09/14/05 The official sanctioned Sonic Extreme AFTER AUCTION thread.

Discussion in 'Sonic Xtreme Release Project' started by ASSEMbler, Sep 14, 2005.

  1. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    So does anyone know if the dude who bought it is going to do the pressed cd thing with assembler? If they were sold for like 20$ or so a pop he'd probably make the money he used for the auction back.
     
  2. LocalH

    LocalH Guest

    Probably not, since the buyer is a collector. I'm sure he's probably backed up the disc for his own private protection (it's stupid not to), but if he does end up releasing a bin/cue to the public I'd be quite surprised, given the amount of money he put into it.
     
    Last edited by a moderator: Oct 10, 2005
  3. Taemos

    Taemos Officer at Arms

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    To be honest, I don't really care if it gets released. It would've been interesting to play the game, but a video is just as good to me. From what I keep seeing, there would only have been maybe a few minutes worth of playtime in it.
     
    Last edited: Oct 10, 2005
  4. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    A movie would be excellent too...............he's going to do the movie thing, right?
    aaaaaaaah man....I think it's so cool someone finally got ahold of some of it.
     
  5. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    I really don't understand why somebody's paid so much and then made the effort to buy sonicxtreme.com just to show off what could be described in any language as nothing more than a simple tech demo (by my reckoning, that project will have run its course in no time at all unless somebody finds something REALLY worthwhile hidden away on that disc).

    Why can't we all just face facts and accept that Sonic X-Treme in playable form will never live up to expectations? Even the earlier 1996 E3 demo had more variety in its content, and I'll find more looking at screenshots than I ever will from a basic single-level demo - though whether even magazine pictures actually come from genuine Saturn code or not is looking more doubtful by the day, especially if this latest discovery is any indication of how little STI had managed to produce.

    Call me an optimist, but I can't see in any way how X-Treme could possibly have been completed in time for the game's planned Christmas '96 release date if this demo is all they had done by October the same year. My attention is now turning to other known unreleased Saturn titles, in particular the holy grail that is Virtua Fighter 3 (either finished version) and whatever exists of VF RPG/Akira's Quest/Project Berkeley/Shenmue...

    P.S. Despite my initial negativity, I'll still probably end up getting a copy of this leaked disc when it starts circulation. You know, just for the sake of being able to say that I was one of the Saturn owners who waited around long enough to own Sonic X-Treme - not as if I'll be playing it semi-religiously every day, of course!
     
    Last edited: Nov 1, 2005
  6. z3ntn3l

    z3ntn3l 16 Bit Superstar

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    I think you forget that this Disc is a very nice Item for Collectors.

    Of course i never would pay so much money for this Disc because i dont have it ;-)

    But i can imagine that real Collectors can pay the money.

    I´m just a Saturn Fan and i just want to see the Video (if its really coming) but i think that this Disc is a very important Item for the "Collector Scene"... and of course for the Videogame History too.
     
  7. Mark30001

    Mark30001 Guest

    Was this game actually cancelled to be ported to the Sega Dreamcast as Sonic Adventure? If so, are there any similarities between the 2 games, music/story plot/some levels?
     
  8. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    There's no doubting the importance of this disc to Saturn enthusiasts, but what's being lost is the fact that Sonic X-Treme in any playable form will never live up to the expectation and hype surrounding this title, or at least that's the conclusion I had to come up with based on everything I've read about the game so far. I definitely consider myself a massive Saturn fanatic, though I'm still not really sure why so much fuss is being made over this particular game when there are more complete prototypes (and some finished masters) in existence that are going to waste - surely it would make a lot more sense if the community worked together in order to save these as opposed to what is a glorified demo disc? If the E3 build or even a later PC version was leaked, we might even be able to get more from the X-Treme myth. As it is, most people seem content to just have what's available instead of looking for anything else. Then again, is the new owner of X-Treme actually releasing anything? To pass the time until we get some kind of answer to this question, somebody could get in touch with the former STI members who are known to have their own builds, as these may have more content. Also, as I said before, there are other games out there which are of interest, and many of these are more complete than X-Treme ever will be. Unlike this game, however, I have a feeling that obtaining something like Virtua Fighter 3 would require a lot more effort, so why isn't more of an effort being made searching for the many unreleased Saturn titles that are currently (and presumably) locked away somewhere?

    P.S. Although both games were developed by two completely separate entities within Sega, there are some uncanny similarities between Sonic Adventure and (what has been seen of) X-Treme. However, to say that one is a port of the other would be completely wrong. The most realistic assumption is that Sonic Team was looking over its proverbial shoulder, taking what it considered STI's best leftover ideas for its own Adventure. Certain musical themes in this game were also used in the MegaDrive version of Sonic 3D, and if you also think of Sonic World on the Saturn as an early prototype of how the character would function in a polygonal environment then it's possible to create quite a lengthy timeline for Adventure's gestation period. Once again, though, I must emphasise that X-Treme did not become Adventure. In fact, Yuji Naka probably didn't want STI to use his team's NiGHTS engine because it was also powering an early Saturn attempt at a 3D Sonic game - could the hidden bonus in Christmas NiGHTS be another clue as to the true origin of Sonic Adventure?
     
    Last edited: Nov 1, 2005
  9. Mark30001

    Mark30001 Guest

    Well, you could try contacting Sonic Team. I've sent them both an email & postal mail about music from one of their games, Sonic Adventure.

    ...they never responded back. I sometimes have doubts about the addresses I send them mail to, which is a San Francisco address. I was thinking the place I should send to is a Japan address, but the California one is the only one I found...
     
  10. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    From what I can remember, Sonic Team was originally based in Sega's Japanese headquarters before moving to San Francisco in late 1991/early 1992, supposedly because they wanted Sonic 2 to have more worldwide appeal (which it got, thanks to the input of STI's designers). I believe they remained in the US for Adventure, switching back to Japan mid-development. It's possible they still have a contact address in America, but Sonic Team will always be associated with Sega as one of its Japanese units so perhaps you're better contacting them there? However, as somebody who has tried getting in touch with AM2 before, I guarantee that you'll be disappointed with the lack of a response. If you are lucky enough to receive a response from Sega, it's almost certainly going to be a stock answer by a publicist in either Europe or America, so don't expect too much that we don't already know...
     
    Last edited: Nov 1, 2005
  11. Mark30001

    Mark30001 Guest

    Possibly... In the actual GD-ROM data of Sonic Adventure, there are 3 songs never used in the game, only one of them heard in the Tokyo Sonic Team Conference of August 22, 1998.

    One is named Sonic_CD.adx, and the other 2 are Nights_A.adx & Nights_B.adx. The files large, so I uploaded them with an ADX player to the rare media FTP.
     
  12. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    I've never actually seen the Sonic Adventure press conference, but it's great to know that its music is hidden away on the final disc! Also, the use of NiGHTS files and the pinball tribute to that particular game further proves that Sonic Team's first Dreamcast title had strong links to their past Saturn works - I wouldn't be surprised if there is an early test version for this console that also shares the same engine as NiGHTS, as there's so much locked away that we still don't know about publically...
     
  13. Mark30001

    Mark30001 Guest

    For all those interested:

    You can find a link to the Sonic Team International Conference video at this website: http://www.goodcowfilms.com/farm/games/html/sonic-adventure-dreamcast.htm

    For all those who cannot go to the FTP, I made links for the 3 songs never used in Sonic Adventure, including the 2 labeled Nights A & S, with an ADX file player. It was better leaving them at the ADX format than WAV because of compression (CRI ADX was the song compression technology used for music in Sonic Adventure).

    ===============
    Edit - Jan 3, 2006
    ===============


    I doubt that anyone would check back here, but I've converted the songs into an MP3 format, which can be obtained here:

    http://esnips.com/web/Mark30001sMusic

    The songs are titled (Hidden)

    ===============
    ===============
    I have no idea if Nights A & S were ever used in another game, but they must have had a purpose for being in the Sonic Adventure GDs...
     
    Last edited by a moderator: Jan 3, 2006
  14. grap3fruitman

    grap3fruitman Spirited Member

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    The Sonic CD one was used in Station Square with the XMAS download. I think the other two were download related as well. The funny thing is, you actually missed posting the only real unused song in all of Sonic Adventure, "Station Square Past" (I think, I may be wrong as I haven't looked into SA in a while). Feel free to correct me LH, Lost, and/or Solly.
     
  15. Mark30001

    Mark30001 Guest

    I may be wrong about the Nights songs never being used, as I haven't played much through the CHAO portion of the game.

    I can't locate the Station Square Past song in the GD-ROM folder.
     
  16. HXC

    HXC Guest

    NiGHTS is used in the pinball part, no?
     
  17. Mark30001

    Mark30001 Guest

    Casino NIGHTS was used, but the 2 above are different songs.
     
  18. sayin999

    sayin999 Officer at Arms

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    actually chrismass nights acappele was one of the christmass songs for station square when you were neer a treee, they had either two or three songs for station square december download.
     
  19. Mark30001

    Mark30001 Guest

    Here's something that kinda hit me on the head.

    On the picture of the *supposedly* Sonic X-treme disc, the CD-R has the label MEGA CD-R. Not only that, but the text MEGA is in the same shape/logo as the mega in Mega Drive or Mega CD. Also, if this is a truely Sega Saturn CD-R, I remember Sega Saturn CD-Rs looking a bit different from the one posted in the first thread of the AUCTION.

    Was this Sonic X-treme demo on a Mega CD-R for the Sega Mega CD instead of Saturn? Was it burned onto a Sega Mega CD-R but still has Sega Saturn code? Did the ex-employee use a Sega Saturn System Disc?

    [​IMG]


    [​IMG]
    From the first post in the AUCTION thread.
     
    Last edited by a moderator: Nov 2, 2005
  20. Borman

    Borman Digital Games Curator

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    Could be that they had left over Mega CD-Rs, or the fact that it was just closer to burn it on. Developers dont always use official media
     

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