Discussion in 'Unreleased Games Discussion' started by ASSEMbler, Jan 21, 2008.
Well this was a transfer of assets so I am betting they aren't wiped.
I'll check tonight.
Any idea what developer they are from or just random drives?
They are hard drives from dev pcs from software sculptors.
Think you mean "Sculptured Software" ;D
(as both the name and address indicates on your package shot)
Anyway, seems like these guys are probably best (un)known for their work on the NES and SNES Star Wars titles and probably most infamous for their Edutainment title "Captain Novolin".
It's not exactly good to say what those drives contains if it's supposed to be Sony/PSX related. Though, judging from the little bit of company relationships that are listed on Wikipedia, chances are that it might be a bunch of Acclaim stuff. (Unless it's something unknown!)
Let not forget they also did the snes ports for the mortal kombat games.
Let me know if you need help compiling code or mastering cd's.
Even if they were wiped that stuff is easy to recover, unless it was degaussed or they had some low level format command on the drive.
The partitions were dropped, I am doing data recovery. First drive eta: 3000 minutes. However, thanks to overclocked cpu : Ten minutes.
Will update soon.
I am using pc inspector, as the suggested program did not find the files.
Estimated $80 mins to scan the clusters. Recovery will take hours.
This program has crashed on me in the past.
Anyone have something stable that can read a unpartitioned drive and recover files?
I might have something at home.. can check when I get home
Here's the deal.
The drives have tons of textures, source, and tools.
But the programs I have been trying are crap.
Pc inspector shows me the files, and crashes during recovery.
Virtuallab even has a preview, but it's $40 per 100 mb lol.
Trying active@ partition recovery, but so far it's not seeing what the other programs are...
SpinRite is the best hard drive recovery program I've heard of - absolutely excellent to recover most stuff, I think. Unfortunately, it does cost $89.
No updates to it in four years? Might be abandonware now.
This looks promising: (link). It's a guide that shows you how to manually rebuild the partition table.
The program I've used in the past to retrieve deleted files have been:
Active@ UNDELETE - For smaller files I've accidentally removed
some tool(s) on the UBCD disc - Helped me once when I realized I forgot to backup some files before formatting the disc.
Active@ undelete isn't finding the files.
So far, these drives have SATURN data not psx.
Remember that psx emu card owrks for saturn too. (psygnosis)
Iguana Entertainment, Inc. Printed Circuit Board Manufacturing Specification Part Name:
Saturn Development System
Number of Layers:
Nominal Board Thickness:
General Layout Parameters
Spacing: Route to Route
Spacing: Route to Hole Pads & Vias
aperture list (ASCII text)
Lavenir View+ environment file with aperture list
top side copper layer Gerber photoplot file
bottom side copper layer Gerber photoplot file
solder mask layer (top and bottom) Gerber photoplot file
top side silkscreen layer Gerber photoplot file
Excellon drill information
hole schedule for Excellon file (ASCII text)
Note that all master photoplots are to be returned to Iguana Entertainment upon delivery of PCBs.
The overall PCB thickness (measured at edge connectors, once plated) shall be 0.062".
The soldermask shall be green in color and shall be applied to both sides of the PCB.
The following table contains a hole schedule for the included Excellon drill information file. This hole schedule is also included in ASCII text form in the file SATURN11.HOL.
D connector mounting holes
The inside diameter of all holes once plated shall be within 0.005" of the diameter specified above.
We have confidential PSX tech docs! Never seen these before, at the chip level tool.
I need a program that won't rename the files like easyrecovery...
This is very exciting stuff.
Figure 1: System Hardware Block Diagram
Figure 2: Control Pad Module Pin Locations
Figure 3: CN103 Series Resistor Locations
Figure 4: System ROM (IC102) Pinouts
Figure 5: System RAM (IC106, IC107, IC108, IC109) Pinouts
Figure 6: Video RAM 1 (IC201) Pinouts
Figure 7: Video RAM 0 (IC202) Pinouts
Figure 8: EEPROM (IC301) Pinouts
Figure 9: CD Cache RAM (IC303) Pinouts
Figure 10: Sound RAM (IC310) Pinouts
Figure 11: RGB Color Encoder (IC501) Pinouts
Figure 12: Global Memory Map
Figure 13: Shadow Memory Detail
Figure 14: Device Address Map Detail
Figure 15: Button Inputs
Figure 16: Control Pad U2 Pinouts
Figure 17: Control Pad U3 Pinouts
[/FONT] List of Tables
Table 1: Data Sizes
Table 2: Common Abbreviations
Table 3: Mother Board Reference Designators
Table 4: Control Pad Module Connector (CN102) Pinouts
Table 5: Rear Expansion Connector (CN103) Pinouts
Table 6: Central Processing Unit (IC103) Pinouts
Table 7: Picture Processing Unit (IC203) Pinouts
Table 8: Video DAC (IC207) Pinouts
Table 9: CD-ROM Microcontroller (IC304) Connections
Table 10: CD-ROM Microcontroller (IC304) Pinouts
Table 11: CD-ROM Cache Controller (IC305) Pinouts
Table 12: Sound Processing Unit (IC308) Pinouts
Table 13: (IC309) Pinouts
Table 14: CN501 Pinouts
Table 15: Power Supply Connector (CN602) Pinouts
Table 16: CD Motor Connector (CN701) Pinouts
Table 17: CD Head Connector (CN702) Pinouts
Table 18: (IC702) Pinouts
Table 19: Control Pad Major Components
Table 20: Control Pad Output Bit Stream
Table 21: Development Joypad Cable Pinouts
Table 22: Production Joypad Cable Pinouts
Table 23: Control Pad Microcontroller Pinouts
Table 24: Memory Card Major Components
Table 25: Memory Card Flash (U2) Pinouts
Table 26: PlayStation Register Assignments
Table 27: CPU Major Opcodes
Table 28: CPU Special Opcodes
In no way is it abandonware, it's purely that he hasn't needed to make any updates as it supports a stupid number of things already, including (apparently) nearly every single hard drive format ever.
a) His site opens with a big logo advertising SpinRite6 (see http://www.grc.com/ ).
b) The last update on his site was 25th of January 2008.
Steve Gibson is very famous in the realms of Computer Security and Hard Drive recovery, and his software is quite famous in the realms of tech.
There's even snes stuff, including notes about SFX3.
[FONT="]SIB2C, SFX-3 Mode21 memory, SFX-2+, BLT
and then there's this:
[/FONT] WWF4 / Saturn Milestone 2 Details Jan. 15, 1996
A copy of the Second Milestone WWF4 / Saturn build is attached. Note that it includes all of points that were specified, with only minor variances. Several additions are also present. The included points are:
All code modules are present. Start-up, fluff, and game code are present, and alpha-tested. CD ROMS have been prepared, for Test, and delivery with this document.
All art is in, with the possible exception of a few pieces of debris, which has been disabled until memory utilization is finalized. This involves reorganization of data, and not a memory limitation.
Audio is in, but with the Sega Sound Driver. See the variances list.
All play modes are functional.
The game is ready for extensive test and debug.
wow. seems to be really interesting stuff on those disks :O
Gerber files and everything, sounds like you soon can start produce your own official devkits ^^
edit: sweet! snes stuff :love2:
Those PSX docs sound a little mixed up (pinouts & memory maps thrown together?)... are they really from Sony themselves?
Separate names with a comma.