Cho Aniki on Satellaview?

Discussion in 'Rare and Obscure Gaming' started by graphique, Oct 9, 2017.

  1. graphique

    graphique Enthusiastic Member

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    Posting this here in case @LuigiBlood or another expert can advise - anyone have any idea if the "Cho Aniki" SNES fighting game had a Satellaview release? Since the Retrode recently got support for Satellaview dumping, I decided to dump out one of my "blank" carts, and found a bunch of sprite data from that game on there. Any idea what the heck I'm looking at here? I can't find anything online about a BS-X version of the game, but that's what it looks like it's from. I know Masaya also worked on "Shubibinman" for BS-X, but I can't imagine they'd have left all this data in an unrelated game given the space limitations.

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  2. MBMM

    MBMM Powered by Pied Piper

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    Very interesting. I'll be curious to see if anyone on here will know what's going on with this.
     
  3. EverythingSuperMario

    EverythingSuperMario Famicom Disk System

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    I've spoken with a few people, it may not actually be empty at all. It has a possibility being recovered. (Check your PM's).
     
  4. LuigiBlood

    LuigiBlood SNES and 64DD Savior

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    I really should check out this site more sometimes.
    As @EverythingSuperMario said, I suspect it's totally not empty and recoverable into a playable state. But I need to see the ROM for that.

    Suggestion to EVERYBODY: ALWAYS check your blank Memory Packs. You may have something undumped. BS-X rarely shows anything useful. Don't use anything else.
     
  5. graphique

    graphique Enthusiastic Member

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    Yeah, it does look like there is at least some valid info in the header.
    The title reads back out as 超兄貴爆烈�.闘篇 if you SJIS it.
    Going by http://satellaview.wikia.com/wiki/Satellaview_ROM_header
    The maker code is blanked out, the date field has some stray low-order bits in it, and none of the checksums are any good. At the very least that would need fixing.
    There seem to be a bunch of parts of the ROM full of 0xFF bytes, so who knows if what's there is any good. Anyway, check it out for yourself.
     

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  6. EverythingSuperMario

    EverythingSuperMario Famicom Disk System

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  7. LuigiBlood

    LuigiBlood SNES and 64DD Savior

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    Yup. That's what BS-X removes when you delete a file on it. Easily fixed.
    This is why everyone should check their Memory Packs.
     

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  8. graphique

    graphique Enthusiastic Member

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    So it looks like a sort of preview for the real game? I tried winning a match but it just boots you back to the character select to keep playing the same match. Interesting, anyway.
     
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  9. AUSTIN PEYTON

    AUSTIN PEYTON Robust Member

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    Wow this is really cool.
     
  10. MBMM

    MBMM Powered by Pied Piper

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    Nice, I'm glad something more could come from this. I'm excited to boot it up. I always had a thing for these odd little games.
     
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  11. darkspire17

    darkspire17 Peppy Member

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    Luigiblood is the hero we all needed, a true preservationist
     
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  12. skaman

    skaman Member

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    Awesome!

    I'm glad someone is making use of the BS dumping capability that I added to the Retrode.

    I really hope the word gets out and more Memory Paks are dumped. The data isn't going to last forever.

    I know personally because I dumped the broken Bounty Sword BS ROM that suffers from bit rot. I also know of a couple other people that have Memory Paks with bit rot.
     
  13. smoke monster

    smoke monster Rapidly Rising Member

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    This is an incredible find, thanks graphique and LuigiBlood! It should work on an SD2SNES as long as it has the bsxbios.bin, but could someone combine the rom it with a BSX bios for booting on Super EverDrives?
     
    Last edited: Oct 17, 2017 at 10:36 PM

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