speedyink Site Supporter 2016

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    Here's a little video I made

     
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  15. PixelButts

    PixelButts Well Known Member

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    I had noticed that. I was more concerned with the entries like jaws asking for a master file or some missing .cr files.
    Are you by chance aware theres a PS2 elf file in there? If so do you remember what tool controlled creating the main executable of the game?
    I'd like to see this running on non-PC stuff and theres already a good contender here.
     
  16. Eric Browning

    Eric Browning Active Member

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    Your cat.
     
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  17. OCG

    OCG Serbian Prinny

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    I also hope to see it running on non-PC and also more content like Harbor level and such.
     
  18. brians

    brians Member

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    IMG_3867.JPG Hi, Assembler Games forum! It's Eric's old pal, Brian. I have an encyclopedia's worth of Weasel things.. mostly design stuff.. and I'll be plopping it all down here soon if you like.
    Meanwhile, I'll start things off with this super sweet, high-res logo!
     
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  19. TheRedEye

    TheRedEye Robust Member

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    The design documents on your old site are by far the funniest design docs I've ever read.
     
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  20. Kao

    Kao Peppy Member

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    Brian, welcome! Thanks so much for stopping by and sharing the logo artwork. This is such a cool title, and there's a lot of excitement over the material released already. We'd love to see and learn more!
     
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