Actually my anecdotal observation is very relevant because at the time I lived in a MAJOR metropolitan area, with me and my peers being exactly the demographic that Sega was targeting to buy the Saturn. Also I was in contact with some small local distributors back then who would on occasion sell me some stuff that they could get not rid of, for discount. A PERFECT example of this is a guy I bought games from for about a decade. He bet BIG on the Saturn and essentially lost his video game distribution business as a result. Around 2003 or 2004 I contacted him out of the blue to see if he had anything and he told me he wasn't in the video game business anymore, but I could come by he warehouse and buy some stuff he had sitting and collecting dust from the late 90's. Guess what that stuff in the warehouse was? Shelves and Shelves of new in the box Saturn Netlink combo packages and piles of the 3-pack Virtua fighter2/Daytona/Virtua Cop. He had NOTHING else, I asked about all the rare games like Panzer Dragoon, X-Men, Guardian Heroes, etc and he said no matter how much he tried back in the day he couldn't get many of those in stock despite them selling well. If they had shipped him those games when the Saturn was new he felt he would not have lost as much money. In contrast he said the 32x was a dodgy thing to carry, but he didn't lose money on it like the Saturn. This should make sense since the 32x sold half as many units as the Saturn in the United States but was only sold for about year as a top retail item, the Saturn in contrast had almost 3 years and only sold double the amount of 32x's. Also the Saturn was not easy to manufacture and never really had a production cost reduction. I can't say for sure with the 32x, but it was certainly cheaper to manufacture than the Saturn and potentially could have had its manufacturing cost reduced unlike the Saturn. I mention the Sega CD a lot because the 32x and the SegaCD when combined, while not nearly as powerful as the Saturn or Playstation, could have moved entirely to CD format for games with a Ramcart type option for the 32x cart slot. Combine that with the 14 million install base of Genesis users and in hindsight Sega could have easily sold more 32x's than the Saturn, assuming the Saturn was never released stateside. Heck even trying to reduce the cost of the Laseractive would have been a better move for Sega than trying to sell and properly market the Saturn in the United States The Japanese Saturn Games that we all like today WERE NEVER coming to the USA, that's why I listed the top sellers form 1994 and 1995, it was always going to be USA developers leading the charge, so the Japanese game developers were simply not relevant then like they were in the previous NES era and the later Playstation era.