I searched the rules, but didn't see anything disallowing this type of post. If this isn't an appropriate thread, or if it feels spammy, feel free to close it. I've been working on this title for a little over 2 years off and on, and the objective is simply to circle around a moving object without touching it. You are the little asterisk, and you circle around the red squares to destroy them. The non-red squares are power ups, and are activated only if you touch them directly. You can also slow down time on demand by right clicking, or double clicking. If you touch a red square, or touch the side of the screen, then the game is over. It's not 100% finished, as there's a few cosmetic things to be added, fixed, changed, etc., but it's polished to the point where people can play around with it. To my surprise, I've been getting a very large amount of positive feedback on this. In fact, when I'd be working on this game on my Macbook while riding the bus to/from work, I'd get people randomly telling me how much they like it, and multiple people saying they want to see it on their smart phone, Steam, Windows Metro, PSVita, and even Wii U. Some of these suggestions came from representatives that work for their respective companies; Microsoft, Valve and most notably, Sony (this guy even gave me his card, offering to give my title a bit of preferential treatment). I almost won two game dev contests with it also (CodeDay and iFest 2014). So, I wanted to seek everyone else's opinion(s), is it really that good? This was initially started as a fun project born out of an idea I had one night on March 18, 2013 (wow, I remember the exact date to this day). I didn't expect to take things as far as they have gone now, but if it's worth it, I'll go for it. I've uploaded a beta version of it, so if you want (and can spare the bandwidth), you can give it a try: Windows (27mb) I'll upload the MacOSX build when I get a chance. Debian will hopefully soon follow. Android is currently broken atm, iOS isn't ready for TestFlight, and Blackberry10 is buggy and has crashes. I made a GIF so you can see it in action (although it's based off of a really old build): I'd like to make a full video of it, but haven't gotten around to that yet either. All opinions, critiques and whatnot are welcome, but if you are thinking of a feature I could have added/changed, then chances are I've already considered it and decided against it (many of which are to prevent cheating). Thanks, Shogun. EDIT: I wrote a HTML5 version some time ago so people can play on their browsers (Click here). It's terribly broken on some browsers, and has speed issues, but it does work and will give you a general idea of my game's mechanics. Be warned, the native version is MUCH more fun, as it runs at 60fps, multiple game modes, and overall a better experience.